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Difference between revisions of "Weapons"

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There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types.  Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to [[Enhancing]] for success rates and failure penalties.
 
There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types.  Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to [[Enhancing]] for success rates and failure penalties.
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All weapons can be found with five different qualities ranging from: Inferior - Weak - Ordinary - Exceptional - Superior
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All classes have weapons of nine rarities:
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* Common - Found through drops, pots
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* <font color="#3090c7">Uncommon</font> - Found through drops, pots, NPCs
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* <font color="purple">Magic-Sealed</font> - Found through drops, pots, NPCs, combining Magic-Sealed
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* <font color="purple">Legacy</font> - Found through pots, recipes
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* <font color="#ea5f8d">Boss Unique</font> - Found through boss kills, meteor exchange
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* <font color="#ea5f8d">Unique</font> - Found through drops, pots, Gabe, recipes, events
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* <font color="#f26522">Epic</font> - Found through hell mode, Grandis
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* <font color="red">Chronicle</font> - Found through Otherverse, Sharan
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* <font color="red">Legendary</font> - Found through Gabe
 
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== Slayer ==
 
== Slayer ==

Revision as of 02:50, 28 April 2015

There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to Enhancing for success rates and failure penalties.

All weapons can be found with five different qualities ranging from: Inferior - Weak - Ordinary - Exceptional - Superior

All classes have weapons of nine rarities:

  • Common - Found through drops, pots
  • Uncommon - Found through drops, pots, NPCs
  • Magic-Sealed - Found through drops, pots, NPCs, combining Magic-Sealed
  • Legacy - Found through pots, recipes
  • Boss Unique - Found through boss kills, meteor exchange
  • Unique - Found through drops, pots, Gabe, recipes, events
  • Epic - Found through hell mode, Grandis
  • Chronicle - Found through Otherverse, Sharan
  • Legendary - Found through Gabe



Slayer

Weapon Physical Attack Magical Attack Speed Range Unique Features
Great Sword Highest Lowest Very Slow Longest Physical Skill Cooldown Time +10%

Physical Skill MP Cost +20%

Magical Skill MP Cost -10%

Casting Speed -2%

Bludgeon High Low Slow Mid Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Hit Rate +1%

Short Sword Mid Highest Average Shortest Magical Skill MP Cost +15%

Magical Skill Cooldown Time +5%

Magical Critical Rate +2%

Casting Speed +2%

Katana Low High Fast Short Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Magical Skill MP Cost +5%

Casting Speed +4%

Hit Rate -1%

Lightsabre Lowest Mid Very Fast Long Physical Weapon Skill Cooldown Time -10%

Physical Skill MP Cost -10%

Hit Rate -1%

Fighter

Weapon Physical Attack Magical Attack Speed Range Unique Features
Gauntlets Highest Lowest Very Slow Short Physical Skill MP Cost +20%

All Cooldown Times +10%

Magical Skill MP Cost -10%

Hit Rate +1%

Boxing Glove High Mid Very Fast Shortest Physical Skill MP Cost +5%

All Cooldown Times -10%

Magical Skill MP Cost -10%

2% Chance on hit to stun for 2 sec

Claw Mid Mid Average Longest Physical Critical Rate +3%
Knuckle Low Highest Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Casting Speed +2%

Tonfa Lowest Lowest Fast Long Evasion Rate +3%

Hit Rate +2%

Adds Physical armor

Gunner

Weapon Physical Attack Magical Attack Attack Speed Draw Speed Range Clip Size Unique Features
Hand Cannon Highest Lowest Very Slow Very Slow Shortest 2 Physical Skill MP Cost +25%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -25%

100% penetration rate

Musket High High Slow Slow Longest 3 Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

50% penetration rate

Revolver Mid Low Average Fast Long 4 Magical Skill MP Cost -10%

Physical Critical Rate +2%

25% penetration rate

Bowgun Low High Fast Average Mid 7 Physical Skill MP Cost -20%

Physical Skill Cooldown Time -10%

Physical Critical Rate +3%

Hit Rate -1%

15% penetration rate

Auto Gun Lowest Highest Fast Fast Short 6 Physical Skill MP Cost -30%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Hit Rate -1%

25% penetration rate

Mage

Weapon Physical Attack Magical Attack Speed Range Unique Features
Spear Highest Lowest Slow Longest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Physical Critical Rate +2%

Pole High Mid Fast Mid Hit Rate +1%
Staff Low Highest Very Slow Short Magical Skill MP Cost +5%

Magical Skill Cooldown Time +5%

Rod Lowest High Very Fast Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Hit Rate -1%

Casting Speed +5%

Broom Mid High Fast Long Movement Speed +3%

Priest

Weapon Physical Attack Magical Attack Speed Range Unique Features
Battle Axe Highest Lowest Slow High Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -15%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Totem High Low Average Mid Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Cross Mid Mid Average Short Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Adds Physical and Magical Armor

Scythe Low High Fast Highest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Hit Rate -1%

Rosary Lowest Highest Slow Shortest Physical Skill MP Cost -10%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +15%

Casting Speed +5%

Magical Critical Rate +2%

Thief

Weapon Physical Attack Magical Attack Speed Unique Features
Dagger Mid Mid Very Fast Physical Skill Cooldown Time -10%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -5%

Physical Critical Hit +10%

Hit Rate -1%

Dual Blades Highest Lowest Slow Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -20%

Magical Skill Cooldown Time -10%

Physical Critical Hit +5%

Wand Lowest Highest Very Slow Physical Skill MP Cost -5%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +10%

Magic Critical Hit +5%

Kunai


Weapons


Slayer/Knight Weapons


Fighter Weapons


Gunner Weapons


Mage Weapons


Priest Weapons


Thief Weapons


Demonic Lancer Weapons


Agent Weapons