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Difference between revisions of "Void Rift"

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(Room 6)
(Undo revision 40244 by Russianvodka (talk) please don't google translate stuff)
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*Riftmaster Gaunis
 
*Riftmaster Gaunis
  
After three games of the panel, and direct confrontation with the boss.
 
Proceed to the next game panel at the bottom center of the screen blue gauge buildup.
 
• Games like bashing moles of 1 panel <br /> game. We varied the panel marked by stepping on the panel of his position.
 
There are five types of panels. ■ "Normal Panel"
 
I want to change the foot.
 
■ "Jump Panel"
 
↑ arrow appears. Jump or step back and change, on the panel.
 
■ "Get up panel"
 
actions that fall will be displayed. Since the shock wave is generated by stepping down,
 
Changes in the panel using the quick standing.
 
Attention because they may have caught up in the shock wave and allies around.
 
■ "Panel" Gravity
 
Weight of 10t mark is displayed. Step on it with the weight fairy.
 
■ "Panel" bomb
 
Extensively explode when the counter reaches 0.
 
Blue gauge appears on the overhead panel and take the bomb, bomb panels change will disappear and become a full tank.
 
In order to involve other members of the explosion can be treated with the highest priority has emerged.
 
◦ The remaining four or more panels than normal panel, HP will continue to decline.
 
◦ Gravity fairy to appear in a certain position character transfer over time.
 
We need to take the panel gravity, in order to slow down and move rapidly to take, to take note timing.
 
◦ Pace of change in the second half as the panel is increased. Also, I will be faster the higher the rank dungeon.
 
◦ At the end, I damaged panel, depending on the number of remaining unmarked.
 
 
• Game 2 panel game <br /> remember first order. From left to right around the turn of the configuration PT. ◦ Translucent panel will appear in the order flown in place turn to come around.
 
◦ You will follow the panel while stepping on as the order in which they appear. HP will continue to recover and step on the panel of the correct answer. ■ order in which the panel will be displayed in increments of 8 pattern is different for 1.3 second and 2.4 second.
 
■ To 3.4 second down when skipped, slightly higher difficulty.
 
■ Appearance rate of the panel is the higher the dungeon rank fast.
 
 
◦ If you accidentally step on the order, damaged 50% of maximum HP.
 
◦ If you complete the order of pads, damage to Gaunisu.
 
◦ This game will continue to receive 5% of HP damage alternately up to 1500 damage and all fixed. ■ HP of all members are greatly reduced and take the time to step on the panel.
 
Acts done slowly while observing the following order in particular is strictly prohibited.
 
 
◦ There is a bug in the last one will not Fumeru rarely.
 
 
+
 
 
Order of the puzzle game
 
 
 
• Panel of three games
 
We will continue to destroy the black cube together two people to breathe. We will make a duo before the game starts. ◦ Black cube will appear at the top of the panel. HP has been displayed in the normal attacks take longer to destroy.
 
◦ I will be able to attack and destroy the moment someone enters a state in which the cube was glowing cube other members.
 
Easily damaged and therefore, two people enter the same cube, to attack two people at the moment of glowing cube.
 
For me to destroy all cubes adjacent cube glows green and break, break with priority. ■ Need 3 hits to destroy.
 
If you are using a slow weapon attack speed, you may fast and brought back to the weapon.
 
■ Aware that slows light up when you hit stop continuous attacks when you are not glowing cube.
 
 
◦ Damage to Gaunisu depending on the number of cubes at the end, was destroyed.
 
If I was not able to destroy all cubes, damage to all members. Damaging the smaller the number destroyed.
 
 
 
• Riftmaster Gaunis ◦ Gaunis will appear in the position of one of the members someone. Then, start fighting was changed to all blue floor panel.
 
◦ When Gaunisu raises his cane, the panel changes to red around → foot of each member, the panel will disappear immediately.
 
fall riding position and the panel is lost, damage of 30% of maximum HP. ■ I tend to fight or to go to a position away from the Gaunisu, and the opening should gather in one place.
 
■ After returning from the fall, the count is displayed on the overhead, while no longer falling.
 
  
 
==Monsters==
 
==Monsters==

Revision as of 12:32, 21 August 2012

Void Rift
File:Outerversechasm.png
Location Interdimensional Rift
Min. Level 70
Level 70
Monster Level 70+
End Boss Riftmaster Gaunis

Description

Void Rift.png

The rift that opened between all Dimensions has let loose a torrent of Demons to invade Arad. From this point, the Order of Priests came to be aware that these Demons possessed a warped form power that was eerily similar to that of Ozma.

Now, when the Void Rift is accessible, there is a possibility that Ozma can enter Arad, along with his army of Demons.

Notes

  • Otherverse Dungeon
  • Only 8 Tokens can be used per run.
  • Must have a Party of 3 or more people to enter.
  • This dungeon can only be run 2 times a day. This resets the next day.

Map

Normal map
Start = Starting Point.png Boss = Boss.png
VilmarkMap.jpg
Min./Max. Blitz Points: 6

Strategy

This particular Otherverse dungeon sort relies on Party coordination. The gimmicks here can be very nasty if everyone isn't aware of what to do.

Recommend Items

  • ???

Room 1

  • Crimson Reaper
  • Lemon Lylis

The first room isn't much trouble. A few Crimson Reapers and Lemon Lylis will stand in your way. They can immobilize you and can inflict some nasty statuses, but you should be able to burst through them pretty quickly.

Room 2

  • Iron Swaycle
  • Green Patters

Upon entering the room, everyone but one Player will be trapped in Cages. Wandering the room is Inon Swayle, a Darksteel look-alike. You can't kill him normally due to his absurd defenses. Thus, the gimmick here is to hit the Cubes in the room so that they move on to special floor plates. However, if you hit the Cube while it glows red, it'll blow up and deal major damage. As you get the Cubes closer to the plates, your allies will be freed along with Green Patters that try to slow you down.

Basically:

  • Avoid Iron Swaycle's attacks. Jump when the screen flashes red to avoid his major attack.
  • Move the Cubes to the floor plates. Don't hit them when they're glowing.

Once a Cube hits the floor plate, the enemies will die.

Room 3

  • Vanis Thock

Entering the room, Meteors will fall, unleashing green Poison Gas. The gimmick here is go to the center of the room and activate the devices to block the gas from reaching through.

The miniboss here, Vanis Thock, will alternate between glowing Yellow or Purple. While Purple, Vanis will be vulnerable to attack so long as he isn't in the Poison Gas. However, his attacks will get much stronger. If he's Yellow, he'll reflect the damage you inflict, so watch out!

Room 4

  • Conatius Invo

The gimmick with Conatius is that he'll spread poison areas across the floor. Getting under one of these areas will cause a Poison counter to form over your head. If you get 5 stacks, you'll get a nasty Poison effect. Luckily, you cleanse this effect by moving into the Pentacle in the room. However, avoid having too many people inside the Pentacle, as more than 3 people in it will get you kicked out of it.

He'll also summon Wisps to help attack or increase his health regen. Try and kill them ASAP.

Room 5

  • Herrion
  • Garmea
  • Venom Mara
  • Cocozola

The gimmick for this room is to try and kill each enemy on the floor panel they started on. However, you'll have to deal with their various skills in the process. If you take too long between kills, the defeated Demons will eventually resurrect.

Room 6

  • Riftmaster Gaunis


Monsters

  • Crimson Reaper
  • Lemon Lylis
  • Iron Swaycle
  • Green Patters
  • Vanis Thock
  • Conatius Invo
  • Herrion
  • Garmea
  • Venom Mara
  • Cocozola