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NPC Item Tables and Stats216:09, 21 January 2019

NPC Item Tables and Stats

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Hey Altair, Happy New Year to you as well! Thanks for the heads up about the zanbatos, I've gone ahead and fixed that for the pages I worked on. Should I also remove the +3% physical critical chance from all of the claw pages since that's an attribute common to all claws? Or should I just leave them as is?

Regarding the merchant shops, I completely agree. I think we should try to restructure all of the shops into tab-based systems rather than using multiple headings, it would be a lot cleaner. I'm not sure how to add sub-tabs, so if you could link me to an example page where that already exists it would be super helpful.

Another shop-related thing I wanted to bring up is the raid shops, particularly the Anton raid shop. In the current version of DFO the Raid Shops are separate from regular NPC shops and can be accessed either through the respective NPCs or by hitting Esc and choosing "Raid Shop". However, the Anton raid shop is accessible from more than one NPC (both Naen and Woon), meaning the shop is duplicated on both pages and will need to be updated twice every time there's a change. Do you think we're better off making a new "Raid Shop" page and adding "Raid Shop Access" under "functions" on the pages for Woon, Naen, and Erica?

Queerchemist (talk)14:14, 21 January 2019

I believe it's okay to leave the +3% Critical Chance as is.

As for the Merchant Shop, I'll send you an example shortly.

As for the Raid Shop, it might be better to just make a template for it, and reference it on all those pages.

EDIT: Here's a copy/paste version of the shops tab code [[1]]. Let me know if there are any problems with it.

15:17, 21 January 2019