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From User talk:Bah wikier
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13:40, 26 February 2019 Altair (talk | contribs)

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01:11, 26 February 2019 Altair (talk | contribs)

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13:10, 5 November 2018 Altair (talk | contribs)

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13:06, 5 November 2018 Altair (talk | contribs)

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13:05, 5 November 2018 Altair (talk | contribs)

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12:00, 5 November 2018 Everspace (talk | contribs)

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12:06, 24 September 2018 Altair (talk | contribs)

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11:50, 24 September 2018 Bah wikier (talk | contribs)

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11:45, 24 September 2018 Altair (talk | contribs)

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11:44, 24 September 2018 Altair (talk | contribs)

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11:30, 24 September 2018 Bah wikier (talk | contribs)

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11:21, 24 September 2018 Altair (talk | contribs)

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10:59, 24 September 2018 Bah wikier (talk | contribs)

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10:47, 24 September 2018 Altair (talk | contribs)

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13:27, 23 September 2018 Altair (talk | contribs)

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13:25, 23 September 2018 Altair (talk | contribs)

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13:24, 23 September 2018 Altair (talk | contribs)

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13:08, 23 September 2018 Bah wikier (talk | contribs)

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13:06, 23 September 2018 Bah wikier (talk | contribs)

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13:05, 23 September 2018 Bah wikier (talk | contribs)

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12:57, 23 September 2018 Altair (talk | contribs)

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12:34, 23 September 2018 Bah wikier (talk | contribs)

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12:32, 23 September 2018 Altair (talk | contribs)

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12:30, 23 September 2018 Altair (talk | contribs)

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12:30, 23 September 2018 Altair (talk | contribs)

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12:05, 23 September 2018 Bah wikier (talk | contribs)

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22:24, 22 September 2018 Altair (talk | contribs)

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Hey Bah Wikier, welcome back. I've noticed that you've been updating quite a few of the F. Priest (Shaman) skill pages recently.

Just so you know, you don't have to put all the values on one page. Inputting all the values on a page can be painstakingly mind-numbing, and becomes cumbersome when the Neople team adds a balance patch. You can use a mathematical expression instead; it will save you a lot time and prevent frustration later.

For reference, you can look at the Agent Skill Pages.

22:24, 22 September 2018

Out of curiosity, where did those formulas come from? Are they estimations made by players?

12:05, 23 September 2018

Kinda. The formulas can be found manually in game with a little bit of mathematics.

For most percentage values it goes as follows:

For all values of n >= 1 (with n being the current skill's level):

Base Level 1 Percentage Value + Per Level Multiplier*(n-1)%

For Fixed Damage attacks it works pretty much the same way, just requires a lot more code...

For a more precise estimation for the Per Level Multiplier, I usually use the highest possible values and use a little algebra to solve for the multiplier.

12:30, 23 September 2018

So fixed damage skills are like:

(fixed damage * independent attack) + (independent level multiplier * independent attack)*(n-1);

12:34, 23 September 2018

Not exactly. It would be: (Skill's Level 1 Fixed Damage/Your Independent Attack) + (Independent Attack Level Multiplier) * (n-1)

To solve for the Independent Attack Level Multiplier: Let's treat the 'Independent Attack Level Multiplier' as 'X' and 'n' as the skill's current level.

X = ((Skill's highest possible Fixed Damage/Your Independent Attack) - (The Skill's Level 1 Fixed Damage/Your Independent Attack))/(n-1)

OR

X = (Skill's highest possible fixed damage - Skill's Level 1 Fixed Damage)/(Your Independent Attack * (n-1))

Also, we do have template to calculate the Ratio for Independent Attack called AbsoluteDamage.

12:57, 23 September 2018
Edited by author.
Last edit: 13:08, 23 September 2018

So something like: {{AbsoluteDamage|472|472}} + {{AbsoluteDamage|47|472}}*(n-1)

13:05, 23 September 2018
 
 
 
 

Hey there, we updated the format for the skill tables a few months ago. Please refer to Skill Table Format for more details. Using the mathematical equations, it auto generates a table for the skills.

01:11, 26 February 2019