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Status

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General Overview

Status attributes, often called "stats" for short, affect all aspects of your character, including (but not limited to) appearance and general combat effectiveness.

Strength

Increases damage inflicted with physical attack. One of the factor used in determining the fixed physical damage skills.

Intelligence

Increases damage inflicted with magical attack. One of the factor used in determining the fixed magical damage skills, and the success rate of triggering status effect.

Vitality

Decreases damage received from physical attack.

Spirituality

Decreases damage received from magical attack.

Elemental Resistance

Decreases the corresponding elemental damage received. Each 15 points deducts 10% of total damage. Attaining 150 points will deduct the corresponding elemental damage to 1.

Penalty

Percentage of penalty received. Decreases experience reward from a quest.


Fatigue Points

Total of 156 fatigue points are given per day. Entering a dungeon automatically consumes one point. As the player progress through the map, each map consumes one point. Returning to a previously visited map doesn't consume a point, and having 0 fatigue points in the middle of dungeon doesn't consume a point anymore either. Thus, it is recommended to run full maps for a dungeon should you face 0 fatigue point in the middle. Fatigue points are fully replenished at 6:00 AM server time, along with coins.

Coin

Usable once the player loses all HP. Once used, the hit counts on revived player is reset to zero. The player's HP and MP are fully restored, and all opponents on the screen are forcefully knocks down. Coins are given at the same time as fatigue points should the player used up any of the daily supplemented coins. Number of coins given per day varies from server to server.


Status Effects

Status Effect
File:StatusE1.png Shocked Spark of electricity is shown. The player will receive additional damage from attacks with lightening attribute. Shocked damage depends on intelligence of the attacker, which inflicts damage that ignores defense stat.
File:StatusE2.png Bleeding Player is covered with crimson color. Receives fixed damage for certain period. Moving will inflict 1.5x fixed damage, however the monsters do not receive 1.5x even if they move. Fixed damage varies on the intelligence of attacker. Ignores the defense stat.

Total damage = bleeding damage of skill * (1 + (INT * 0.004))

File:StatusE3.png Burn Receives fixed damage with fire attribute for certain period. Damage is also inflicted on any near-by target around the player, regardless of ally or foe.
File:StatusE4.png Poison Receives fixed damage for certain period. The damage ignores the defense stat, but poison resistance stat deducts the fixed damage.
File:StatusE5.png Blind Limits the view point of the player for certain period.
File:StatusE6.png Stunned A player becomes immobilized, unable to do anything for certain period. Should the player gets stunned while in mid-air or downed, the effect is shown after the player stands up.
File:StatusE7.png Petrified A player becomes immobilized. Can't be downed or launched in this status. Receives damage if a player is unable to break out of this status within time limit.
File:StatusE8.png Frozen A player becomes immobilized. Can't be downed or launched in this status. Receiving any attack with fire attribute can immediately nullify this effect.
File:StatusE9.png Sleeping A player sleeps on the ground. Unable to do anything, counts as a downed status. Receiving a single damage will immediately nullify this effect.
File:StatusE10.png Confused !? sign appears on the top of player's head. Up, down and left, right directional keys are reversed briefly.
File:StatusE11.png Entangled A player becomes immobilized. Able to attack, but unable to jump. Back step is possible, but trivial.
File:StatusE11.png Super Armor A red line covers a player. Ignores all knock back or downed attack briefly. Throw move and counter attack ignores super armor effect.
File:StatusE12.png Haste Increases moving and attack speed of the player. Speed varies on the level of haste effect.
File:StatusE13.png Slow Decreases moving and attack speed of the player. Speed varies on the level of haste effect.
File:StatusE14.png Blessed Increases fixed number of all stat briefly.
File:StatusE14.png Cursed Decreases fixed number of all stat briefly.
File:StatusE14.png Invisibility A player becomes dematerialized. No attack can be landed on the player. The player can't take a fairy in this status.
File:StatusE14.png Defense Destruction A player's defense stat becomes 0. Only occurs for certain equipments in certain situation.