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Difference between revisions of "Shadow Binding"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video= bkaMAFL9irg
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|AltName=Korean: 쉐도우 바인딩
|Gender=
+
|Video=  
 +
|ElementAttribute=Shadow
 
|Class= Dark Templar
 
|Class= Dark Templar
 
|Type= Active
 
|Type= Active
|Type2=
 
 
|PrerequisiteLevel= 20
 
|PrerequisiteLevel= 20
|PrerequisiteSkill=
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|Command= {{left}}{{down}}{{right}}+{{space}}
 +
|Description= Sends forth a monstrous shade of Shadow Attribute that binds its target and causes {{IconLink|Blind}}.<br>
 +
Press the skill key again, move away from the shade, or move close to the bound enemy to deliver the finishing attack early.<br>
 +
The finishing attack can be cast immediately if only Unholdable enemies exist on the shade.<br><br>
 +
'''[Special Function]'''<br>
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- Skips to the finishing attack if you press the skill key again, move away from the shadow, or approach a bound enemy.
  
|Command= {{left}}{{down}}{{right}}+{{space}}
 
|Description= Sends forth a monstrous shade of Shadow Attribute that binds its target. You can perform the finishing attack early by pressing the skill hotkey again, moving out of the shade range, or moving close to the bound enemy.
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
*{{SkillAttribute|Master Level|50}}
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*{{SkillAttribute|Master Level|60}}
*{{SkillAttribute|Max Level|60}}
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*{{SkillAttribute|Max Level|70}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
 
*{{Cooldown|7 sec.}}
 
*{{Cooldown|7 sec.}}
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*{{Cancelable}}
 
*{{Cancelable}}
 
*{{SkillAttribute|Shadow Binding Duration|3.5 sec.}}
 
*{{SkillAttribute|Shadow Binding Duration|3.5 sec.}}
 +
*'''{{IconLink|Blind}}:'''
 +
**{{SkillAttribute|Chance|100%}}
 +
**{{SkillAttribute|Duration|Dungeon=4 sec.}}
  
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Shadow Binding Upgrade}}.
 
*Moving back and forth on the shadow will shorten or lengthen the shadow. The shadow begins at maximum length.
 
*Moving back and forth on the shadow will shorten or lengthen the shadow. The shadow begins at maximum length.
 
*Moving off the shadow or moving too close to the target will end the hold early.
 
*Moving off the shadow or moving too close to the target will end the hold early.
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display: none;">{{</span>
 
<span style="display: none;">{{</span>
<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}}<!--Create an array named "maxrow" and fill it with X values-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!Level
+
!rowspan=2|Level
!Lv Req
+
!rowspan=2|Lv Req
!MP
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!rowspan=2|MP
!Bound Enemy<br>Multi-hit Atk.
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!rowspan=2|Bound Enemy<br>Multi-hit Atk.
!Finishing Atk.
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!rowspan=2|Finishing Atk.
 +
!colspan=3|Blind
 +
|-
 +
!Hit Rate||Field of Vision
 +
|-
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 70 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: (46+((269-46)/(38-1))*({{#var:i}}-1))/1.15 round 0}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|350|70}}
{{!}} <!--Bound Enemy Multi-hit Atk.--> {{#expr: 58+((279-58)/(38-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Bound Enemy Multi-hit Atk.--> {{Calc|{{#var:i}}|123|994|70}}%
{{!}} <!--Finishing Atk.--> {{#expr: 568+((2704-568)/(38-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}|1203|9619|70}}%
 +
{{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|1|34|70}}%
 +
{{!}} <!--Field of Vision--> {{Calc|{{#var:i}}|1|34|70}}%
 
{{!}}-
 
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display:none">}}</span>
</small>
 
<span style="display: none;">}}</span>
 
 
}}
 
}}

Latest revision as of 13:45, 14 April 2024


Shadow Binding.png Shadow Binding

No Video
Active Skill
Class:

Dark Templar

Command: Leftkey.pngDownkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 20
Prerequisite Skills: None
Alternate Names: Korean: 쉐도우 바인딩

Description

Sends forth a monstrous shade of Shadow Attribute that binds its target and causes Blind (Status).png Blind.
Press the skill key again, move away from the shade, or move close to the bound enemy to deliver the finishing attack early.
The finishing attack can be cast immediately if only Unholdable enemies exist on the shade.

[Special Function]
- Skips to the finishing attack if you press the skill key again, move away from the shadow, or approach a bound enemy.

Attributes

  • SP per level: 20
  • Master Level: 60
  • Max Level: 70
  • Casting Time: Instant Cast
  • Cooldown: 7 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Shadow Binding Duration: 3.5 sec.
  • Blind (Status).png Blind:
    • Chance: 100%
    • Duration: 4 sec.

Notes

  • Can be improved with Shadow Binding Upgrade.png Shadow Binding Upgrade.
  • Moving back and forth on the shadow will shorten or lengthen the shadow. The shadow begins at maximum length.
  • Moving off the shadow or moving too close to the target will end the hold early.
  • Pressing the hotkey again will end the hold early.
  • When the hold ends, shadow spikes pierce along the path. A longer path will have more spikes.
  • Cooldown begins when the hold ends.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Bound Enemy
Multi-hit Atk.
Finishing Atk. Blind
Hit Rate Field of Vision
1 20 40 123% 1203% 1% 1%
2 22 44 136% 1325% 1% 1%
3 24 49 148% 1447% 2% 2%
4 26 53 161% 1569% 2% 2%
5 28 58 173% 1691% 3% 3%
6 30 62 186% 1813% 3% 3%
7 32 67 199% 1935% 4% 4%
8 34 71 211% 2057% 4% 4%
9 36 76 224% 2179% 5% 5%
10 38 80 237% 2301% 5% 5%
11 40 85 249% 2423% 6% 6%
12 42 89 262% 2545% 6% 6%
13 44 94 274% 2667% 7% 7%
14 46 98 287% 2789% 7% 7%
15 48 103 300% 2911% 8% 8%
16 50 107 312% 3033% 8% 8%
17 52 112 325% 3155% 9% 9%
18 54 116 338% 3277% 9% 9%
19 56 121 350% 3398% 10% 10%
20 58 125 363% 3520% 10% 10%
21 60 130 375% 3642% 11% 11%
22 62 134 388% 3764% 11% 11%
23 64 139 401% 3886% 12% 12%
24 66 143 413% 4008% 12% 12%
25 68 148 426% 4130% 12% 12%
26 70 152 439% 4252% 13% 13%
27 72 157 451% 4374% 13% 13%
28 74 161 464% 4496% 14% 14%
29 76 166 476% 4618% 14% 14%
30 78 170 489% 4740% 15% 15%
31 80 175 502% 4862% 15% 15%
32 82 179 514% 4984% 16% 16%
33 84 184 527% 5106% 16% 16%
34 86 188 540% 5228% 17% 17%
35 88 193 552% 5350% 17% 17%
36 90 197 565% 5472% 18% 18%
37 92 202 577% 5594% 18% 18%
38 94 206 590% 5716% 19% 19%
39 96 211 603% 5838% 19% 19%
40 98 215 615% 5960% 20% 20%
41 100 220 628% 6082% 20% 20%
42 102 224 641% 6204% 21% 21%
43 104 229 653% 6326% 21% 21%
44 106 233 666% 6448% 22% 22%
45 108 238 678% 6570% 22% 22%
46 110 242 691% 6692% 23% 23%
47 112 247 704% 6814% 23% 23%
48 114 251 716% 6936% 23% 23%
49 116 256 729% 7058% 24% 24%
50 118 260 742% 7180% 24% 24%
51 120 265 754% 7302% 25% 25%
52 122 269 767% 7424% 25% 25%
53 124 274 779% 7545% 26% 26%
54 126 278 792% 7667% 26% 26%
55 128 283 805% 7789% 27% 27%
56 130 287 817% 7911% 27% 27%
57 132 292 830% 8033% 28% 28%
58 134 296 843% 8155% 28% 28%
59 136 301 855% 8277% 29% 29%
60 138 305 868% 8399% 29% 29%
61 140 310 880% 8521% 30% 30%
62 142 314 893% 8643% 30% 30%
63 144 319 906% 8765% 31% 31%
64 146 323 918% 8887% 31% 31%
65 148 328 931% 9009% 32% 32%
66 150 332 944% 9131% 32% 32%
67 152 337 956% 9253% 33% 33%
68 154 341 969% 9375% 33% 33%
69 156 346 981% 9497% 34% 34%
70 158 350 994% 9619% 34% 34%

}}

Dark Templar Skills
Active:Black Mirror.png Black Mirror Congest.png Congest Deadly Cape.png Deadly Cape Destroyer.png Destroyer Liberate - Buckshot.png Liberate - Buckshot Liberatemandess.png Liberate - Madness Scaffold.png Scaffold Shadow Binding.png Shadow Binding Shadow Clone (Dark Templar).png Shadow Clone (Dark Templar) Shadow Harvest.png Shadow Harvest Shadow Hiding.png Shadow Hiding Shadow Lancer.png Shadow Lancer SoulDrain.png Soul Drain
Passive:Dark Templar Plate Armor Mastery.png Dark Templar Plate Armor Mastery Evolve.png Evolve Hidden Blade.png Hidden Blade Usir's Curse.png Usir's Curse
Awakening:Doomsday.png Doomsday Immolation.png Immolation Loyal Servant.png Loyal Servant Starfall.png Starfall
2nd Awakening:Deus-Ex Ray.png Deus-Ex Ray Judgment.png Judgment Punishment (Dark Templar).png Punishment (Dark Templar) Vespers.png Vespers
Neo: Awakening:Incarnation.png Incarnation Quietus Redemption.png Quietus Redemption Raking Thorns.png Raking Thorns

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism