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Difference between revisions of "Pandemonium War"

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** {{Spawns|class=boss|Black-Eyed Sarpoza}}
 
** {{Spawns|class=boss|Black-Eyed Sarpoza}}
  
*'''[[Gizel's Laboratory]]''' (Hidden)
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*'''[[Gizel's Lab]]''' (Hidden)
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** {{Spawns|class=boss|Gizel Logan}}
  
 
== Normal Mode ==
 
== Normal Mode ==

Latest revision as of 01:34, 30 July 2020

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Pandemonium War
Location Elting Memorial/East Harlem
Min. Level 95
Level 95
Monster Level 135
End Boss No Icon.png Black-Eyed Sarpoza

Pandemonium War is a special dungeon in East Harlem where the Kashipa Headquarters are located. It can be accessed inside Elting Memorial after players have reached Level 95 and completed the scenario through accepting Epic Quest Icon.png Counterattack from Monica of the Library.

Entry Requirements & Rules (All Difficulties)

  • Upon the completion of Epic Quest Icon.png Counterattack & Epic Quest Icon.png Going Home, You can join the Pandemonium War channel and speak with Ikki the Vikki to create a party of 4 members or go solo through Guide Mode. Once everything is prepared, speak to Returning Razin outside of Elting on the right side to begin.
  • Level 95 or above.
  • Party of 4 Players (Normal & Hard)
  • 5,382 Exorcism or higher.
  • No entrance materials required.
  • 30 Fatigue Points are consumed.
  • Available every day of the week.
    • Daily entry limit is two. It can be only entered once a day and twice a week.
    • Daily entry is reset at 9:00 a.m UTC, Weekly entry reset is on Tuesdays.

Restrictions

  • Resurrection-related skills from Male Mage, Female Crusader & Knight cannot be used.
  • Life Token.png Life Token is limited to 4 per dungeon and shared among your party.
  • The following consumables are forbidden from being used:
    • Puppets.
    • Sacred Blessings, Heavenly HP Potions, Heavenly Potions, Divine Revival Formulas, and Immortality Formulas.

Time Limit (All Difficulties)

  • You have a total of 50 minutes to complete Pandemonium War.
  • Retrying or retreating from a dungeon has no penalty attached to it as long as you remain in your party.
  • Your entry count will be automatically replenished upon failure if the 50 minute limit exceeds.

Monsters

Normal Mode

Released in February 2020. Pandemonium War has 4 players infiltrate East Harlem with a total of 5 subdugeons including the Spire Throne and defeat Sarpoza. However, that final dungeon cannot be easily accessed from the start due to a two-level ward protecting it unless the dungeons that have a Key & Magic Pentacle icon above their above location are cleared, thus unlocking the boss room. There is also two optional Sword & Shield icons that grants a 15% damage increase twice upon clearing which both can be stacked. As a small chance, Gizel's Laboratory appears a hidden area regardless of which dungeon you choose.

Rewards

  • Upon defeating Sarpoza, the party will receive the following rewards:
  • Gold card flips yield:
    • 1 Pandemonium War monster card
    • 1 Kashipa's Decoration
  • With VIP Preminum:
    • 1 or 2 extra Runes

Hard Mode

Released along with Normal and Guide, Pandemonium War Hard Mode is mostly the same thing, except that there's only a few key differences.

Hard Mode Adjustments

  • All monsters (Mobs/Named/Bosses) have increased health.
  • Rewards for defeating Sarpoza & card flips are increased.

Rewards (Hard Mode)

  • Basic card flip yields:
  • Through an additional chance will generate:

Guide Mode (Solo)

Released along with Normal and Hard, Pandemonium War offers a Guide Mode for solo-specific players. While functioning very similarly to it's normal counterpart, there are several different changes to make it an easier experience.

Guide Mode Adjustments

  • Life Token.png Life Token use is unlimited.
  • Two characters can be only bound to run.
  • Monsters' stats will be decreased & attack patterns partially alleviated.
  • Rewards are greatly reduced.

Rewards (Guide Mode)

  • 12 or 13 Random Runes.
  • 2 or 3 Random Talismans.
  • Gold card flips yield:
    • 1 Pandemonium War monster card.
    • 1 Kashipa's Decoration.
  • With VIP Premium:
  • 1 extra Rune.

Monsters

  • Snow White Tagor: The amount of blue lights during the hacking sequence in Dimensional Ward are lowered to two.
  • Direct Hitter Wordsworth: Triple Rush adjusted for solo play.
  • Black-Eyed Sarpoza: Magic Orb Strike adjusted where the orbs must be blocked twice with one elemental shield being placed in the narrow path's middle section.

Challenge Mode (Solo)

Included within' the Season 6 Act.03 update, Pandemonium War Challenge Mode offers a solo-only experience for players who are currently Level 100. Although entry requirements remain the same, there are plenty enough changes to make things much harder.

Challenge Mode Adjustments

  • 5,935+ Exorcism required.
  • Life Token.png Life Token limit is 4.
  • Shares the same entry count with Normal/Hard/Guide Mode.
  • Sword/Shield Dungeon buffs increases Atk. by 30% each totaling up to 60%.
  • Flag of the Alliance disabled.
  • All monsters (Mobs/Named/Bosses) are given increased stats and stronger attack patterns.
    • Wordsworth and Sarpoza's Phase 1 Berserk patterns re-adjusted.
  • Rewards for defeating Sarpoza & card flips are increased.

Rewards (Challenge Mode)

  • 25 or 26 Runes
  • 21 Runes w/ 4 or 5 Resplendent Rune Ore.png Resplendent Rune Ores.
  • 1 Lv. 100 Epic weapon, armor, accessory, or Special Equipment.
  • 1 Lv. 100 Tradable Legendary armor, accessory, or Special Equipment.
  • 1 Lv. 100 Product of Wisdom Epic Recipe.
  • Basic card flip yields:
  • Through an additional chance will generate:
  • Gold card flips yield:
    • 1 Pandemonium War monster card.
    • 1 Kashipa's Decoration.

Monsters

  • White Rust Sisley: Let's Play pattern speed is much faster.
  • Snow White Tagor: Elimination Mode adds a second laser beam and Dimensional Ward's hacking sequence time limit is more strict as the gauge fills quicker.
  • Direct Hitter Wordsworth: Triple Rush adjusted where instead of standing in three circles, he will randomly rush across the map's corners and the player must stand in a circle to block the oncoming third charge for his groggy phase to begin. Getting his by rush can result in a instant kill.
  • Dog Head: No noticeable changes.
  • Black-Eyed Sarpoza: The narrow path, surging energy field and spraying orbs are removed in Magic Orb Strike and it skips to where he'll summon numerous elemental seals on the floor. The player is required to stand on the seal's floor matching it's shield color they were given a total of five times.

Talismans & Runes

Check Talismans & Runes pages respectively to see more and what's available for your class.

Notes