|Specialized Weapon||Prefers Rod, Staff, but can use Spear, Pole|
|Specialized Armor||Cloth Armor|
Japanese: メイジ (Meiji, lit. Mage)
|“||I shall free the elements...
They will be reborn as magnificent explosions on my hands.
While the main group of Mages in Brooklyn, Pandemonium flourished in their advancement of magic, an outcast group of Mages in the Bronx tried to create their own style of magic. But theirs was a dark, twisted magic that was difficult to control, and so the dark Mages from the Bronx were treated as inferior.
But then an event transpired that would change all of that. The High Mage Moah, from Kashipa, discovered the existence of the Abyss during her Dark Magic Research...
The Abyss was a source of energy and life, unlike anything seen before, and it began to appear in random places across Pandemonium. Moah discovered that one could obtain great magical prowess, by replacing parts of one's body with the Abyss, but the chances of success were terribly low, and there wasn't enough time or test subjects to assess the side effects.
For many, the lure of power beckoned more loudly than the fear of the untested, and so many attempted the procedure. Some lost their lives, others lost their magic, but a precious few were reborn with the unlimited power of the Abyss.
This newfound power tipped the political balance, and the Kashipa influence seeped towards the inlands of Brooklyn. The First Pandemonium Assembly was formed in response, and in their research, they discovered the Chaser, the most sophisticated combat style of all magical academies.
The magical styles born of the Abyss where many as well, and they included the Elemental Bomber, Cross Counter, Glacial Master, Challenger, Swift Master, Spiritist, Mind Controller, Hollow Hollows, Graviton, Unsummoner, and countless others. These are the entities of the Male Mage.
The Male Mage is a young mage that originally came from Pandemonium. Pulled by the lure of infinite power, the mage chose to undergo the dangerous process of replacing a part of himself with the Abyss. The end result is gaining massive magical abilities and receiving Immortality.
- Close combat related stats--HP, Strength, Moving Speed, etc--are fairly low.
- Due to low physical defense and low stats, careless play will often result in death.
- Possesses the power of Immortality, acting as a sort of Auto-Revive, while rapidly regenerating HP. In short, it makes it very hard to truly die in Normal dungeons.
- Certain attacks can be evaded easier than the other characters due to having a small hit box from being short.
- Normal melee combo goes up to 4. Unlike its Female counterpart, the Male Mage attacks using ranged orbs that deal magic damage.
- Magic related stats, however, are significantly superior to all other characters.
- Fitting to his name, the Elemental Bomber overwhelms the opposition with bombardments of elemental attacks. He can shift the element of his basic orb attacks ( Elemental Shift), granting them additional properties. With the destructive elemental magic he wields he can conjure chains of lightning ( Chain Lightning), hails of ice ( Crystal Storm), and can finish it all off with a literal storm of Elemental Orbs ( Elemental Rain). The Elemental Bomber is ideal for those who enjoy blasting mobs with large bursts of elemental magic.
- A master of Ice magic, the Glacial Master can conjure a large variety of frozen weapons and wield them with great efficiency. He has a versatile playstyle, able to go from toe-to-toe with foes with conjured melee weapons (such as Ice Sword and Ice Lance), to hurling frozen projectiles from great distances ( Grand Shatter), as well as summoning Blizzard Storms around himself. He boasts higher defense than the Elemental Bomber with his Glacial Master Leather Armor Mastery. The Glacial Master is ideal for those who enjoy wielding glacial magic in a large variety of ways to shatter monsters.
- With brutal abandon, the Blood Mage uses the abhorred powers of blood magic to siphon the vitals of his enemies to replenish and to power himself to great levels. With his Dead Hands and the practice of Sanguinem, each of his attacks have the opportunity to siphon and absorb the blood from his fallen victims. In addition, the Blood Mage carries a variety of multi-hitting AoE attacks such as Lilroi and Soul Steal to wear down masses of unlucky foes to a red blur.
- Acrobatic mages with the power to control and manipulate the winds, the Swift Master throws caution away as he strikes his foes with jetstream like currents. With skills like Sonic Move and Headwind, the Swift Master is able to interchange his attacking skills to make a mixture of exciting combos to blow the enemy away, making the Swift Master an ideal class for players who likes a speedy combo playstyle with a gusty theme to boot.
- With dangerous knowledge of the dimensions in hand, the Dimension Walker can access near endless powers from beyond the dimensional planes and summon beings of unknown realms such as Divergence: Forbidden Nyarly to aid him in his time of need. Along with short burst attacks, the Dimension Walker is also equipped with various attacks to bind and hold his enemies such as Dimension: Kaleidoscope and Divergence: Whip Skewer. Of course, the Dimension Walker's special trait is that he can utilize dimensional ore to go Beyond This Realm, allowing him enhance the properties of certain skills. The Dimension Walker is ideal for players who are fond of crowd control and summons to fight alongside the player.
How to Advance into a Subclass
The Male Mage must first reach level 15.
- Talk to Blacksmith Linus in Elvenguard.
- Clear Full Moon Thunderland to advance as your desired subclass.
For help deciding on your character, the Class Comparison tables have side-by-side class and subclass comparisons.
Male Mage Skills
Male Mage TP Skills
General TP Skills
General Togglable Skills
- [Male Mage Trailer]
- [Season 4 Act 21 - The Five Hearts]
- [Season 3. Act 02. Creations of the Abyss]
- [Male Mage Intro Animation]
- [Male Mage Theme Song: New Trial feat. Girl's Day]
- The Male Mage is the first class to have five subclasses, breaking Dungeon Fighter Online's tradition of having a maximum of four subclasses.
|Armor, Accessories, Special Equipment, and Chronicle|