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Difference between revisions of "Energy Bounce"

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Intension Effect: Makes the explosion attack Hold enemies.
 
Intension Effect: Makes the explosion attack Hold enemies.
 
|Attributes=
 
|Attributes=
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*{{SP per level|60}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{SP per level|60}}
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*{{CastTime|Dungeon=Instant Cast}}
*{{CastTime|Dungeon=Instant}}
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*{{Cooldown|Dungeon=25 sec.}}
*{{Cooldown|Dungeon=25 sec}}
 
 
*{{CubeCost|2}}
 
*{{CubeCost|2}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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!Multi-hit Atk.
 
!Multi-hit Atk.
 
!Pillar Explosion Atk.
 
!Pillar Explosion Atk.
|-
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| n || 60+2(n-1) || 378+17.412(n-1) || 719%+73.059(n-1)% || 3085%+313(n-1)%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 18 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|378|639|16}}
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{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|719|1815|16}}%
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{{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}|3085|7780|16}}%
 +
{{!}}-
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}}
 
|}
 
|}
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*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
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[[Category:Specialist Awakening Skills]]
 
[[Category:Specialist Awakening Skills]]

Revision as of 11:34, 31 May 2019


Energy Bounce.png Energy Bounce

No Video
Awakening Active Skill
Class:

Specialist (Subclass)

Command: Upkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 60
Prerequisite Skills: Core Shield.png Core Shield Lv1

Description

Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes.

Intension.png Intension Mode:
How to Use Intension: Press the skill key or Z.
Can be activated before the pistol energy injection phase.

Intension Effect: Makes the explosion attack Hold enemies.

Attributes

  • SP per level: 60
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 25 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-hit Count: 10
  • Pillar Duration: 2.5 sec.
  • Intension Mode:
    • Explosion Attack Hold Duration: 1 sec.
    • Intension Stack Cost: 1


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Multi-hit Atk. Pillar Explosion Atk.
1 60 378 719% 3085%
2 62 395 792% 3398%
3 64 413 865% 3711%
4 66 430 938% 4024%
5 68 448 1011% 4337%
6 70 465 1084% 4650%
7 72 482 1157% 4963%
8 74 500 1230% 5276%
9 76 517 1304% 5589%
10 78 535 1377% 5902%
11 80 552 1450% 6215%
12 82 569 1523% 6528%
13 84 587 1596% 6841%
14 86 604 1669% 7154%
15 88 622 1742% 7467%
16 90 639 1815% 7780%
17 92 656 1888% 8093%
18 94 674 1961% 8406%
19 96 691 2034% 8719%
20 98 709 2107% 9032%
21 100 726 2180% 9345%
22 102 743 2253% 9658%
23 104 761 2326% 9971%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Specialist (Subclass) Skills
Active:Attract Ammunition.png Attract Ammunition Core Praxis.png Core Praxis Divide Earth.png Divide Earth Electric Pillar.png Electric Pillar Electricshock Gun.png Electricshock Gun Emission.png Emission Exocet.png Exocet Lightning Slash.png Lightning Slash Rotation Wave.png Rotation Wave Squarely.png Squarely
Passive:Core Blade Mastery.png Core Blade Mastery Injection.png Injection Intension.png Intension Specialist Cloth Armor Mastery.png Specialist Cloth Armor Mastery
Awakening:Burst Field.png Burst Field Dispulsion.png Dispulsion Energy Bounce.png Energy Bounce Intensify.png Intensify
2nd Awakening:Brandish Light.png Brandish Light CEAB-2.png CEAB-2 Core Paradigm.png Core Paradigm Exceed.png Exceed

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism