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Difference between revisions of "Dual Black Crescents"
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(Updated numbers+added Arena values) |
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|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
|Command={{left}}{{right}}{{z}} | |Command={{left}}{{right}}{{z}} | ||
− | |Description= | + | |Description=Shoots crescent-shaped spirit swords twice. The first spirit sword pulls its targets along the Y axis. |
− | Shoots crescent-shaped spirit swords twice. The first spirit sword pulls its targets along the Y axis. | ||
Multi-stroke Effect:<br> | Multi-stroke Effect:<br> | ||
Line 15: | Line 14: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=6 sec | + | *{{Cooldown|Dungeon=6 sec|Arena=10 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | |||
+ | |Notes= | ||
+ | *This skill is automatically learned upon advancing to [[Secret Agent]], and cannot be reset to level 0. | ||
+ | *Can be improved with {{IconLink|Dual Black Crescents Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 32: | Line 39: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 40+((198-40)/(38-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 40+((198-40)/(38-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--1st Attack Atk.--> {{# | + | {{!}} <!--1st Attack Atk.--> {{Calc|{{#var:i}}|974|4631|38}}% |
− | {{!}} <!-- | + | {{!}} <!--2nd Attack Atk.--> {{Calc|{{#var:i}}|1461|6947|38}}% |
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !1st Attack Atk. | ||
+ | !2nd Attack Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|176|33}} | ||
+ | {{!}} <!--1st Attack Atk.--> {{Calc|{{#var:i}}|49|207|33}}% | ||
+ | {{!}} <!--2nd Attack Atk.--> {{Calc|{{#var:i}}|73|310|33}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | <span style="display: none;">}}</span> |
− | </small> | + | }} |
+ | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:02, 5 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Shoots crescent-shaped spirit swords twice. The first spirit sword pulls its targets along the Y axis.
Multi-stroke Effect:
Press the skill key again during post-casting delay after the first attack to deliver a second attack.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec (10 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- This skill is automatically learned upon advancing to Secret Agent, and cannot be reset to level 0.
- Can be improved with Dual Black Crescents Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | 1st Attack Atk. | 2nd Attack Atk. |
---|---|---|---|---|
1 | 20 | 40 | 974% | 1461% |
2 | 22 | 44 | 1073% | 1609% |
3 | 24 | 49 | 1172% | 1758% |
4 | 26 | 53 | 1271% | 1906% |
5 | 28 | 57 | 1369% | 2054% |
6 | 30 | 61 | 1468% | 2202% |
7 | 32 | 66 | 1567% | 2351% |
8 | 34 | 70 | 1666% | 2499% |
9 | 36 | 74 | 1765% | 2647% |
10 | 38 | 78 | 1864% | 2795% |
11 | 40 | 83 | 1962% | 2944% |
12 | 42 | 87 | 2061% | 3092% |
13 | 44 | 91 | 2160% | 3240% |
14 | 46 | 96 | 2259% | 3389% |
15 | 48 | 100 | 2358% | 3537% |
16 | 50 | 104 | 2457% | 3685% |
17 | 52 | 108 | 2555% | 3833% |
18 | 54 | 113 | 2654% | 3982% |
19 | 56 | 117 | 2753% | 4130% |
20 | 58 | 121 | 2852% | 4278% |
21 | 60 | 125 | 2951% | 4426% |
22 | 62 | 130 | 3050% | 4575% |
23 | 64 | 134 | 3148% | 4723% |
24 | 66 | 138 | 3247% | 4871% |
25 | 68 | 142 | 3346% | 5019% |
26 | 70 | 147 | 3445% | 5168% |
27 | 72 | 151 | 3544% | 5316% |
28 | 74 | 155 | 3643% | 5464% |
29 | 76 | 160 | 3741% | 5613% |
30 | 78 | 164 | 3840% | 5761% |
31 | 80 | 168 | 3939% | 5909% |
32 | 82 | 172 | 4038% | 6057% |
33 | 84 | 177 | 4137% | 6206% |
34 | 86 | 181 | 4236% | 6354% |
35 | 88 | 185 | 4334% | 6502% |
36 | 90 | 189 | 4433% | 6650% |
37 | 92 | 194 | 4532% | 6799% |
38 | 94 | 198 | 4631% | 6947% |
39 | 96 | 202 | 4730% | 7095% |
40 | 98 | 207 | 4829% | 7244% |
41 | 100 | 211 | 4928% | 7392% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |