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Difference between revisions of "Dual Black Crescents"

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(Updated numbers+added Arena values)
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|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
 
|Command={{left}}{{right}}{{z}}
 
|Command={{left}}{{right}}{{z}}
|Description=
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|Description=Shoots crescent-shaped spirit swords twice. The first spirit sword pulls its targets along the Y axis.
Shoots crescent-shaped spirit swords twice. The first spirit sword pulls its targets along the Y axis.
 
  
 
Multi-stroke Effect:<br>
 
Multi-stroke Effect:<br>
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=6 sec.}}
+
*{{Cooldown|Dungeon=6 sec|Arena=10 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
 +
|Notes=
 +
*This skill is automatically learned upon advancing to [[Secret Agent]], and cannot be reset to level 0.
 +
*Can be improved with {{IconLink|Dual Black Crescents Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 40+((198-40)/(38-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 40+((198-40)/(38-1))*({{#var:i}}-1) round 0}}
{{!}} <!--1st Attack Atk.--> {{#expr: 974+((4631-974)/(38-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--1st Attack Atk.--> {{Calc|{{#var:i}}|974|4631|38}}%
{{!}} <!--2nd Attack Atk.--> {{#expr: 1461+((6947-1461)/(38-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--2nd Attack Atk.--> {{Calc|{{#var:i}}|1461|6947|38}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!1st Attack Atk.
 +
!2nd Attack Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|176|33}}
 +
{{!}} <!--1st Attack Atk.--> {{Calc|{{#var:i}}|49|207|33}}%
 +
{{!}} <!--2nd Attack Atk.--> {{Calc|{{#var:i}}|73|310|33}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
}}
 +
*''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 17:02, 5 November 2019


Dual Black Crescents.png Dual Black Crescents

No Video
Active Skill
Class:

Secret Agent

Command: Leftkey.pngRightkey.pngZ.png
Prerequisite Level: 20
Prerequisite Skills: None

Description

Shoots crescent-shaped spirit swords twice. The first spirit sword pulls its targets along the Y axis.

Multi-stroke Effect:
Press the skill key again during post-casting delay after the first attack to deliver a second attack.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec (10 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP 1st Attack Atk. 2nd Attack Atk.
1 20 40 974% 1461%
2 22 44 1073% 1609%
3 24 49 1172% 1758%
4 26 53 1271% 1906%
5 28 57 1369% 2054%
6 30 61 1468% 2202%
7 32 66 1567% 2351%
8 34 70 1666% 2499%
9 36 74 1765% 2647%
10 38 78 1864% 2795%
11 40 83 1962% 2944%
12 42 87 2061% 3092%
13 44 91 2160% 3240%
14 46 96 2259% 3389%
15 48 100 2358% 3537%
16 50 104 2457% 3685%
17 52 108 2555% 3833%
18 54 113 2654% 3982%
19 56 117 2753% 4130%
20 58 121 2852% 4278%
21 60 125 2951% 4426%
22 62 130 3050% 4575%
23 64 134 3148% 4723%
24 66 138 3247% 4871%
25 68 142 3346% 5019%
26 70 147 3445% 5168%
27 72 151 3544% 5316%
28 74 155 3643% 5464%
29 76 160 3741% 5613%
30 78 164 3840% 5761%
31 80 168 3939% 5909%
32 82 172 4038% 6057%
33 84 177 4137% 6206%
34 86 181 4236% 6354%
35 88 185 4334% 6502%
36 90 189 4433% 6650%
37 92 194 4532% 6799%
38 94 198 4631% 6947%
39 96 202 4730% 7095%
40 98 207 4829% 7244%
41 100 211 4928% 7392%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Secret Agent Skills
Active:Aimed Shot.png Aimed Shot Assassination Target.png Assassination Target Blade Falcon.png Blade Falcon Dual Black Crescents.png Dual Black Crescents Full Moon Ripper.png Full Moon Ripper Mission Initialization.png Mission Initialization Moonshine Ripper.png Moonshine Ripper Shadow Step.png Shadow Step Target Shooting.png Target Shooting
Passive:Evasion.png Evasion Kodachi Mastery.png Kodachi Mastery Secret Agent Combat Technique.png Secret Agent Combat Technique Secret Agent Leather Armor Mastery.png Secret Agent Leather Armor Mastery
Awakening:Determination.png Determination Lunar Phases.png Lunar Phases Target Detection.png Target Detection VIP Assassination.png VIP Assassination
2nd Awakening:Annihilation.png Annihilation Coolheadedness.png Coolheadedness Lunar Eclipse.png Lunar Eclipse Moonlight Requiem.png Moonlight Requiem
Neo: Awakening:Flawless (Skill).png Flawless (Skill) Last Mission.png Last Mission Moonlit Stalker.png Moonlit Stalker

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism