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Difference between revisions of "Dispulsion"

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|Description=Creates an energy-diffusing barrier in front of him, releasing his Core Energy and inflicting multi-hit damage for a while, and then detonates it.
 
|Description=Creates an energy-diffusing barrier in front of him, releasing his Core Energy and inflicting multi-hit damage for a while, and then detonates it.
 
|Attributes=
 
|Attributes=
 +
*{{SP per level|70}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{SP per level|70}}
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*{{CastTime|Dungeon=Instant Cast}}
*{{CastTime|Dungeon=Instant}}
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*{{Cooldown|Dungeon=50 sec.}}
*{{Cooldown|Dungeon=50 sec}}
 
 
*{{CubeCost|3}}
 
*{{CubeCost|3}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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!Energy-releasing<br>Multi-hit Atk.
 
!Energy-releasing<br>Multi-hit Atk.
 
!Energy Barrier<br>Explosion Atk.
 
!Energy Barrier<br>Explosion Atk.
|-
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| n || 70+2(n-1) || 776+21.833(n-1) || 1610%+163.417(n-1)% || 6902%+700.333(n-1)%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|776|994|11}}
 +
{{!}} <!--Energy-releasing Multi-hit Atk.--> {{Calc|{{#var:i}}|1610|3244|11}}%
 +
{{!}} <!--Energy Barrier Explosion Atk.--> {{Calc|{{#var:i}}|6902|13905|11}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
 +
 
[[Category:Specialist Awakening Skills]]
 
[[Category:Specialist Awakening Skills]]

Revision as of 11:37, 31 May 2019


Dispulsion.png Dispulsion

No Video
Awakening Active Skill
Class:

Specialist (Subclass)

Command: Leftkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 70
Prerequisite Skills: Emission.png Emission Lv1

Description

Creates an energy-diffusing barrier in front of him, releasing his Core Energy and inflicting multi-hit damage for a while, and then detonates it.

Attributes

  • SP per level: 70
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 50 sec.
  • This skill consumes 3 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Energy-releasing Multi-hit Count: 10


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Energy-releasing
Multi-hit Atk.
Energy Barrier
Explosion Atk.
1 70 776 1610% 6902%
2 72 798 1773% 7602%
3 74 820 1937% 8303%
4 76 841 2100% 9003%
5 78 863 2264% 9703%
6 80 885 2427% 10404%
7 82 907 2590% 11104%
8 84 929 2754% 11804%
9 86 950 2917% 12504%
10 88 972 3081% 13205%
11 90 994 3244% 13905%
12 92 1016 3407% 14605%
13 94 1038 3571% 15306%
14 96 1059 3734% 16006%
15 98 1081 3898% 16706%
16 100 1103 4061% 17407%
17 102 1125 4224% 18107%
18 104 1147 4388% 18807%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Specialist (Subclass) Skills
Active:Attract Ammunition.png Attract Ammunition Core Praxis.png Core Praxis Divide Earth.png Divide Earth Electric Pillar.png Electric Pillar Electricshock Gun.png Electricshock Gun Emission.png Emission Exocet.png Exocet Lightning Slash.png Lightning Slash Rotation Wave.png Rotation Wave Squarely.png Squarely
Passive:Core Blade Mastery.png Core Blade Mastery Injection.png Injection Intension.png Intension Specialist Cloth Armor Mastery.png Specialist Cloth Armor Mastery
Awakening:Burst Field.png Burst Field Dispulsion.png Dispulsion Energy Bounce.png Energy Bounce Intensify.png Intensify
2nd Awakening:Brandish Light.png Brandish Light CEAB-2.png CEAB-2 Core Paradigm.png Core Paradigm Exceed.png Exceed

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism