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Difference between revisions of "Dead Lift"
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|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
|Command={{down}}{{z}} | |Command={{down}}{{z}} | ||
− | |Description=Swordplay | + | |Description=[Swordplay]<br> |
Quickly slashes twice at enemies without giving them a chance to respond.<br>The second upward slash launches its targets in the air to prep for another attack. | Quickly slashes twice at enemies without giving them a chance to respond.<br>The second upward slash launches its targets in the air to prep for another attack. | ||
|Attributes= | |Attributes= | ||
Line 12: | Line 12: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=4.5 sec | + | *{{Cooldown|Dungeon=4.5 sec|Arena=6 sec}} |
*{{Cancelable}} | *{{Cancelable}} | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Dead Lift Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{tabs |
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 28: | Line 34: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 12+((92-12)/(43-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 12+((92-12)/(43-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Downward Slash Atk.--> {{ | + | {{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|850|4473|43}}% |
− | {{!}} <!--Upward Slash Atk.--> {{ | + | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|851|4481|43}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | <span style="display: none;">}}</span> |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Downward Slash Atk. | ||
+ | !Upward Slash Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 12+((92-12)/(43-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|40|192|38}}% | ||
+ | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|40|192|38}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:39, 2 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
[Swordplay]
Quickly slashes twice at enemies without giving them a chance to respond.
The second upward slash launches its targets in the air to prep for another attack.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4.5 sec (6 sec in Arena )
- Basic Attack Cancelable Skill
Notes
- Can be improved with Dead Lift Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Downward Slash Atk. | Upward Slash Atk. |
---|---|---|---|---|
1 | 10 | 12 | 850% | 851% |
2 | 12 | 14 | 936% | 937% |
3 | 14 | 16 | 1023% | 1024% |
4 | 16 | 18 | 1109% | 1110% |
5 | 18 | 20 | 1195% | 1197% |
6 | 20 | 22 | 1281% | 1283% |
7 | 22 | 23 | 1368% | 1370% |
8 | 24 | 25 | 1454% | 1456% |
9 | 26 | 27 | 1540% | 1542% |
10 | 28 | 29 | 1626% | 1629% |
11 | 30 | 31 | 1713% | 1715% |
12 | 32 | 33 | 1799% | 1802% |
13 | 34 | 35 | 1885% | 1888% |
14 | 36 | 37 | 1971% | 1975% |
15 | 38 | 39 | 2058% | 2061% |
16 | 40 | 41 | 2144% | 2147% |
17 | 42 | 42 | 2230% | 2234% |
18 | 44 | 44 | 2316% | 2320% |
19 | 46 | 46 | 2403% | 2407% |
20 | 48 | 48 | 2489% | 2493% |
21 | 50 | 50 | 2575% | 2580% |
22 | 52 | 52 | 2662% | 2666% |
23 | 54 | 54 | 2748% | 2752% |
24 | 56 | 56 | 2834% | 2839% |
25 | 58 | 58 | 2920% | 2925% |
26 | 60 | 60 | 3007% | 3012% |
27 | 62 | 62 | 3093% | 3098% |
28 | 64 | 63 | 3179% | 3185% |
29 | 66 | 65 | 3265% | 3271% |
30 | 68 | 67 | 3352% | 3357% |
31 | 70 | 69 | 3438% | 3444% |
32 | 72 | 71 | 3524% | 3530% |
33 | 74 | 73 | 3610% | 3617% |
34 | 76 | 75 | 3697% | 3703% |
35 | 78 | 77 | 3783% | 3790% |
36 | 80 | 79 | 3869% | 3876% |
37 | 82 | 81 | 3955% | 3962% |
38 | 84 | 82 | 4042% | 4049% |
39 | 86 | 84 | 4128% | 4135% |
40 | 88 | 86 | 4214% | 4222% |
41 | 90 | 88 | 4300% | 4308% |
42 | 92 | 90 | 4387% | 4395% |
43 | 94 | 92 | 4473% | 4481% |
44 | 96 | 94 | 4559% | 4567% |
45 | 98 | 96 | 4646% | 4654% |
46 | 100 | 98 | 4732% | 4740% |
47 | 102 | 100 | 4818% | 4827% |
48 | 104 | 102 | 4904% | 4913% |
49 | 106 | 103 | 4991% | 5000% |
50 | 108 | 105 | 5077% | 5086% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |