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Difference between revisions of "Dead Lift"

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|PrerequisiteLevel=10
 
|PrerequisiteLevel=10
 
|Command={{down}}{{z}}
 
|Command={{down}}{{z}}
|Description=Swordplay:<br>
+
|Description=[Swordplay]<br>
 
Quickly slashes twice at enemies without giving them a chance to respond.<br>The second upward slash launches its targets in the air to prep for another attack.
 
Quickly slashes twice at enemies without giving them a chance to respond.<br>The second upward slash launches its targets in the air to prep for another attack.
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=4.5 sec.}}
+
*{{Cooldown|Dungeon=4.5 sec|Arena=6 sec}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
|Notes=
 +
*Can be improved with {{IconLink|Dead Lift Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
+
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 12+((92-12)/(43-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 12+((92-12)/(43-1))*({{#var:i}}-1) round 0}}
{{!}} <!--Downward Slash Atk.--> {{#expr: 387+((2038-387)/(43-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (6354/1642)+(((33463-6354)/1642)/(43-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|850|4473|43}}%
{{!}} <!--Upward Slash Atk.--> {{#expr: 387+((2040-387)/(43-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (6354/1642)+(((33496-6354)/1642)/(43-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|851|4481|43}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Downward Slash Atk.
 +
!Upward Slash Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 12+((92-12)/(43-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|40|192|38}}%
 +
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|40|192|38}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
*''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 18:39, 2 November 2019


Dead Lift.png Dead Lift

No Video
Active Skill
Class:

Agent

Command: Downkey.pngZ.png
Prerequisite Level: 10
Prerequisite Skills: None

Description

[Swordplay]
Quickly slashes twice at enemies without giving them a chance to respond.
The second upward slash launches its targets in the air to prep for another attack.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 4.5 sec (6 sec in Arena )
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Downward Slash Atk. Upward Slash Atk.
1 10 12 850% 851%
2 12 14 936% 937%
3 14 16 1023% 1024%
4 16 18 1109% 1110%
5 18 20 1195% 1197%
6 20 22 1281% 1283%
7 22 23 1368% 1370%
8 24 25 1454% 1456%
9 26 27 1540% 1542%
10 28 29 1626% 1629%
11 30 31 1713% 1715%
12 32 33 1799% 1802%
13 34 35 1885% 1888%
14 36 37 1971% 1975%
15 38 39 2058% 2061%
16 40 41 2144% 2147%
17 42 42 2230% 2234%
18 44 44 2316% 2320%
19 46 46 2403% 2407%
20 48 48 2489% 2493%
21 50 50 2575% 2580%
22 52 52 2662% 2666%
23 54 54 2748% 2752%
24 56 56 2834% 2839%
25 58 58 2920% 2925%
26 60 60 3007% 3012%
27 62 62 3093% 3098%
28 64 63 3179% 3185%
29 66 65 3265% 3271%
30 68 67 3352% 3357%
31 70 69 3438% 3444%
32 72 71 3524% 3530%
33 74 73 3610% 3617%
34 76 75 3697% 3703%
35 78 77 3783% 3790%
36 80 79 3869% 3876%
37 82 81 3955% 3962%
38 84 82 4042% 4049%
39 86 84 4128% 4135%
40 88 86 4214% 4222%
41 90 88 4300% 4308%
42 92 90 4387% 4395%
43 94 92 4473% 4481%
44 96 94 4559% 4567%
45 98 96 4646% 4654%
46 100 98 4732% 4740%
47 102 100 4818% 4827%
48 104 102 4904% 4913%
49 106 103 4991% 5000%
50 108 105 5077% 5086%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism