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Difference between revisions of "Armor"

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Armor includes the Head/Shoulder, Top, Bottom, Shoes, and Belt slots.  There are five types of armor: cloth, leather, light armor, heavy armor, and plate armor.  Although all classes can wear all armor, they will gain bonuses depending on their armor proficiencies.   
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Armor includes the Head/Shoulder, Top, Bottom, Shoes, and Belt slots.  There are five types of armor: cloth, leather, light armor, heavy armor, and plate armor.  Although all classes can wear all armor, they will gain bonuses depending on their armor masteries.  
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===Armor Mastery Bonuses===
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Cloth Armor
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Leather Armor
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Light Armor
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Adds to Strength and Hit Recovery.
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Heavy Armor
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Adds to physical defense.
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Plate Armor
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===Armor Upgrades===
 
===Armor Upgrades===

Revision as of 04:06, 27 September 2009

Armor includes the Head/Shoulder, Top, Bottom, Shoes, and Belt slots. There are five types of armor: cloth, leather, light armor, heavy armor, and plate armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries.

Armor Mastery Bonuses

Cloth Armor

Leather Armor

Light Armor Adds to Strength and Hit Recovery.

Heavy Armor Adds to physical defense.

Plate Armor


Armor Upgrades

Upgrade White Blue Purple Peach Orange
+1 +0.04% +0.07% +0.10% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +62.50% +75.00%