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Difference between revisions of "Air Raid"

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(Updated Description; Updated Attributes; Updated Notes; Updated SkillGrowth)
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{{Missing Info|Skill Level 33+ and Arena skill data are outdated as of Season 2.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|AltName=Korean: 에어레이드
|NameTab2=
 
 
|Video=2KGfS82ToDo
 
|Video=2KGfS82ToDo
|Video2=
 
 
|Gender=Male
 
|Gender=Male
 
|Class=Ranger
 
|Class=Ranger
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
+
|PrerequisiteLevel=25
|Type3=
+
|PrerequisiteSkill={{IconLink|Windmill}} Lv1
|PrerequisiteLevel=30
 
|PrerequisiteSkill={{IconLink|Rising Windmill}} Lv1
 
 
|Command=(During [[Windmill]]) Arrow Keys, {{Z}}
 
|Command=(During [[Windmill]]) Arrow Keys, {{Z}}
 
|Description=
 
|Description=
Allows the [[Male Ranger|Ranger]] to move left and right during {{IconLink|Windmill}} and activate {{IconLink|Air Raid}} by pressing attack.<br>
+
Pressing the Attack button after {{IconLink|Windmill}} hits activates Air Raid.<br>
 
Enemies hit by {{IconLink|Air Raid}} are launched into the air.<br>
 
Enemies hit by {{IconLink|Air Raid}} are launched into the air.<br>
{{IconLink|Stylish}} Passive adds special effects.<br>
+
{{IconLink|Stylish}} Passive adds special effects. Stylish Passive increases Physical Critical Chance and shot count during the basic aerial fire.<br><br>
{{IconLink|Stylish}} Passive increases Physical Critical Chance and shot count during the basic aerial fire.  
+
'''[Special Function]'''<br>
 +
- Use the attack button after Windmill hits to activate this skill.
 +
 
 +
[Stylish Effect]<br>
 +
- Increases Physical Critical Chance and shot count until you land on the ground.
  
 
|Attributes=
 
|Attributes=
*{{SP per level|30}}
+
*{{SP per level|25}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=4.2 sec|Arena=12 sec}}
+
*{{Cooldown|4.2 sec.}}
 
*{{SkillAttribute|Max Hit Count|2}}
 
*{{SkillAttribute|Max Hit Count|2}}
  
Line 36: Line 34:
  
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shotcount|4,4,4,4,5,5,5,5,5,6,6,6,6,6,7,7,7,7,7,8,8,8,8,8,9,9,9,9,9,10,10,10,10,10,11,11,11,11,11,12,12,12,12,12,13,13,13,13,13,14,14,14,14,14,15,15,15,15,15,16}}
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!rowspan=2|Level
!rowspan="2"|Lv Req
+
!rowspan=2|Lv Req
!rowspan="2"|MP
+
!rowspan=2|MP
!colspan="2"|Movement Distance<br>per Second
+
!rowspan=2|Atk.
!rowspan="2"|Physical Atk.
+
!colspan=2|Stylish Bonus Effect
!colspan="2"|Additional Effects<br>by {{IconLink|Stylish}}
 
 
|-
 
|-
!X-axis
+
!Physical Critical Chance||Aerial Fire Shot Count
!Y-axis
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Physical<br>Critical Chance
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Basic Aerial<br>Fire Shot Count
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|1||30||50||10 px||5 px||587%||+10%||rowspan="4"|+4
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|420|60}}
|2||32||56||20 px||10 px||647%||+11%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1557|10878|60}}%
|-{{SkillRow}}
+
<!-- Stylish Bonus Effect -->
|3||34||62||30 px||15 px||707%||+12%
+
{{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|10|69|60}}%
|-{{SkillRow}}
+
{{!}} <!--Aerial Fire Shot Count--> +{{#arrayindex:shotcount| {{#expr: {{#var:i}}-1 }} }}
|4||36||68||40 px||20 px||766%||+13%
+
<!-- -->
|-{{SkillRow}}
+
{{!}}-
|5||38||75||50 px||25 px||826%||+14%||rowspan="5"|+5
+
}}
|-{{SkillRow}}
 
|6||40||81||60 px||30 px||886%||+15%
 
|-{{SkillRow}}
 
|7||42||87||70 px||35 px||945%||+16%
 
|-{{SkillRow}}
 
|8||44||93||80 px||40 px||1005%||+17%
 
|-{{SkillRow}}
 
|9||46||100||90 px||45 px||1065%||+18%
 
|-{{SkillRow}}
 
|10||48||106||100 px||50 px||1124%||+19%||rowspan="5"|+6
 
|-{{SkillRow}}
 
|11||50||112||110 px||55 px||1184%||+20%
 
|-{{SkillRow}}
 
|12||52||118||120 px||60 px||1244%||+21%
 
|-{{SkillRow}}
 
|13||54||125||130 px||65 px||1303%||+22%
 
|-{{SkillRow}}
 
|14||56||131||140 px||70 px||1363%||+23%
 
|-{{SkillRow}}
 
|15||58||137||150 px||75 px||1423%||+24%||rowspan="5"|+7
 
|-{{SkillRow}}
 
|16||60||144||160 px||80 px||1482%||+25%
 
|-{{SkillRow}}
 
|17||62||150||170 px||85 px||1542%||+26%
 
|-{{SkillRow}}
 
|18||64||156||180 px||90 px||1602%||+27%
 
|-{{SkillRow}}
 
|19||66||162||190 px||95 px||1661%||+28%
 
|-{{SkillRow}}
 
|20||68||169||200 px||100 px||1721%||+29%||rowspan="5"|+8
 
|-{{SkillRow}}
 
|21||70||175||210 px||105 px||1780%||+30%
 
|-{{SkillRow}}
 
|22||72||181||220 px||110 px||1840%||+31%
 
|-{{SkillRow}}
 
|23||74||187||230 px||115 px||1900%||+32%
 
|-{{SkillRow}}
 
|24||76||194||240 px||120 px||1959%||+33%
 
|-{{SkillRow}}
 
|25||78||200||250 px||125 px||2019%||+34%||rowspan="6"|+9
 
|-{{SkillRow}}
 
|26||80||206||260 px||130 px||2079%||+35%
 
|-{{SkillRow}}
 
|27||82||213||270 px||135 px||2138%||+36%
 
|-{{MaxSkillRow}}
 
|28||84||219||280 px||140 px||2198%||+37%
 
|-{{SkillRow}}
 
|29||86||225||290 px||145 px||2258%||+38%
 
|-{{SkillRow}}
 
|30||88||231||300 px||150 px||2317%||+39%
 
|-{{SkillRow}}
 
|31||90||238||310 px||155 px||2377%||+40%||rowspan="4"|+10
 
|-{{SkillRow}}
 
|32||92||244||320 px||160 px||2437%||+41%
 
|-{{SkillRow}}
 
|33||94||??||330 px||165 px||??%||+42%
 
|-{{SkillRow}}
 
|34||96||??||340 px||170 px||??%||+43%
 
|-{{SkillRow}}
 
|35||98||??||350 px||175 px||??%||+44%||+11
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!colspan="2"|Movement Distance<br>per Second
 
!rowspan="2"|Physical Atk
 
|-
 
!X-axis
 
!Y-axis
 
|-{{SkillRow}}
 
|1||30||50||10 px||1 px||16%
 
|-{{SkillRow}}
 
|2||32||55||17 px||3 px||18%
 
|-{{SkillRow}}
 
|3||34||60||25 px||4 px||19%
 
|-{{SkillRow}}
 
|4||36||66||32 px||8 px||21%
 
|-{{SkillRow}}
 
|5||38||71||40 px||12 px||22%
 
|-{{SkillRow}}
 
|6||40||76||47 px||16 px||24%
 
|-{{SkillRow}}
 
|7||42||82||54 px||19 px||26%
 
|-{{SkillRow}}
 
|8||44||87||62 px||23 px||27%
 
|-{{SkillRow}}
 
|9||46||92||69 px||27 px||29%
 
|-{{SkillRow}}
 
|10||48||98||77 px||30 px||30%
 
|-{{SkillRow}}
 
|11||50||103||84 px||34 px||32%
 
|-{{SkillRow}}
 
|12||52||108||91 px||38 px||34%
 
|-{{SkillRow}}
 
|13||54||114||99 px||41 px||35%
 
|-{{SkillRow}}
 
|14||56||119||106 px||45 px||37%
 
|-{{SkillRow}}
 
|15||58||125||114 px||49 px||38%
 
|-{{SkillRow}}
 
|16||60||130||121 px||53 px||40%
 
|-{{SkillRow}}
 
|17||62||135||129 px||56 px||42%
 
|-{{SkillRow}}
 
|18||64||141||136 px||60 px||43%
 
|-{{SkillRow}}
 
|19||66||146||143 px||64 px||45%
 
|-{{SkillRow}}
 
|20||68||151||151 px||67 px||46%
 
|-{{SkillRow}}
 
|21||70||157||158 px||71 px||48%
 
|-{{SkillRow}}
 
|22||72||162||166 px||75 px||50%
 
|-{{SkillRow}}
 
|23||74||167||173 px||78 px||51%
 
|-{{SkillRow}}
 
|24||76||173||180 px||82 px||53%
 
|-{{SkillRow}}
 
|25||78||178||188 px||86 px||54%
 
|-{{SkillRow}}
 
|26||80||184||195 px||90 px||56%
 
|-{{SkillRow}}
 
|27||82||189||203 px||93 px||58%
 
|-{{MaxSkillRow}}
 
|28||84||194||210 px||98 px||59%
 
|-{{SkillRow}}
 
|29||86||200||217 px||101 px||61%
 
|-{{SkillRow}}
 
|30||88||205||225 px||104 px||62%
 
|-{{SkillRow}}
 
|31||90||210||232 px||108 px||64%
 
|-{{SkillRow}}
 
|32||92||216||240 px||112 px||66%
 
|-{{SkillRow}}
 
|33||94||221||247 px||116 px||67%
 
|-{{SkillRow}}
 
|34||96||226||254 px||119 px||69%
 
|-{{SkillRow}}
 
|35||98||232||262 px||123 px||70%
 
 
|}
 
|}
<span style="display: none">}}</span>
+
{{TableNote}}
}}
+
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 23:05, 3 January 2021


Air Raid.png Air Raid

Active Skill
Class:

Male Ranger

Command: (During Windmill) Arrow Keys, Z.png
Prerequisite Level: 25
Prerequisite Skills: Windmill.png Windmill Lv1
Alternate Names: Korean: 에어레이드

Description

Pressing the Attack button after Windmill.png Windmill hits activates Air Raid.
Enemies hit by Air Raid.png Air Raid are launched into the air.
Stylish.png Stylish Passive adds special effects. Stylish Passive increases Physical Critical Chance and shot count during the basic aerial fire.

[Special Function]
- Use the attack button after Windmill hits to activate this skill.

[Stylish Effect]
- Increases Physical Critical Chance and shot count until you land on the ground.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 4.2 sec.
  • Max Hit Count: 2

Notes

  • Able to chain aerial attack immediately afterward.
  • Can't be activated if the initial Windmill.png Windmill doesn't land successfully.
  • Upon acquisition of Stylish.png Stylish, ending Air Raid.png Air Raid leaves the Ranger in the Aerial Fire.png Aerial Fire buff pose, and will increase Critical Hit Chance.
  • Can be improved with Air Raid Upgrade.png Air Raid Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk. Stylish Bonus Effect
Physical Critical Chance Aerial Fire Shot Count
1 25 50 1557% +10% +4
2 27 56 1715% +11% +4
3 29 63 1873% +12% +4
4 31 69 2031% +13% +4
5 33 75 2189% +14% +5
6 35 81 2347% +15% +5
7 37 88 2505% +16% +5
8 39 94 2663% +17% +5
9 41 100 2821% +18% +5
10 43 106 2979% +19% +6
11 45 113 3137% +20% +6
12 47 119 3295% +21% +6
13 49 125 3453% +22% +6
14 51 132 3611% +23% +6
15 53 138 3769% +24% +7
16 55 144 3927% +25% +7
17 57 150 4085% +26% +7
18 59 157 4243% +27% +7
19 61 163 4401% +28% +7
20 63 169 4559% +29% +8
21 65 175 4717% +30% +8
22 67 182 4875% +31% +8
23 69 188 5033% +32% +8
24 71 194 5191% +33% +8
25 73 201 5349% +34% +9
26 75 207 5507% +35% +9
27 77 213 5665% +36% +9
28 79 219 5823% +37% +9
29 81 226 5981% +38% +9
30 83 232 6139% +39% +10
31 85 238 6296% +40% +10
32 87 244 6454% +41% +10
33 89 251 6612% +42% +10
34 91 257 6770% +43% +10
35 93 263 6928% +44% +11
36 95 269 7086% +45% +11
37 97 276 7244% +46% +11
38 99 282 7402% +47% +11
39 101 288 7560% +48% +11
40 103 295 7718% +49% +12
41 105 301 7876% +50% +12
42 107 307 8034% +51% +12
43 109 313 8192% +52% +12
44 111 320 8350% +53% +12
45 113 326 8508% +54% +13
46 115 332 8666% +55% +13
47 117 338 8824% +56% +13
48 119 345 8982% +57% +13
49 121 351 9140% +58% +13
50 123 357 9298% +59% +14
51 125 364 9456% +60% +14
52 127 370 9614% +61% +14
53 129 376 9772% +62% +14
54 131 382 9930% +63% +14
55 133 389 10088% +64% +15
56 135 395 10246% +65% +15
57 137 401 10404% +66% +15
58 139 407 10562% +67% +15
59 141 414 10720% +68% +15
60 143 420 10878% +69% +16

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Ranger Skills
Active:Air Raid.png Air Raid Death By Revolver.png Death By Revolver Death Hawk.png Death Hawk Gun Guard.png Gun Guard Headshot.png Headshot Moving Shot.png Moving Shot Multi Headshot.png Multi Headshot Revenger.png Revenger Triple Tap.png Triple Tap Western Fire.png Western Fire Wild Shot.png Wild Shot
Passive:Fastest Gun.png Fastest Gun Ranger Leather Armor Mastery.png Ranger Leather Armor Mastery Revolver Upgrade.png Revolver Upgrade Stylish.png Stylish
Awakening:Deadly Approach.png Deadly Approach Scud Genocide.png Scud Genocide Sudden Death.png Sudden Death Suppressive Barrage.png Suppressive Barrage
2nd Awakening:Fast Draw.png Fast Draw Marksmanship.png Marksmanship Seventh Flow.png Seventh Flow Wipeout.png Wipeout
Neo: Awakening:Acceleration Trigger.png Acceleration Trigger Death Crisis.png Death Crisis Outstanding.png Outstanding

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism