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Tower of Illusion
You follow illusions your entire life just to learn that everything is worth nothing at all; a poignant irony that makes life the greatest gift of all. It's sad that once you learn that, life is just about over. Are you confused? Do you lack meaning in life? Have you lost your way, not knowing what to do? Let me invite you to my world of illusions where you don't have to spend your whole life struggling to find the truth. Just come to me and accept the gift of life that I have to offer you.
Tower of Illusion | |
---|---|
Location | Valley of Fallen Souls |
Min. Level | 1 |
Level | 1-60 |
Monster Level | Varies |
End Boss | None |
Description
The Tower of Illusion is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 25 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of Illusion consumes one Dreyfus' Invitation.
- The Tower of Illusion does not require and fatigue points to enter, nor does it consume any.
Restrictions
Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have.
You cannot use life tokens, but you can use "Use" items.
Some moves are also put on automatic cooldown (such as Awakenings), and Summmons don't carry over from one floor to the next, with the exception of a Mech's G-Series skills.
Death & Rewards
Since you can't use tokens here, if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get. However, the max amount of Item Cards is limited to five, and the fifth can only be gotten if you beat your previous record upon completing the tower.
However, it should be worth noting that the Tower of Illusion is one of few places that allow you get Victory Points (VP) without having to do PvP. This can be beneficial for classes or players not skilled at PvP, since this allows them to get VP for Awakening and Quests.
Monsters
- Varies from floor to floor. You'll face a wide variety of enemies throughout the tower from other areas, as well as many APCs.
- Upon defeating all the enemies on your floor, you will recover 50% HP and MP.
Floor | Monster Configuration | Notes |
---|---|---|
Name | ||
1F | Hilgave x3 | |
2F | Hilgave x4 Progue x3 |
|
3F | 1 Random low level APC | Refer to list below for possible APCs |
4F | Tau Beast x4 | |
5F | Liay (Mage) |
Liay will use Phase Shift and basic Mage skills. |
6F | Merciless One x4 Ghoul x5 |
|
7F | Lightning Kinoll Goblin x5 King Galloch |
King Galloch inflicts stun with his attacks. |
8F | Expeller x4 Axe Expeller x3 |
|
9F | Lugaru Sirogaru Kurogaru Gardener Lal Whimiscal Sielle |
Sielle attacks with the power of a random element. |
10F | Daius Bloodhand (Exorcist) Mini Marpisa x4 |
Daius uses Furious Grab and Smasher. |
11F | 1~2 Random APCs | Higher level APCs start appearing here. |
12F | Aejorines Melnahrut |
Aejorines absorbs Water attacks, Melnahrut absorbs Light attacks. |
13F | Dendroid x2 Goliden x2 Gardener Lal x3 |
Floor Name: Garden of Illusions |
14F | Marpisa x4 Poison Marpisa x4 |
|
15F | Anastacia (Nen Master) Szak |
Floor Name: Absolute Defence Anastacia attacks with Nen Master skills. Try not to take too many hits as Electrocution will kick in and amplify damage done to you. |
16F | Quick Marv Deliberate Dingo Quiet Humphrey Dark Elf Guard x2 Rag Zombie x2 |
Traps and bombs are all over the room. Quick Marv can lay more bombs. Dingo summons 2x Dark Elf Guards periodically. Will guard until you engage him in melee range. Heals extremely fast while guarding. Humphrey summons 2x Rag Zombies periodically. His slamming attack must be avoided by jumping. Has moderately fast HP regeneration. This room may be impossible to clear if you cannot do enough damage to kill the summons and the elites. |
17F | 1~2 Random APCs | Refer to list below for possible APCs |
18F | Flame Hulk Aquarius Dead Murker Glarine |
|
19F | Space Fish x8 | Space Fish cannot be launched, grabbed or knocked down. They can heal by eating the coral grass in the corners of the room. Will dispel buffs on players they attack. |
20F | Crossfire Santiago (Spitfire) Karkazak x2 |
Santiago can use Freezing Bullet and Crossmore.(At the moment, Santiago has no weapon, so damage is very weak) |
21F | Headless Skeleton x4 Skull Tosser x3 |
Skeleton heads can be knocked to stun enemies. |
22F | Wild Toy Soldier x9 Screaming Toy Soldier |
This floor is mostly to waste your time. Kill the enemies fast. |
23F | 1~3 Random APCs | Refer to list below for possible APCs |
24F | Deadly Poison Hidea (Brawler) Cursed Spider x6 Poison Marpisa x2 |
Hidea has a vicious Raging Vulcan/Mount that will most likely instantly kill you if you are poisoned by her or the spiders. Get up fast. |
25F | Sajin the Dragon Swordsman (Blademaster) Freet X9 |
Sajin buffs himself with Overdrive, then proceeds to spam Raging Dragon Slash with no cooldown. Can use Draw Sword and Secret Slayer Technique as well. |
Random APC List
This covers most of the APCs that show up on the Tower of Illusion.