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Vigilante
Vigilante | ||
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TBA | ||
Role | ||
Alternate Names | Hunter Korean: 비질란테 | |
Base Job | Archer | |
Job NPC | Bowmaster Ludmilla | |
Specialized Weapon | Ethereal Bow | |
Class Information | Skill Type: Magical Damage Type: Percent Subclass Difficulty: | |
Inflict Element? | TBA | |
Inflict Status Effect? | TBA | |
Awakening Wildling | ||
Alternate Names | Savage Korean: 새비지 | |
Second Awakening Predator | ||
Alternate Names | Predator Korean: 프레데터 | |
TBA | ||
Neo: Awakening Neo: Vigilante | ||
Alternate Names | Korean: 진(眞) 비질란테 | |
TBA |
To be announced...
The Vigilante is a mutated Archer who is able to turn into a Malefic Beast herself. She wields an Ethereal Bow and can interweave dark ranged attacks in combination with a flurry of melee strikes as she transforms into a Malefic Beast.
- At level 50, the Vigilante awakens as a Savage. At level 75, the Savage awakens as a Predator and at level 100, the Predator will awaken as a Neo: Vigilante.
- Her subclass cosmetic effect is TBA.
- Her 2nd Awakening cosmetic effect is TBA.
- Her Neo Awakening cosmetic effect is TBA.
Contents
Becoming a Vigilante
The Archer must choose the Vigilante class advancement upon character creation.
Awakening as a Neo: Vigilante
To be announced...
The TBA must first reach level 100.
- Complete the True Awakening 1 Quest line and obtain Ability Intensification.
- Complete the True Awakening 2 Quest line.
New Skills
TBA
Original Class Skills
Archer Skills
Active Skills |
Archer TP Skills |
General Skills
Active Skills |
Passive Skills |
General TP Skills |
General Neo: Awakening Skills |
General Togglable Skills |
Trivia
Subclass Inspiration
Titles
- A Vigilante is an individual who pursues to stop crime by their own means.
- The First and Second Awakening terms, Savage and Predator, both fits the Malefic Beasts' nature as savage predators.
- The Global First Awakening term, Wildling, refers to an wild or uncultivated plant or animal.
Skills
TBA
Gallery
Artwork
Animations
TBA
Media Content
TBA
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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