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Ascension

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Revision as of 01:24, 6 November 2017 by Mediocre Exorcist (talk | contribs)
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Ascension.png Ascension

2nd Awakening Active Skill
Class:

Male Crusader

Command: Downkey.pngUpkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 85
Prerequisite Skills: None

Description

Ascension.png On skill cast, Ascension activates and grants you divine power. Grants buffs to allies or accumulates divine power when you use crusader skills. As divine power is accumulated, Saint's strength, intelligence, vitality and spirit is increased. Cast Ascension again to rise up in the air and punish all enemies on the ground. The more divine power you have, the more severe the punishment.

Attributes

  • SP per level: 300 initial cost, 200 per level after
  • Casting Time: 0.5 sec sec
  • Cooldown: 180 sec
  • Number of Hits: 1-60
  • This skill consumes 10 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Upon activating the awakening, the Saint gains a Divine Power indicator in the lower left corner of the screen that increases when other Crusader abilities are used. The amount in which it increases are as follows:
    • All buff / heal abilities give one Divine Power each while solo. In a party, buffs that apply to multiple targets grant extra Divine Power depending on the number of party members and eligible targets within range which gain the buff , including APCs, assist characters, and summoned clones by other players. Heals and single-target buffs (I.E. Revenge of Light.png Revenge of Light) are unchanged.
    • Buffs that apply to multiple targets (except Cure) must successfully be applied to allied targets in order to count as an Ascension stack. If the buff is interrupted during the casting phase, it will not increase the stack count.
    • Buffs that apply to a single target will count as an Ascension stack at the exact moment that it is casted, regardless of whether or not the buff is interrupted or applied to the target.
    • All damage abilities give three Divine Power each, but must successfully hit a target at least once in order to stack. Multiple hits from one skill use do not grant additional Divine Power. If the damage ability misses or fails to hit any target, the Divine Power counter does not increase. Damage abilities can still increase Divine Power if the attack lands on a damageable object in the field, such as trash cans, rock piles, or other debris.
      • Apocalypse (Male Crusader).png Apocalypse, Holy Sanctuary.png Holy Sanctuary and Divine Flash.png Divine Flash are not considered damage abilities, regardless of whether they hit a target, and are only counted as one Divine Power.
      • Crashing Cross.png Crashing Cross is considered as a damage ability and counts as three Divine Power regardless of how many party members gain the buff afterward.
      • Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter is counted as a damage ability while on the ground, but picking up the hammer and using basic attacks do not affect the Divine Power count.
    • Basic Priest abilities such as Smasher.png Smasher do NOT increase Divine Power, with the exception of Slow Heal.png Slow Heal.
  • The maximum amount of Divine Power is capped at 60 points.
  • Ascension has roughly under one minute before the indicator time runs out, during which the icon will flash for approximately 10 seconds before disappearing.
    • When the indicator is flashing after running out of time, the Crusader has one last action he can take before the Ascension ends. Any group buff will apply the increased stat boost and immediately finish the Ascension. It is also still possible to activate the punishment attack during this time.
    • Switching any gear pieces, avatar pieces, or weapons while the indicator is flashing will immediately end the Ascension.
  • The punishment attack strikes at entirely random spots within its area of effect and cannot be controlled. The Crusader is invincible during the entire duration of the attack, but can still be affected by special dungeon gimmicks.
  • Pressing the jump key during the punishment will end the attack prematurely with the final explosion.
  • The level of Ascension that applies to the Crusader remains constant throughout the entire duration. Swapping gear pieces, weapons, or avatars during the awakening does not change the amount of extra stats gained per Divine Power.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

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Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism