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Kartel Headquarters
Kartel Headquarters | |
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Location | Oceanic Express Time Gate - Requiem |
Min. Level | 85 |
Level | 85-88 |
Monster Level | 85-88 |
End Boss | Captain Rangelu |
Contents
Description
Finally, the location of the Kartel Headquarters is revealed! The Imperial Army is dying to obliterate the Kartel's command center, but hesitant to make a move, lest Rangelu panic and hurt Princess Erje whom he is holding captive. A group of adventurers volunteered to help rescue the Princess, and soon they will make the greatest contribution to the Army's victory in the Empyrean War.
Notes
- Entrance Fee: 10 Endless Eternities and 120 Clear Cube Fragments
- 3 tokens total per run (With or without a party.)
Map
Map | ||
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Starting zones: |
A1 |
Monsters
- Kartel Ranger
- Rifle Max
- Scout Captain Vilai
- Head Security Kurgiv
- Du-1 #1
- Du-1 #2
- Du-1 #3
- Du-1 #4
- Watchman Goro
- Boss: Captain Rangelu
Quests
- To the Kartel HQ
- Save the Princess
- Protectig the Princess
- Putting an End to the War
- [Kartel Headquarters] Clearance
Strategy
Room 1a (Jet Pack Room)
In this room you have to jump down a canyon with a jetpack. You must avoid missiles and sniper fire Pressing X slows it down but if you hold it down for too long it will overheat and you won't be able to slow your fall.
Room 1b (Bottom of the canyon)
- Kartel Special Forces x4 (More will spawn from the two bunkers)
This room is simple. Defeat all the Kartel Special Forces and destroy the two bunkers spawning them.
Room 2
- Rifle Max
Rifle Max is the sole enemy in here. His gimmick is that certain health intervals he'll jump into the back ground and fire 4 volleys of bullets from the top of the screen. He cannot be hit during this so all you can do is avoid his attack until he reaches the foreground again. There are also two Kartel Outlanders in the background who will throw explosive barrels at you. When he dies they will both run away allowing you to move onto the next room
Room 3
- Scout Captain Vilai
In this room there are 4 Kartel Anti-Tank Guns. The player must go inside one by pressing Z and shoot down Vilai along with any Kartel Snipers that spawn. Alternating the X and A keys can double your rate of fire. Both Vilai and the Snipers can damage the anti-tank guns and if the anti-tank guns take too much damage they will explode dealing massive damage to players in a massive aoe.
Room 4
- Head Security Kargiv
- Du-14 x 4
This room consists of Head Security Kargiv and his 4 robots. Head Security Kargiv will focus on shooting rockets and charging his EMP. It is very important to avoid his EMP for it will stun you for a very long time. He is also invincible when charging it. The Du-14 robots will remain idle but will heavily retaliate upon being attacked. The robots have a lot more defense and health than Kargiv so it's better to ignore them and focus on solely killing him. When he dies, the robots will go stationary and will short out dealing damage to players that pass by them.
Room 5
- Watchman Goro
Watchman Goro is the sole enemy in this room. His gimmick is that he'll fire missiles that put holes into the bridge. If a player falls through these holes they will fall down the canyon and take around 50% of their hp as damage and will have to use the teleporters to get back up to bridge. His other attacks consist of firing a huge amount of rockets, a giant hammer, and using his machine guns.
Boss Room
- Captain Rangelu
Captain Rangelu can be very tough to fight. It is extremely important to know how his two shields work. The bright red shield will absorb all damage done to him and will reflect it back at the player. His yellow shield will absorb some damage but will not hurt the player. He will constantly shift between shields without warning so be extremely careful when using any damage over time skills or skills with long animations. His main attack consists of running into you, stabbing you with his knive gloves and inflicting a high level bleed. Rangelus moves very fast so stationary classes must take caution to this and prepare anti-bleed and anti-status potions. He can also fire his back bazooka to do aoe damage and fire his hand mounted bowgun bolts to inflict heavy hitstun.
His other notable attacks are that he will constantly summon World's Strongest Landrunners. These do extreme damage just like their counterparts in Otherverse. Just like Gershen Grigun, he can also utilize G-series. Rangelu's G-Series is an altered G-2 Raptor that fires from above constantly, but they fire rather slow making it easy to avoid them simply by running. The 6 cannons in the background will usually fire rockets to go along with both of these attacks as well. The key to this fight is to keep on moving to dodge all the aoe and Rangelu himself.
Legendary items
Icon | Name | Type | Lv | Base Stats | Other | Options |
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Captain Trooper's All-purpose Belt | Heavy Armor Belt | 85 | P. Def. +1742 STR +83 INT +75 VIT +24 |
Attack Speed +3 %
Casting Speed +5 % Evasion Rate +3 % Inventory Weight Limit +3 kg Hit Rate +3 % That chap still doesn't understand romanticism. - Sandstorm Varracht |
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Head Security's Skull Belt | Light Armor Belt | 85 | P. Def. +1307 STR +63 INT +53 |
HP MAX +385
MP MAX +385 Inventory Weight Limit +3 kg Physical Critical Chance +3 % Magic Critical Chance +3 % Hit Rate +3 % Intruders! I'll kill y'all! - Kurgiv |
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Kartel's Cowboy Belt | Leather Belt | 85 | P. Def. +871 STR +24 INT +24 SPR +28 |
Inventory Weight Limit +3 kg
It's ironic that he's scared of bulls. |
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Captain Trooper's Iron Armor Gaiters | Heavy Armor Bottom | 85 | P. Def. +4256 STR +45 INT +33 VIT +42 |
Dark Knight(M):
Dark Break Skill Lvl + 2 Dark Flame Sword Skill Lvl + 2 Illusion Slash Skill Lvl + 2 Wave Spin Skill Lvl +2 Let's get on with the subjugation. |
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Gunslinger's Fashionable Jeans | Cloth Bottom | 85 | P. Def. +1639 INT +50 SPR +50 |
All Elemental Damage +18
Evasion Rate +5 % Stain-resistant and form-fitting. |
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Watchman Compass Bracelet | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
Any watchman worth his salt knows where he is at all times. |
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Watchman Functional Bracelet | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
Physical Critical Chance +10 %
Magic Critical Chance +10 % Get the intruders! |
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Captain Trooper's Automatic Powered Spaulders | Plate Armor Head/Shoulder | 85 | P. Def. +4356 STR +33 INT +33 VIT +36 |
Power is power, however it's earned--or even stolen. |
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Kartel's Thick Steel Shoulder | Heavy Armor Head/Shoulder | 85 | P. Def. +3485 STR +36 INT +26 VIT +33 |
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Captain Trooper's Core Stone | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
HP MAX +550
MP MAX +550 All Elemental Damage +40 This core stone once supplied the strong shield with all the electricity it needed. |
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Swirling Sandstorm Condensate | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
Bring your A game. I'll do the same. - Sandstorm Varracht |
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Kurgiv's Gold Necklace | Necklace | 85 | M. Def. +8712 INT +40 SPR +99 |
This is the exact type of necklace men like him like to wear. Stereotypical. |
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Watchman Leader's Ring | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
The Watchmen award this ring to true leaders, said Goro. |
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Kartel's Officer Combat Boots | Leather Shoes | 85 | P. Def. +1307 STR +24 INT +24 SPR +28 |
Movement Speed +7 %
Jump Strength +30 Physical Critical Chance +3 % Magic Critical Chance +3 % They look just like military-issue combat boots. |
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Kartel's Red Boots | Leather Shoes | 85 | P. Def. +1307 STR +24 INT +24 SPR +28 |
Movement Speed +4 %
Common: Leap Skill Lvl + 2 Just looking at the vibrant red color makes you feel lighter on your feet. |
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Captain Trooper's Attack Maximizer | Sub Equipment | 85 | P. Atk. +122 M. Atk. +122 STR +121 INT +121 |
Attack Speed -2 %
Casting Speed -3 % Physical Critical Chance +7 % Magic Critical Chance +7 % From now on, focus your strength on annihilating the enemy. |
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Captain Trooper's Heart Guard | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Do you have a death wish? I'll grant you that. - Rangelus |
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Captain Trooper's Small Shield | Sub Equipment | 85 | P. Def. +1320 M. Def. +1320 STR +39 INT +39 VIT +39 SPR +39 |
HP MAX +880
Evasion Rate +3 % |
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Goro's Hammer | Sub Equipment | 85 | P. Atk. +110 STR +55 INT +55 VIT +55 SPR +55 |
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Kartel's Throwing Gloves | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Fighter(F):
Double Throw Skill Lvl + 5 Sand Splash Skill Lvl + 1 Junk Spin Skill Lvl + 1 Hidden Stinger Skill Lvl + 1 Brick Buster Skill Lvl + 1 Heaven's Net Skill Lvl + 1 Venom Mine Skill Lvl + 1 Fighter(M): Backstreet Fighting Trick Skill Lvl + 5 Sand Splash Skill Lvl + 1 Needle Spin Skill Lvl + 1 Block Throw Skill Lvl + 1 Net Throw Skill Lvl + 1 Venom Mine Skill Lvl + 1 These gloves are designed for throwing objects. |
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Captain Trooper's Automatic Powered Iron Armor | Heavy Armor Top | 85 | P. Def. +5227 STR +45 INT +33 VIT +42 |
Strength! Nothing is more important than Strength! |
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Kurgiv's Combat Armor | Plate Armor Top | 85 | P. Def. +6534 STR +75 INT +75 VIT +78 SPR +33 |
HP MAX +330
Attack Speed +3 % Movement Speed +2 % Casting Speed +5 % Evasion Rate +2 % Hit Recovery +60 Jump Strength +30 Hit Rate +2 % |
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Vilai Last-ditch Pilot Jacket | Leather Top | 85 | P. Def. +4264 STR +42 INT +42 SPR +45 |
Attack Speed +3 %
Movement Speed +3 % Evasion Rate +5 % I'm the ruler of the sky! Mwah hah hah! |
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AMG-28 Shock | Long Lance | 85 | P. Atk. +1052 M. Atk. +901 I. Atk. +607 STR +101 EXO +736 |
Inflict Light Damage
Light Damage +24 Physical Critical Chance +2 % Hit Rate -1 % Booooom!!! Boom!!
Stop! Stop the explosions! |
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Automatic Wheel Kunai | Chakra Weapon | 85 | P. Atk. +767 M. Atk. +1102 I. Atk. +607 INT +101 EXO +736 |
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Captain Trooper's Automatic Powered Gun | Auto Gun | 85 | P. Atk. +657 M. Atk. +964 I. Atk. +607 INT +68 |
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Captain Trooper's Automatic Powered Knuckle | Knuckle | 85 | P. Atk. +952 M. Atk. +1152 I. Atk. +607 INT +68 |
Casting Speed +2 %
The enemy's weapons are more powerful than you can imagine. - Zeldine |
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Captain Trooper's Combat Gloves | Boxing Gloves | 85 | P. Atk. +1052 M. Atk. +952 I. Atk. +607 STR +68 |
Movement Speed +5 %
Fighter(F): Power Fist Skill Lvl + 3 Muscle Shift Skill Lvl + 2 Fatal Aim Skill Lvl + 2 Fighter(M): Power Fist Skill Lvl + 3 Muscle Shift Skill Lvl + 2 Fatal Aim Skill Lvl + 2 |
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Captain Trooper's Massacre Spear | Spear | 85 |
Attack Speed +5 %
Movement Speed +3 % Physical Critical Chance +15 % |
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Captain Trooper's Super Cannon | Hand Cannon | 85 | P. Atk. +1095 M. Atk. +657 I. Atk. +607 STR +101 |
Gunner(F):
Heavy Firearm Mastery Skill Lvl + 3 Gunner(M): Heavy Firearm Mastery Skill Lvl + 3 This cannon has some seriously destructive power. |
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Kartel Air Machine Cannon | Hand Cannon | 85 | P. Atk. +1095 M. Atk. +657 I. Atk. +607 STR +145 |
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Kartel Commander's Improved Gloves | Boxing Gloves | 85 | P. Atk. +1118 M. Atk. +952 I. Atk. +607 STR +68 |
A name is written on the inside. The owner must have lost these gloves more than once. |
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Kartel's Black Steel Rosary | Rosary | 85 | P. Atk. +901 M. Atk. +1152 I. Atk. +607 INT +101 |
Casting Speed +5 %
Magic Critical Chance +2 % Conducts electricity more effectively than metal of the same solidity. |
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Kartel's Jagged Katana | Katana | 85 | P. Atk. +952 M. Atk. +1052 I. Atk. +607 STR +68 INT +101 |
Casting Speed +4 %
Physical Critical Chance +2 % Hit Rate -1 % I'll slice you all! |
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Kartel's Military-issue Spear | Spear | 85 |
+32.40 HP per Min
Physical Critical Chance +2 % Mwah hah hah! DIE! |
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Kartel's Steel Wire Bowgun | Bowgun | 85 | P. Atk. +789 M. Atk. +876 I. Atk. +607 STR +68 INT +34 |
Physical Critical Chance +8 %
Magic Critical Chance +6 % Hit Rate +6 % Made with unbreakable wire. |
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Kartel's Two-headed Eagle Pole | Pole | 85 | P. Atk. +1081 M. Atk. +901 I. Atk. +607 STR +68 INT +129 |
Hit Rate +1 %
A gunslinger, after almost getting killed by a cowardly soldier, killed the vultures that feasted on his friend's body and tied their heads to this pole. - Folklore |
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Max's Gold Musket | Musket | 85 | P. Atk. +1057 M. Atk. +919 I. Atk. +607 STR +68 INT +101 |
Attack Speed +5 %
Physical Critical Chance +5 % Magic Critical Chance +5 % Gunner(M): Musket Mastery Skill Lvl + 1 Armor-piercing Bullets Skill Lvl + 2 Gunner(F): Musket Mastery Skill Lvl + 1 Armor-piercing Bullets Skill Lvl + 2 A flashy gold gun. |
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Max's Six Blood Shooter | Revolver | 85 | P. Atk. +937 M. Atk. +789 I. Atk. +607 |
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Tough Outlaw's Beam Spear | Beam Spear | 85 | P. Atk. +952 M. Atk. +1152 I. Atk. +607 STR +68 INT +68 EXO +736 |
Movement Speed +5 %
Casting Speed +2 % Magic Critical Chance +2 % Demonic Lancer(M): Lingering Sensation Skill Lvl + 2 Out of the way before I cut you down! - Tough guy Kurgiv |
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Vilai Guerrilla Machine Gun | Auto Gun | 85 | P. Atk. +657 M. Atk. +964 I. Atk. +607 INT +68 |
Movement Speed +2 %
Casting Speed +5 % Gunner(M): EZ-8 Time Bomb Skill Lvl + 3 Mech Drop Skill Lvl + 3 Gunner(F): EZ-8 Time Bomb Skill Lvl + Mech Drop Skill Lvl + 3 |
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Vilai Last-ditch Sniper Rifle | Musket | 85 | P. Atk. +1102 M. Atk. +876 I. Atk. +607 STR +68 INT +101 |
Gunner(M):
Armor-piercing Bullets Skill Lvl + 2 Neil the Sniper Skill Lvl + 3 Gunner(F): Armor-piercing Bullets Skill Lvl + 2 Neil the Sniper Skill Lvl + 3 My secret sniper rifle! |