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Thanks for the updated logo snafuPop!
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Also, I'm definitely for having the monsters' portraits on their own pages. I don't really like it clumping up the sides of the Dungeon page.
Also one more thing to add about Families: they make it pretty clear about some enemies' families, if you have access to the game files. Also, it's pretty easy to recognize which monsters belong to the same family, simply by how they look like.
Sorry for all these chain replies. Thoughts are just popping into my head XD
For the Sprite and Icon logic, I was mostly referring to the PAGENAME logic. Sprite can definitely differ between PNG and GIF depending on animation, so Sprite should still require the file extension specification. But for Icons, I hope you can default it to Icon-PAGENAME.png at least. Would make our transition so much easier. (meant transition instead of transmission earlier XD)
Okay, I changed the default value for icon to Icon-{{PAGENAME}}.png. I've also added a family property back.
I've also added two portrait properties, they are separate since filenames may include commas and semicolons. I'm not really happy with that though, the portraits (even when it's just one) make the infobox look 'really' crowded. I think it'd work better if they were added to a gallery. Nilvas Gracia has both the portraits in the infobox and in a gallery section so you can see how both options look.
Oh, and I've removed the (Boss) for boss encounters on the Spawns template, it's just a colored link now.
Thanks for hearing me out.
The portraits should be better as thumbnails on the page, such as Evanescent Ferman. But I'd be okay with it being in a gallery section too, but that might entail people adding too many things to the gallery, and may look redundant to pages that are both monsters and NPCs, like Isadora or Vangelis.
Good work on the Spawns colored link; looks pretty equivalent to our current one~