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Difference between revisions of "Magic Sword Medley"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 마검발현
 
|Video=
 
|Video=
 
|Gender=
 
|Gender=
Line 8: Line 9:
 
|PrerequisiteLevel= 30
 
|PrerequisiteLevel= 30
 
|PrerequisiteSkill= {{IconLink|Elemental Shift (Sword Master)}} Lv1
 
|PrerequisiteSkill= {{IconLink|Elemental Shift (Sword Master)}} Lv1
|Description=Normal attacks and skills except for {{IconLink|Ascending Sword}} and buffs create a chance of casting an magical sword:
+
|Description=
*The Fire sword casts Blazing Eyes that [[File:Burn (Status).png]] [[Status Effects#Burn|Burns]] enemies.
+
Normal attacks and skills except for {{IconLink|Ascending Sword}} and buffs create a chance of casting an elemental sword.<br>
*The Water sword shoots Freezing Ice spears.
+
The Shadow sword releases rising dark flowers, inflicting AoE damage.<br>
*The Light sword casts Mjölnir that [[File:Blind (Status).png]] [[Status Effects#Blind|Blinds]] its targets.
+
The Water sword shoots Freezing Ice spears.<br>
*The Shadow sword releases rising Black Flowers, inflicting AoE damage.
+
The Fire sword casts Blazing Eyes that [[File:Burn (Status).png]] [[Status Effects#Burn|Burns]] enemies.<br>
 +
And the Light sword casts Mjölnir that [[File:Blind (Status).png]] [[Status Effects#Blind|Blinds]] its targets.<br>
 +
The magic sword's appearance can be turned on/off in the Conversion Skill list.<br>
 +
When the appearance is turned off, the magic sword's power is absorbed into your sword, returning your sword to its original attack range.
 +
<br><br>
 +
'''[Special Function]'''<br>
 +
- Elemental Shift magic sword's appearance can be turned on/off.<br>
 +
- Turning off its appearance applies the existing weapon attack range.
  
The magic sword's appearance can be turned on/off in the Conversion Skill list. When the appearance is turned off, the magic sword's power is absorbed into your sword, returning your sword to its original attack range.
+
[ {{IconLink|Elemental Short Sword Mastery}} Effect ]<br>
 +
- Increased Atk. and decreased cooldown.<br
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
*{{SkillAttribute|Master Level|50}}
+
*{{SkillAttribute|Master Level|60}}
*{{SkillAttribute|Max Level|60}}
+
*{{SkillAttribute|Max Level|70}}
*{{SkillAttribute|Casting Chance|Dungeon=100%|Arena=varies}}
+
*{{SkillAttribute|Casting Chance|100%}}
 
*{{SkillAttribute|Magic Sword Medley Cooldown|5 sec.}}
 
*{{SkillAttribute|Magic Sword Medley Cooldown|5 sec.}}
*{{SkillAttribute|Burn Atk.|Dungeon=10%|Arena=varies}}
+
*{{SkillAttribute|Ice Spear Max Flying Distance|600 px}}
*{{SkillAttribute|Ice Spear Max Flying Distance|Dungeon=600 px|Arena=450 px}}
 
  
 
|Notes=
 
|Notes=
*Can be improved with {{IconLink|Magic Sword Medley Upgrade}}, decreasing the skill's cooldown.
+
*Can be improved with {{IconLink|Magic Sword Medley Upgrade}}.
 
* Ice Element is a ranged attack that will spawn where you initially cast the skill that caused the spear to spawn.
 
* Ice Element is a ranged attack that will spawn where you initially cast the skill that caused the spear to spawn.
 
** If it misses, it will continue to travel up to 600 px (450 px in Arena) looking for an enemy to strike in its path before hitting the ground and de-spawning.
 
** If it misses, it will continue to travel up to 600 px (450 px in Arena) looking for an enemy to strike in its path before hitting the ground and de-spawning.
*Burn Abnormal Status Level scales with your level.
+
* '''던전앤파이터 API Docs Link:''' [https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/bb34e8854a93fd250347a1c64119f7ab?apikey=IAvsu6MivL7enTPRlaEFaP0v3ovAOAKv 마검발현]
*Burn Damage scales with your Abnormal Status Damage (which in turn, scales with your level at a fixed percentage).
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
<small>
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{{tabs
 
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!rowspan="3"|Level
 
!rowspan="3"|Level
 
!rowspan="3"|Lv Req
 
!rowspan="3"|Lv Req
!colspan="3" style="background: #FF6666;"|Fire Element (Burning Eyes)
 
!colspan="4" style="background: #00CCFF;"|Water Element (Ice Spears)
 
!colspan="4" style="background: #FFFF99;"|Light Element (Mjollnir)
 
 
!style="background: #CC33FF;"|Shadow Element (Soaring Black Flowers)
 
!style="background: #CC33FF;"|Shadow Element (Soaring Black Flowers)
 +
!colspan="3" style="background: #00CCFF;"|Water Element (Ice Spears)
 +
!colspan="4" style="background: #FF6666;"|Fire Element (Burning Eyes)
 +
!colspan="2" style="background: #FFFF99;"|Light Element (Mjollnir)
 
|-
 
|-
!rowspan=2|Atk.||colspan="2"|{{IconLink|Burn (Status)}}
 
!rowspan=2|Atk.||colspan="3"|{{IconLink|Freeze (Status)}}
 
!rowspan=2|Atk.||colspan="3"|{{IconLink|Blind (Status)}}
 
 
!rowspan=2|Atk.
 
!rowspan=2|Atk.
 +
!rowspan=2|Atk.||colspan="2"|{{IconLink|Freeze (Status)}}
 +
!rowspan=2|Atk.||colspan="3"|{{IconLink|Burn (Status)}}
 +
!rowspan=2|Atk.||{{IconLink|Blind (Status)}}
 
|-
 
|-
!Chance||Duration
+
!Duration||Chance
!Level||Chance||Duration
+
!Chance||Atk.||Duration
!Level||Chance||Duration
+
!Chance
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect max level at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 70 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
<!-- Fire Element -->
+
<!-- Shadow Element -->
{{!}} <!--Atk.--> {{#expr: 745+((3164-745)/(33-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|782|6259|70}}%
{{!}} <!--Chance--> {{#expr: 9+((39.3-9)/(33-1))*({{#var:i}}-1) round 1}}%
 
{{!}} <!--Duration--> {{#expr: 1.5+((4-1.5)/(33-1))*({{#var:i}}-1) round 1}} sec.
 
 
<!-- -->
 
<!-- -->
 
<!-- Water Element -->
 
<!-- Water Element -->
{{!}} <!--Atk.--> {{#expr: 820+((3480-820)/(33-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|861|6885|70}}%
{{!}} <!--Level--> {{#expr: 38+((96-38)/(33-4))*({{#var:i}}-4) round 0}}
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|1.5|7|70|1|1}} sec.
{{!}} <!--Chance--> {{#expr: 9+((39.3-9)/(33-1))*({{#var:i}}-1) round 1}}%
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|3|16.8|70|1|1}}%
{{!}} <!--Duration--> {{#expr: 1.5+((4-1.5)/(33-1))*({{#var:i}}-1) round 1}} sec.
 
<!-- -->
 
<!-- Light Element -->
 
{{!}} <!--Atk.--> {{#expr: 820+((3480-820)/(33-1))*({{#var:i}}-1) round 0}}%
 
{{!}} <!--Level--> {{#expr: 38+((96-38)/(33-4))*({{#var:i}}-4) round 0}}
 
{{!}} <!--Chance--> {{#expr: 9+((39.3-9)/(33-1))*({{#var:i}}-1) round 1}}%
 
{{!}} <!--Duration--> {{#expr: 1.5+((4-1.5)/(33-1))*({{#var:i}}-1) round 1}} sec.
 
 
<!-- -->
 
<!-- -->
<!-- Shadow Element -->
 
{{!}} <!--Atk.--> {{#expr: 745+((3164-745)/(33-1))*({{#var:i}}-1) round 0}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!rowspan="3"|Level
 
!rowspan="3"|Lv Req
 
!rowspan="3"|Casting Chance
 
!colspan="4" style="background: #FF6666;"|Fire Element (Burning Eyes)
 
!colspan="4" style="background: #00CCFF;"|Water Element (Ice Spears)
 
!colspan="4" style="background: #FFFF99;"|Light Element (Mjollnir)
 
!style="background: #CC33FF;"|Shadow Element (Soaring Black Flowers)
 
|-
 
!rowspan=2|Atk.||colspan="3"|{{IconLink|Burn (Status)}}
 
!rowspan=2|Atk.||colspan="3"|{{IconLink|Freeze (Status)}}
 
!rowspan=2|Atk.||colspan="3"|{{IconLink|Blind (Status)}}
 
!rowspan=2|Atk.
 
|-
 
!Chance||Atk.||Duration
 
!Level||Chance||Duration
 
!Level||Chance||Duration
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect max level at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--Casting Chance--> {{Calc|{{#var:i}}|3|27.3|28|1|1}}%
 
 
<!-- Fire Element -->
 
<!-- Fire Element -->
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|111|421|28}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|782|6259|70}}%
{{!}} <!--Chance--> {{Calc|{{#var:i}}|9|34.6|28|1|1}}%
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|9|74.4|70|1|1}}%
{{!}} <!--Burn Atk--> {{Calc|{{#var:i}}|3|11|28}}%
+
{{!}} <!--Burn Atk.--> {{Calc|{{#var:i}}|10|14|70}}%
{{!}} <!--Duration--> {{Calc|{{#var:i}}|0.8|1.8|28|1|1}} sec.
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|1.5|7|70|1|1}} sec.
<!-- -->
 
<!-- Water Element -->
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|139|526|28}}%
 
{{!}} <!--Level--> {{Calc|{{#var:i}}|31|85|28}}
 
{{!}} <!--Chance--> {{Calc|{{#var:i}}|4.5|10|28|1|1}}%
 
{{!}} <!--Duration--> {{Calc|{{#var:i}}|0.5|1.2|28|1|1}} sec.
 
 
<!-- -->
 
<!-- -->
 
<!-- Light Element -->
 
<!-- Light Element -->
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|139|526|28}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|861|6885|70}}%
{{!}} <!--Level--> {{Calc|{{#var:i}}|31|85|28}}
+
{{!}} <!--Chance--> {{Calc|{{#var:i}}|1.5|7|70|1|1}}%
{{!}} <!--Chance--> {{Calc|{{#var:i}}|9|34.6|28|1|1}}%
 
{{!}} <!--Duration--> {{Calc|{{#var:i}}|0.8|1.8|28|1|1}} sec.
 
<!-- -->
 
<!-- Shadow Element -->
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|97|85|28}}%
 
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
}}
 
{{TableNote}}</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 01:55, 28 June 2023


Magic Sword Medley.png Magic Sword Medley

No Video
Togglable Passive Skill
Class:

Sword Master

Command: None
Prerequisite Level: 30
Prerequisite Skills: Elemental Shift (Sword Master).png Elemental Shift (Sword Master) Lv1
Alternate Names: Korean: 마검발현

Description

Normal attacks and skills except for Ascending Sword.png Ascending Sword and buffs create a chance of casting an elemental sword.
The Shadow sword releases rising dark flowers, inflicting AoE damage.
The Water sword shoots Freezing Ice spears.
The Fire sword casts Blazing Eyes that Burn (Status).png Burns enemies.
And the Light sword casts Mjölnir that Blind (Status).png Blinds its targets.
The magic sword's appearance can be turned on/off in the Conversion Skill list.
When the appearance is turned off, the magic sword's power is absorbed into your sword, returning your sword to its original attack range.

[Special Function]
- Elemental Shift magic sword's appearance can be turned on/off.
- Turning off its appearance applies the existing weapon attack range.

[ Elemental Short Sword Mastery.png Elemental Short Sword Mastery Effect ]
- Increased Atk. and decreased cooldown.<br

Attributes

  • SP per level: 15
  • Master Level: 60
  • Max Level: 70
  • Casting Chance: 100%
  • Magic Sword Medley Cooldown: 5 sec.
  • Ice Spear Max Flying Distance: 600 px

Notes

  • Can be improved with Magic Sword Medley Upgrade.png Magic Sword Medley Upgrade.
  • Ice Element is a ranged attack that will spawn where you initially cast the skill that caused the spear to spawn.
    • If it misses, it will continue to travel up to 600 px (450 px in Arena) looking for an enemy to strike in its path before hitting the ground and de-spawning.
  • 던전앤파이터 API Docs Link: 마검발현

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Shadow Element (Soaring Black Flowers) Water Element (Ice Spears) Fire Element (Burning Eyes) Light Element (Mjollnir)
Atk. Atk. Frozen (Status).png Freeze (Status) Atk. Burn (Status).png Burn (Status) Atk. Blind (Status).png Blind (Status)
Duration Chance Chance Atk. Duration Chance
1 30 782% 861% 1.5 sec. 3% 782% 9% 10% 1.5 sec. 861% 1.5%
2 32 861% 948% 1.6 sec. 3.2% 861% 9.9% 10% 1.6 sec. 948% 1.6%
3 34 941% 1036% 1.7 sec. 3.4% 941% 10.9% 10% 1.7 sec. 1036% 1.7%
4 36 1020% 1123% 1.7 sec. 3.6% 1020% 11.8% 10% 1.7 sec. 1123% 1.7%
5 38 1100% 1210% 1.8 sec. 3.8% 1100% 12.8% 10% 1.8 sec. 1210% 1.8%
6 40 1179% 1298% 1.9 sec. 4% 1179% 13.7% 10% 1.9 sec. 1298% 1.9%
7 42 1258% 1385% 2 sec. 4.2% 1258% 14.7% 10% 2 sec. 1385% 2%
8 44 1338% 1472% 2.1 sec. 4.4% 1338% 15.6% 10% 2.1 sec. 1472% 2.1%
9 46 1417% 1559% 2.1 sec. 4.6% 1417% 16.6% 10% 2.1 sec. 1559% 2.1%
10 48 1496% 1647% 2.2 sec. 4.8% 1496% 17.5% 11% 2.2 sec. 1647% 2.2%
11 50 1576% 1734% 2.3 sec. 5% 1576% 18.5% 11% 2.3 sec. 1734% 2.3%
12 52 1655% 1821% 2.4 sec. 5.2% 1655% 19.4% 11% 2.4 sec. 1821% 2.4%
13 54 1735% 1909% 2.5 sec. 5.4% 1735% 20.4% 11% 2.5 sec. 1909% 2.5%
14 56 1814% 1996% 2.5 sec. 5.6% 1814% 21.3% 11% 2.5 sec. 1996% 2.5%
15 58 1893% 2083% 2.6 sec. 5.8% 1893% 22.3% 11% 2.6 sec. 2083% 2.6%
16 60 1973% 2171% 2.7 sec. 6% 1973% 23.2% 11% 2.7 sec. 2171% 2.7%
17 62 2052% 2258% 2.8 sec. 6.2% 2052% 24.2% 11% 2.8 sec. 2258% 2.8%
18 64 2131% 2345% 2.9 sec. 6.4% 2131% 25.1% 11% 2.9 sec. 2345% 2.9%
19 66 2211% 2432% 2.9 sec. 6.6% 2211% 26.1% 11% 2.9 sec. 2432% 2.9%
20 68 2290% 2520% 3 sec. 6.8% 2290% 27% 11% 3 sec. 2520% 3%
21 70 2370% 2607% 3.1 sec. 7% 2370% 28% 11% 3.1 sec. 2607% 3.1%
22 72 2449% 2694% 3.2 sec. 7.2% 2449% 28.9% 11% 3.2 sec. 2694% 3.2%
23 74 2528% 2782% 3.3 sec. 7.4% 2528% 29.9% 11% 3.3 sec. 2782% 3.3%
24 76 2608% 2869% 3.3 sec. 7.6% 2608% 30.8% 11% 3.3 sec. 2869% 3.3%
25 78 2687% 2956% 3.4 sec. 7.8% 2687% 31.7% 11% 3.4 sec. 2956% 3.4%
26 80 2766% 3044% 3.5 sec. 8% 2766% 32.7% 11% 3.5 sec. 3044% 3.5%
27 82 2846% 3131% 3.6 sec. 8.2% 2846% 33.6% 12% 3.6 sec. 3131% 3.6%
28 84 2925% 3218% 3.7 sec. 8.4% 2925% 34.6% 12% 3.7 sec. 3218% 3.7%
29 86 3005% 3306% 3.7 sec. 8.6% 3005% 35.5% 12% 3.7 sec. 3306% 3.7%
30 88 3084% 3393% 3.8 sec. 8.8% 3084% 36.5% 12% 3.8 sec. 3393% 3.8%
31 90 3163% 3480% 3.9 sec. 9% 3163% 37.4% 12% 3.9 sec. 3480% 3.9%
32 92 3243% 3567% 4 sec. 9.2% 3243% 38.4% 12% 4 sec. 3567% 4%
33 94 3322% 3655% 4.1 sec. 9.4% 3322% 39.3% 12% 4.1 sec. 3655% 4.1%
34 96 3401% 3742% 4.1 sec. 9.6% 3401% 40.3% 12% 4.1 sec. 3742% 4.1%
35 98 3481% 3829% 4.2 sec. 9.8% 3481% 41.2% 12% 4.2 sec. 3829% 4.2%
36 100 3560% 3917% 4.3 sec. 10% 3560% 42.2% 12% 4.3 sec. 3917% 4.3%
37 102 3640% 4004% 4.4 sec. 10.2% 3640% 43.1% 12% 4.4 sec. 4004% 4.4%
38 104 3719% 4091% 4.4 sec. 10.4% 3719% 44.1% 12% 4.4 sec. 4091% 4.4%
39 106 3798% 4179% 4.5 sec. 10.6% 3798% 45% 12% 4.5 sec. 4179% 4.5%
40 108 3878% 4266% 4.6 sec. 10.8% 3878% 46% 12% 4.6 sec. 4266% 4.6%
41 110 3957% 4353% 4.7 sec. 11% 3957% 46.9% 12% 4.7 sec. 4353% 4.7%
42 112 4036% 4440% 4.8 sec. 11.2% 4036% 47.9% 12% 4.8 sec. 4440% 4.8%
43 114 4116% 4528% 4.8 sec. 11.4% 4116% 48.8% 12% 4.8 sec. 4528% 4.8%
44 116 4195% 4615% 4.9 sec. 11.6% 4195% 49.8% 12% 4.9 sec. 4615% 4.9%
45 118 4275% 4702% 5 sec. 11.8% 4275% 50.7% 13% 5 sec. 4702% 5%
46 120 4354% 4790% 5.1 sec. 12% 4354% 51.7% 13% 5.1 sec. 4790% 5.1%
47 122 4433% 4877% 5.2 sec. 12.2% 4433% 52.6% 13% 5.2 sec. 4877% 5.2%
48 124 4513% 4964% 5.2 sec. 12.4% 4513% 53.5% 13% 5.2 sec. 4964% 5.2%
49 126 4592% 5052% 5.3 sec. 12.6% 4592% 54.5% 13% 5.3 sec. 5052% 5.3%
50 128 4671% 5139% 5.4 sec. 12.8% 4671% 55.4% 13% 5.4 sec. 5139% 5.4%
51 130 4751% 5226% 5.5 sec. 13% 4751% 56.4% 13% 5.5 sec. 5226% 5.5%
52 132 4830% 5314% 5.6 sec. 13.2% 4830% 57.3% 13% 5.6 sec. 5314% 5.6%
53 134 4910% 5401% 5.6 sec. 13.4% 4910% 58.3% 13% 5.6 sec. 5401% 5.6%
54 136 4989% 5488% 5.7 sec. 13.6% 4989% 59.2% 13% 5.7 sec. 5488% 5.7%
55 138 5068% 5575% 5.8 sec. 13.8% 5068% 60.2% 13% 5.8 sec. 5575% 5.8%
56 140 5148% 5663% 5.9 sec. 14% 5148% 61.1% 13% 5.9 sec. 5663% 5.9%
57 142 5227% 5750% 6 sec. 14.2% 5227% 62.1% 13% 6 sec. 5750% 6%
58 144 5306% 5837% 6 sec. 14.4% 5306% 63% 13% 6 sec. 5837% 6%
59 146 5386% 5925% 6.1 sec. 14.6% 5386% 64% 13% 6.1 sec. 5925% 6.1%
60 148 5465% 6012% 6.2 sec. 14.8% 5465% 64.9% 13% 6.2 sec. 6012% 6.2%
61 150 5545% 6099% 6.3 sec. 15% 5545% 65.9% 13% 6.3 sec. 6099% 6.3%
62 152 5624% 6187% 6.4 sec. 15.2% 5624% 66.8% 14% 6.4 sec. 6187% 6.4%
63 154 5703% 6274% 6.4 sec. 15.4% 5703% 67.8% 14% 6.4 sec. 6274% 6.4%
64 156 5783% 6361% 6.5 sec. 15.6% 5783% 68.7% 14% 6.5 sec. 6361% 6.5%
65 158 5862% 6448% 6.6 sec. 15.8% 5862% 69.7% 14% 6.6 sec. 6448% 6.6%
66 160 5941% 6536% 6.7 sec. 16% 5941% 70.6% 14% 6.7 sec. 6536% 6.7%
67 162 6021% 6623% 6.8 sec. 16.2% 6021% 71.6% 14% 6.8 sec. 6623% 6.8%
68 164 6100% 6710% 6.8 sec. 16.4% 6100% 72.5% 14% 6.8 sec. 6710% 6.8%
69 166 6180% 6798% 6.9 sec. 16.6% 6180% 73.5% 14% 6.9 sec. 6798% 6.9%
70 168 6259% 6885% 7 sec. 16.8% 6259% 74.4% 14% 7 sec. 6885% 7%

}}

Sword Master Skills
Active:Arcane Sword Blast.png Arcane Sword Blast Ascent.png Ascent Auto Deflect.png Auto Deflect Counter Strike (Sword Master).png Counter Strike (Sword Master) Crescent.png Crescent Elemental Shift (Sword Master).png Elemental Shift (Sword Master) Flash.png Flash Illusion Sword.png Illusion Sword Imperial Swordsmanship.png Imperial Swordsmanship Sentiment Du Fer Critical.png Sentiment Du Fer Critical Swift Demon Slash.png Swift Demon Slash Swift Sword.png Swift Sword Tossing Slash.png Tossing Slash
Passive:Blade Dance.png Blade Dance Crushing Bludgeon Mastery.png Crushing Bludgeon Mastery Elemental Short Sword Mastery.png Elemental Short Sword Mastery Magic Sword Medley.png Magic Sword Medley Magic Sword of Unity.png Magic Sword of Unity Robust Zanbato Mastery.png Robust Zanbato Mastery Swift Katana Mastery.png Swift Katana Mastery Swordplay.png Swordplay
Awakening:Dragon Mortar.png Dragon Mortar Elemental Eradicator.png Elemental Eradicator Soul Render.png Soul Render Ultimate Slayer Technique- Spacetime Cutter.png Ultimate Slayer Technique: Spacetime Cutter
2nd Awakening:Ancient Pledge.png Ancient Pledge Blade Waltz.png Blade Waltz Ultimate Sword- Laevateinn.png Ultimate Sword: Laevateinn Unleash.png Unleash
Neo: Awakening:Boundless Legacy.png Boundless Legacy Supreme Legion.png Supreme Legion Ultimate Magic Sword- Wind Wheel.png Ultimate Magic Sword: Wind Wheel

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism