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Difference between revisions of "Soul Render"

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(Added Arena values)
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 참격혼
 
|Video=
 
|Video=
 
|Class=Sword Master
 
|Class=Sword Master
 
|Type=Passive
 
|Type=Passive
 
|Type2=Awakening
 
|Type2=Awakening
|PrerequisiteLevel=50
+
|PrerequisiteLevel=48
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
|Description=Enemies with the Spirit mark on them increase your Basic/skill Atk. when they receive Critical damage.  
+
|Description=Enemies with the Spirit mark on them increase your Basic/skill Atk. when they receive Critical damage.<br>
 
Additional Critical attacks during this buff renew its duration.  
 
Additional Critical attacks during this buff renew its duration.  
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|45}}
 
*{{SP per level|45}}
*{{SkillAttribute|Master Level|30}}
+
*{{SkillAttribute|Master Level|40}}
*{{SkillAttribute|Max Level|40}}
+
*{{SkillAttribute|Max Level|50}}
 
*{{SkillAttribute|Soul Render Max Stacks|1}}
 
*{{SkillAttribute|Soul Render Max Stacks|1}}
 
*{{SkillAttribute|Soul Render Buff Duration|30 sec.}}
 
*{{SkillAttribute|Soul Render Buff Duration|30 sec.}}
*{{SkillAttribute|Spirit Mark Regeneration Delay|Dungeon=0.1 sec}}
+
*{{SkillAttribute|Spirit Mark Regeneration Delay|0.1 sec.}}
  
 
|Notes=
 
|Notes=
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*The characters that appear above your combo meter are, 一斬,二斬,三斬,四斬, and 五斬. Here "斬" (Zhǎn) means "cut" and the preceding symbols are the numbers one through five.
 
*The characters that appear above your combo meter are, 一斬,二斬,三斬,四斬, and 五斬. Here "斬" (Zhǎn) means "cut" and the preceding symbols are the numbers one through five.
 
*In the skill icon and marked on enemies, "魂"(Hún) means "Soul."
 
*In the skill icon and marked on enemies, "魂"(Hún) means "Soul."
 +
* '''던전앤파이터 API Docs Link:''' [https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/d0cdaca82892e54097f22a1f60817048?apikey=IAvsu6MivL7enTPRlaEFaP0v3ovAOAKv 참격혼]
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{{tabs
 
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
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{{!}}- {{#ifexpr: {{#var:i}} = 40 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
{{!}} <!--Basic Atk./Sword/Palm Skill Atk.--> +{{#expr: 9+((31.5-9)/(16-1))*({{#var:i}}-1) round 1}}%
+
{{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|1.5|99.5|50|1|1}}%
{{!}} <!--Spirit Mark Duration--> {{#expr: 10+((16.3-10)/(16-1))*({{#var:i}}-1) round 1}} sec.
+
{{!}} <!--Spirit Mark Duration--> {{Calc|{{#var:i}}|10|30.4|50|1|1}} sec.
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Basic/Skill Atk.
 
!Spirit Mark Duration
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
 
{{!}} <!--Basic Atk./Sword/Palm Skill Atk.--> +{{Calc|{{#var:i}}|0.6|3|13|1|1}}%
 
{{!}} <!--Spirit Mark Duration--> {{Calc|{{#var:i}}|10|15|13|1|1}} sec
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
 
}}
 
}}

Revision as of 03:26, 27 June 2023


Soul Render.png Soul Render

No Video
Awakening Passive Skill
Class:

Sword Master

Command: None
Prerequisite Level: 48
Prerequisite Skills: None
Alternate Names: Korean: 참격혼

Description

Enemies with the Spirit mark on them increase your Basic/skill Atk. when they receive Critical damage.
Additional Critical attacks during this buff renew its duration.

Attributes

  • SP per level: 45
  • Master Level: 40
  • Max Level: 50
  • Soul Render Max Stacks: 1
  • Soul Render Buff Duration: 30 sec.
  • Spirit Mark Regeneration Delay: 0.1 sec.

Notes

  • Automatically acquired upon awakening as a Noblesse
  • The Spirit Mark will also appear on invisible enemies.
  • When the buff expires, a purple cross will flash on the Noblesse.
  • A Soul Render counter will be displayed in the skill buff area in the bottom left, above your item quick slot.
  • A counter for each stack gain will also flash above your combo meter in Hanja/Chinese characters for each stack gained until the maximum number of stacks have been reached.
  • The characters that appear above your combo meter are, 一斬,二斬,三斬,四斬, and 五斬. Here "斬" (Zhǎn) means "cut" and the preceding symbols are the numbers one through five.
  • In the skill icon and marked on enemies, "魂"(Hún) means "Soul."
  • 던전앤파이터 API Docs Link: 참격혼

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Basic/Skill Atk. Spirit Mark Duration
1 48 +1.5% 10 sec.
2 51 +3.5% 10.4 sec.
3 54 +5.5% 10.8 sec.
4 57 +7.5% 11.2 sec.
5 60 +9.5% 11.7 sec.
6 63 +11.5% 12.1 sec.
7 66 +13.5% 12.5 sec.
8 69 +15.5% 12.9 sec.
9 72 +17.5% 13.3 sec.
10 75 +19.5% 13.7 sec.
11 78 +21.5% 14.2 sec.
12 81 +23.5% 14.6 sec.
13 84 +25.5% 15 sec.
14 87 +27.5% 15.4 sec.
15 90 +29.5% 15.8 sec.
16 93 +31.5% 16.2 sec.
17 96 +33.5% 16.7 sec.
18 99 +35.5% 17.1 sec.
19 102 +37.5% 17.5 sec.
20 105 +39.5% 17.9 sec.
21 108 +41.5% 18.3 sec.
22 111 +43.5% 18.7 sec.
23 114 +45.5% 19.2 sec.
24 117 +47.5% 19.6 sec.
25 120 +49.5% 20 sec.
26 123 +51.5% 20.4 sec.
27 126 +53.5% 20.8 sec.
28 129 +55.5% 21.2 sec.
29 132 +57.5% 21.7 sec.
30 135 +59.5% 22.1 sec.
31 138 +61.5% 22.5 sec.
32 141 +63.5% 22.9 sec.
33 144 +65.5% 23.3 sec.
34 147 +67.5% 23.7 sec.
35 150 +69.5% 24.2 sec.
36 153 +71.5% 24.6 sec.
37 156 +73.5% 25 sec.
38 159 +75.5% 25.4 sec.
39 162 +77.5% 25.8 sec.
40 165 +79.5% 26.2 sec.
41 168 +81.5% 26.7 sec.
42 171 +83.5% 27.1 sec.
43 174 +85.5% 27.5 sec.
44 177 +87.5% 27.9 sec.
45 180 +89.5% 28.3 sec.
46 183 +91.5% 28.7 sec.
47 186 +93.5% 29.2 sec.
48 189 +95.5% 29.6 sec.
49 192 +97.5% 30 sec.
50 195 +99.5% 30.4 sec.

}}

Sword Master Skills
Active:Arcane Sword Blast.png Arcane Sword Blast Ascent.png Ascent Auto Deflect.png Auto Deflect Counter Strike (Sword Master).png Counter Strike (Sword Master) Crescent.png Crescent Elemental Shift (Sword Master).png Elemental Shift (Sword Master) Flash.png Flash Illusion Sword.png Illusion Sword Imperial Swordsmanship.png Imperial Swordsmanship Sentiment Du Fer Critical.png Sentiment Du Fer Critical Swift Demon Slash.png Swift Demon Slash Swift Sword.png Swift Sword Tossing Slash.png Tossing Slash
Passive:Blade Dance.png Blade Dance Crushing Bludgeon Mastery.png Crushing Bludgeon Mastery Elemental Short Sword Mastery.png Elemental Short Sword Mastery Magic Sword Medley.png Magic Sword Medley Magic Sword of Unity.png Magic Sword of Unity Robust Zanbato Mastery.png Robust Zanbato Mastery Swift Katana Mastery.png Swift Katana Mastery Swordplay.png Swordplay
Awakening:Dragon Mortar.png Dragon Mortar Elemental Eradicator.png Elemental Eradicator Soul Render.png Soul Render Ultimate Slayer Technique- Spacetime Cutter.png Ultimate Slayer Technique: Spacetime Cutter
2nd Awakening:Ancient Pledge.png Ancient Pledge Blade Waltz.png Blade Waltz Ultimate Sword- Laevateinn.png Ultimate Sword: Laevateinn Unleash.png Unleash
Neo: Awakening:Boundless Legacy.png Boundless Legacy Supreme Legion.png Supreme Legion Ultimate Magic Sword- Wind Wheel.png Ultimate Magic Sword: Wind Wheel

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism