Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "VIP Assassination"
(Created new page) |
m |
||
Line 17: | Line 17: | ||
If there is an enemy with the Target mark on it within range, the Enforcer charges at it. | If there is an enemy with the Target mark on it within range, the Enforcer charges at it. | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|0}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | |||
*{{CastTime|Dungeon=Instant}} | *{{CastTime|Dungeon=Instant}} | ||
− | *{{Cooldown|Dungeon=145 sec}} | + | *{{Cooldown|Dungeon=145 sec.}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
Line 28: | Line 28: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 33: | Line 35: | ||
!MP | !MP | ||
!Physical Atk. | !Physical Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 9 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 881+((2386-881)/(10-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Physical Atk.--> {{#expr: 23779+((73406-23779)/(10-1))*({{#var:i}}-1) round 0}}% x2 | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 02:35, 13 November 2018
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Quickly approaches and grabs an enemy in front, and then delivers a deadly slash, assassinating it.
This skill creates the following additional effects, depending on its level.
- Level 3: Makes you Invincible when cast
- Level 6: Cooldown -10% for 30 seconds after cast
- Level 9: Atk. +10% against enemies with Assassination Target mark on them
Assassination Target - Target Mark Bonus Effect:
If there is an enemy with the Target mark on it within range, the Enforcer charges at it.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. |
---|---|---|---|
1 | 50 | 881 | 23779% x2 |
2 | 55 | 1048 | 29293% x2 |
3 | 60 | 1215 | 34807% x2 |
4 | 65 | 1383 | 40321% x2 |
5 | 70 | 1550 | 45835% x2 |
6 | 75 | 1717 | 51350% x2 |
7 | 80 | 1884 | 56864% x2 |
8 | 85 | 2052 | 62378% x2 |
9 | 90 | 2219 | 67892% x2 |
10 | 95 | 2386 | 73406% x2 |
11 | 100 | 2553 | 78920% x2 |
12 | 105 | 2720 | 84434% x2 |
13 | 110 | 2888 | 89948% x2 |
14 | 115 | 3055 | 95462% x2 |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |