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Difference between revisions of "Triple Clutch"
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|Command= | |Command= | ||
− | |Description= ({{IconLink|Windmill}} or {{IconLink|Topspin Kick}}) can be cancelled to quickly give way to ({{IconLink|Mach Kick}} or {{IconLink|Needle Sobat}}) and into ({{IconLink|Rising Shot}} or {{IconLink|Headshot}}). Triple Clutch increases the Atk for the latter two skill groups. | + | |Description= |
+ | [[File:{{PAGENAME}}.png]] | ||
+ | ({{IconLink|Windmill}} or {{IconLink|Topspin Kick}}) can be cancelled to quickly give way to ({{IconLink|Mach Kick}} or {{IconLink|Needle Sobat}}) and into ({{IconLink|Rising Shot}} or {{IconLink|Headshot}}). [[Triple Clutch]] increases the Atk for the latter two skill groups. | ||
|Attributes= | |Attributes= | ||
Line 20: | Line 22: | ||
|Notes= | |Notes= | ||
− | *Can be connected with {{IconLink|Rising Windmill}} or {{IconLink|Rising Topspin Kick}} | + | *Can be connected with {{IconLink|Rising Windmill}} or {{IconLink|Rising Topspin Kick}}. |
− | *{{IconLink|Stylish}} increases Physical Critical Hit Chance with a successful combo attack. Learning both the Stylish Passive and this skill increases Windmill and Mach Kick damage. | + | *{{IconLink|Stylish}} increases Physical Critical Hit Chance with a successful combo attack. Learning both the {{IconLink|Stylish}} Passive and this skill increases {{IconLink|Windmill}} and {{IconLink|Mach Kick}} damage. |
− | **Hitting a full combo with Stylish will give +10% critical hit rate for 7 seconds. | + | **Hitting a full combo with ({{IconLink|Stylish}} will give +10% critical hit rate for 7 seconds. |
|SkillGrowth= | |SkillGrowth= | ||
Line 36: | Line 38: | ||
!rowspan="2"|Level | !rowspan="2"|Level | ||
!rowspan="2"|Lv Req | !rowspan="2"|Lv Req | ||
− | !rowspan="2"| | + | !rowspan="2"|{{IconLink|Mach Kick}} Atk. |
− | !rowspan="2"| | + | !rowspan="2"|{{IconLink|Rising Shot}} Atk. |
− | !rowspan="2"| | + | !rowspan="2"|{{IconLink|Headshot}} Atk. |
− | !colspan="4"| | + | !colspan="4"|{{IconLink|Stylish}} Bonus |
|- | |- | ||
!Physical Critical<br>Buff Duration | !Physical Critical<br>Buff Duration | ||
!Physical Critical<br>Increase | !Physical Critical<br>Increase | ||
− | ! | + | !{{IconLink|Mach Kick}} Atk. |
− | ! | + | !{{IconLink|Windmill}} Atk. |
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
|1||20||+10%||+15%||+15%||7 sec.||+10%||+20%||+20% | |1||20||+10%||+15%||+15%||7 sec.||+10%||+20%||+20% | ||
Line 54: | Line 56: | ||
!rowspan="2"|Level | !rowspan="2"|Level | ||
!rowspan="2"|Lv Req | !rowspan="2"|Lv Req | ||
− | !rowspan="2"| | + | !rowspan="2"|{{IconLink|Mach Kick}} Atk. |
− | !rowspan="2"| | + | !rowspan="2"|{{IconLink|Rising Shot}} Atk. |
− | !rowspan="2"| | + | !rowspan="2"|{{IconLink|Headshot}} Atk. |
− | !colspan="4"| | + | !colspan="4"|{{IconLink|Stylish}} Bonus |
|- | |- | ||
!Physical Critical<br>Buff Duration | !Physical Critical<br>Buff Duration | ||
!Physical Critical<br>Increase | !Physical Critical<br>Increase | ||
− | ! | + | !{{IconLink|Mach Kick}} Atk. |
− | ! | + | !{{IconLink|Windmill}} Atk. |
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
|1||20||+0%||+0%||+0%||7 sec.||+10%||+10%||+10% | |1||20||+0%||+0%||+0%||7 sec.||+10%||+10%||+10% | ||
Line 78: | Line 80: | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !{{IconLink|Needle Sobat}} Atk. |
− | ! | + | !{{IconLink|Rising Shot}} Atk. |
− | ! | + | !{{IconLink|Headshot}} Atk. |
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
|1||20||+10%||+15%||+15% | |1||20||+10%||+15%||+15% | ||
Line 90: | Line 92: | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !{{IconLink|Needle Sobat}} Atk. |
− | ! | + | !{{IconLink|Rising Shot}} Atk. |
− | ! | + | !{{IconLink|Headshot}} Atk. |
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
|1||20||+0%||+0%||+0% | |1||20||+0%||+0%||+0% |
Revision as of 17:37, 24 October 2015
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: |
|
Description
( Windmill or Topspin Kick) can be cancelled to quickly give way to ( Mach Kick or Needle Sobat) and into ( Rising Shot or Headshot). Triple Clutch increases the Atk for the latter two skill groups.
Attributes
- SP per level: 50
Notes
- Can be connected with Rising Windmill or Rising Topspin Kick.
- Stylish increases Physical Critical Hit Chance with a successful combo attack. Learning both the Stylish Passive and this skill increases Windmill and Mach Kick damage.
- Hitting a full combo with ( Stylish will give +10% critical hit rate for 7 seconds.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | Air Raid Death By Revolver Death Hawk Gun Guard Headshot Moving Shot Multi Headshot Revenger Triple Tap Western Fire Wild Shot |
Passive: | Fastest Gun Revolver Upgrade Stylish |
Awakening: | Deadly Approach Scud Genocide Sudden Death Suppressive Barrage |
2nd Awakening: | Fast Draw Marksmanship Seventh Flow Wipeout |
Neo: Awakening: | Acceleration Trigger Death Crisis Outstanding |
Female Ranger Skills | |
---|---|
Active: | Chain Snatch Death By Revolver Death Hawk Gun Dance Gun Guard Headshot Moving Shot Multi Headshot Revenger Sonic Spike Western Fire |
Passive: | Fastest Gun Gunblade Revolver Upgrade Stylish |
Awakening: | Bloody Carnival Bloody Spike Suppressive Barrage Veiled Cut |
2nd Awakening: | Blood and Chain Chain Divider Kill Point Saw Blade |
Neo: Awakening: | Chain Enlightenment Crimson Garden Ruination Area |
General TP Skills | |
---|---|
Basic Training Upgrade |