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Difference between revisions of "Technical Mastery"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 테크니컬 마스터리 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
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|Command= | |Command= | ||
|Description= | |Description= | ||
− | + | Increases Basic Atk. and Advanced Skill Atk., Movement Speed, and the attack range for Basic attacks, {{IconLink|Sidewind}}, and {{IconLink|Exquisite Combo}}.</br> | |
− | + | Creates additional effects for the following skills: | |
− | * | + | *{{IconLink|Ducking Straight Punch}}, {{IconLink|Ducking Uppercut}}, and {{IconLink|Ducking Body Blow}} can also be used during {{IconLink|Sway}}. |
− | * | + | *{{IconLink|Chopping Hammer}} can also be used during {{IconLink|Ducking Dash}}. |
− | + | *{{IconLink|Machine Gun Jab}} and {{IconLink|Gattling Punch}} pull enemies, and do so more quickly at higher levels. | |
+ | *{{IconLink|Sacred Counter}} enables manual attacks with additional inputs. Manual attacks have decreased Atk. | ||
+ | The following skills cast Super Armor during certain motions. | ||
+ | *{{IconLink|Lucky Straight Punch}}, {{IconLink|Ducking Body Blow}}, {{IconLink|Chopping Hammer}}, and {{IconLink|Heavenly Combo}} | ||
+ | The following skills cause additional damage in proportion to the original Skill Atk. | ||
+ | *{{IconLink|Ducking Straight Punch}}, {{IconLink|Ducking Body Blow}}, {{IconLink|Ducking Uppercut}}, and {{IconLink|Exquisite Combo}} | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|20}} |
− | *{{ | + | *{{SkillAttribute|Master Level|10}} |
− | *{{ | + | *{{SkillAttribute|Max Level|20}} |
− | *{{SkillAttribute| | + | *'''[Original Skill Atk.-based Additional Damage]''' |
− | *{{ | + | **{{SkillAttribute|Ducking Straight Punch|5% x2}} |
− | *{{ | + | **{{SkillAttribute|Ducking Body Blow|10% x1}} |
− | *{{ | + | **{{SkillAttribute|Ducking Uppercut|5% x2}} |
+ | **{{SkillAttribute|Exquisite Combo|3% x1}} | ||
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !Basic Atk./Advanced Skill Atk. |
− | + | !Basic Atk.</br>X-axis Range | |
− | ! | + | !Basic Atk.</br> Z-axis Range |
− | ! | + | !Exquisite Combo Range |
− | ! | + | !Sidewind Range |
− | ! | + | !Movement Speed |
− | ! | + | !Sacred Counter</br>Manual Attack Atk. Rate |
− | + | !Machine Gun Jab</br>Pull Range | |
− | + | !Gattling Punch</br>Pulling Range | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{#ifexpr: {{#var:i}} < 10 | {{Calc|{{#var:i}}|1|10|10|1|1}} | {{Calc|{{#var:i}}|10|25|20|10|1}} }}% | |
− | | | + | {{!}} <!--BA Xaxis--> +{{Calc|{{#var:i}}|3|45|20}} px |
− | + | {{!}} <!--BA Zaxis--> +{{Calc|{{#var:i}}|1|10|20}} px | |
− | | | + | {{!}} <!--EC range--> +{{Calc|{{#var:i}}|4|68|20}} px |
− | | 4 || | + | {{!}} <!--SW range--> +{{Calc|{{#var:i}}|3|54|20}} px |
− | + | {{!}} <!--Movement Speed--> +{{Calc|{{#var:i}}|1|20|20}}% | |
− | + | {{!}} <!--SC Atk. Rate--> +{{Calc|{{#var:i}}|40|124|20}}% | |
− | + | {{!}} <!--MGJ Pull Range--> +{{Calc|{{#var:i}}|75|234|20}} px | |
− | + | {{!}} <!--GP Pull Range--> +{{Calc|{{#var:i}}|80|239|20}} px | |
− | + | {{!}}- | |
− | | | + | }} |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:53, 21 August 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 테크니컬 마스터리 |
Description
Increases Basic Atk. and Advanced Skill Atk., Movement Speed, and the attack range for Basic attacks, Sidewind, and Exquisite Combo.
Creates additional effects for the following skills:
- Ducking Straight Punch, Ducking Uppercut, and Ducking Body Blow can also be used during Sway.
- Chopping Hammer can also be used during Ducking Dash.
- Machine Gun Jab and Gattling Punch pull enemies, and do so more quickly at higher levels.
- Sacred Counter enables manual attacks with additional inputs. Manual attacks have decreased Atk.
The following skills cast Super Armor during certain motions.
The following skills cause additional damage in proportion to the original Skill Atk.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- [Original Skill Atk.-based Additional Damage]
- Ducking Straight Punch: 5% x2
- Ducking Body Blow: 10% x1
- Ducking Uppercut: 5% x2
- Exquisite Combo: 3% x1
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic Atk./Advanced Skill Atk. | Basic Atk. X-axis Range |
Basic Atk. Z-axis Range |
Exquisite Combo Range | Sidewind Range | Movement Speed | Sacred Counter Manual Attack Atk. Rate |
Machine Gun Jab Pull Range |
Gattling Punch Pulling Range |
---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | +1% | +3 px | +1 px | +4 px | +3 px | +1% | +40% | +75 px | +80 px |
2 | 23 | +2% | +5 px | +1 px | +7 px | +6 px | +2% | +44% | +83 px | +88 px |
3 | 26 | +3% | +7 px | +2 px | +11 px | +8 px | +3% | +49% | +92 px | +97 px |
4 | 29 | +4% | +10 px | +2 px | +14 px | +11 px | +4% | +53% | +100 px | +105 px |
5 | 32 | +5% | +12 px | +3 px | +17 px | +14 px | +5% | +58% | +108 px | +113 px |
6 | 35 | +6% | +14 px | +3 px | +21 px | +16 px | +6% | +62% | +117 px | +122 px |
7 | 38 | +7% | +16 px | +4 px | +24 px | +19 px | +7% | +67% | +125 px | +130 px |
8 | 41 | +8% | +18 px | +4 px | +28 px | +22 px | +8% | +71% | +134 px | +139 px |
9 | 44 | +9% | +21 px | +5 px | +31 px | +24 px | +9% | +75% | +142 px | +147 px |
10 | 47 | +10% | +23 px | +5 px | +34 px | +27 px | +10% | +80% | +150 px | +155 px |
11 | 50 | +11.5% | +25 px | +6 px | +38 px | +30 px | +11% | +84% | +159 px | +164 px |
12 | 53 | +13% | +27 px | +6 px | +41 px | +33 px | +12% | +89% | +167 px | +172 px |
13 | 56 | +14.5% | +30 px | +7 px | +44 px | +35 px | +13% | +93% | +175 px | +180 px |
14 | 59 | +16% | +32 px | +7 px | +48 px | +38 px | +14% | +97% | +184 px | +189 px |
15 | 62 | +17.5% | +34 px | +8 px | +51 px | +41 px | +15% | +102% | +192 px | +197 px |
16 | 65 | +19% | +36 px | +8 px | +55 px | +43 px | +16% | +106% | +201 px | +206 px |
17 | 68 | +20.5% | +38 px | +9 px | +58 px | +46 px | +17% | +111% | +209 px | +214 px |
18 | 71 | +22% | +41 px | +9 px | +61 px | +49 px | +18% | +115% | +217 px | +222 px |
19 | 74 | +23.5% | +43 px | +10 px | +65 px | +51 px | +19% | +120% | +226 px | +231 px |
20 | 77 | +25% | +45 px | +10 px | +68 px | +54 px | +20% | +124% | +234 px | +239 px |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |