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Difference between revisions of "Category:Dungeons"

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(Added information regarding ranks from the official site.)
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'''Hell''' - Currently unavailable for the NA version.
 
'''Hell''' - Currently unavailable for the NA version.
 
 
=== Notes ===
 
=== Notes ===
 
<references/>
 
<references/>
 
 
==Ranks==
 
==Ranks==
 
Your rank is calculated at the end of a dungeon through your stats of Style, Technique, and Hits. For Style and Technique, the higher your number, the better your rank. For Hits, it is the opposite; the lower your hit count, the better your rank.  
 
Your rank is calculated at the end of a dungeon through your stats of Style, Technique, and Hits. For Style and Technique, the higher your number, the better your rank. For Hits, it is the opposite; the lower your hit count, the better your rank.  
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===Hits===
 
===Hits===
 
Every time an enemy successfully strikes you, it counts as a Hit. The lower your Hits at the end of a dungeon, the higher your rank, so it is advantageous to avoid taking damage not only because the blow on your HP, but it will also help increase your game rank. One thing worth noting here is that if you die in a dungeon and revive yourself with a Life Token, your Style and Technique scores will remain the same, but your Hits score will reset to zero. If you revive yourself during party play, your old hit count will be removed from the party’s total. For example, if you were hit seven times before dying, and party hit total is 50, upon revival, the seven hits you took will be removed, dropping the party’s total to 43.
 
Every time an enemy successfully strikes you, it counts as a Hit. The lower your Hits at the end of a dungeon, the higher your rank, so it is advantageous to avoid taking damage not only because the blow on your HP, but it will also help increase your game rank. One thing worth noting here is that if you die in a dungeon and revive yourself with a Life Token, your Style and Technique scores will remain the same, but your Hits score will reset to zero. If you revive yourself during party play, your old hit count will be removed from the party’s total. For example, if you were hit seven times before dying, and party hit total is 50, upon revival, the seven hits you took will be removed, dropping the party’s total to 43.
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 +
==Dungeon Zones==
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{| class="wikitable" style="text-align:center;"
 +
! width="200" |Dungeon Zone
 +
! width="100" |Level Range
 +
|-
 +
|[[Lorien]]
 +
|1 ~ 3
 +
|-
 +
|[[Grand Flores]]
 +
|3 ~ 18
 +
|-
 +
|[[Sky Tower]]
 +
|16 ~ 29
 +
|-
 +
|[[Behemoth]]
 +
|27 ~ 40
 +
|-
 +
|[[Temple of Apostasy]]
 +
|34 ~ 40
 +
|-
 +
|[[Mount Thunderime]]
 +
|37 ~ 55
 +
|-
 +
|[[Noire Ferra]]
 +
|39 ~ 55
 +
|-
 +
|[[North Myer|<span style="text-decoration:line-through">North Myer</span>]]
 +
|49 ~ 54
 +
|-
 +
|[[Interdimensional Portal|<span style="text-decoration:line-through">Interdimensional Portal</span>]]
 +
|60
 +
|-
 +
|[[Southern Ashen|<span style="text-decoration:line-through">Southern Ashen</span>]]
 +
|1 ~ 60
 +
|}

Revision as of 07:05, 15 October 2009

Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.

Dungeon Difficulty Settings

Each dungeon which you have unlocked starts with the lowest difficulty level. In order to unlock a higher difficulty, you must first meet certain requirements.

Normal - The default state of the dungeon, when first unlocked. There are only two requirements to this.[1][2]

Expert - A higher difficulty setting compared to Normal. It's fairly easy to unlock, as you only have to clear Normal Difficulty to unlock it. A small increase in your chance of being hit by the enemy when attacked, as well as a small decrease in the chance you will hit the enemy when attacking. Enemies will have more HP, and monsters with special effects will appear a little more often.

Master - Presently the second highest difficulty setting. Requires you to clear the same dungeon on Expert Difficulty, with a Rating/Grade of A, S, SS or SSS Rank. An increase in your chance of being hit by the enemy when attacked, as well as a decrease in the chance you will hit the enemy when attacking. Enemies will have a significantly larger amount of HP, and monsters with special effects will appear quite often.

King - Presently the highest difficulty setting. Requires you to clear the same dungeon on Master Difficulty, with a Rating/Grade of S, SS or SSS Rank. A significant increase in your chance of being hit by the enemy when attacked, as well as a significant decrease in the chance you will hit the enemy when attacking. Enemies will often have 4x their base HP or more, and Monsters with special effects/attributes are commonly spread throughout the dungeon, often in groups.

Hell - Currently unavailable for the NA version.

Notes

  1. You must have cleared a prior dungeon. Your level must be at least one below the recommended level, or greater. The first dungeon 'Lorien Forest' is exempt from this.
  2. A few dungeons are also unlocked via quest completion.

Ranks

Your rank is calculated at the end of a dungeon through your stats of Style, Technique, and Hits. For Style and Technique, the higher your number, the better your rank. For Hits, it is the opposite; the lower your hit count, the better your rank.

Style

This score indicates how well you are able to pull off your attacks. The Style score increases when you successfully execute Combo Attacks, Aerial Attacks, and Dual Attacks.

  • Combo - Sustained damage inflicted on an opponent by stringing together a series of strikes in rapid succession.
  • Aerial - Landing a strike while an enemy is in the air.
  • Dual - Two or more players strike an enemy simultaneously. (When three players strike the same enemy simultaneously it is recognized as a Triple; when four, it’s a Quadruple.)

Technique

This score indicates the technical skill you use in combat. The Technique score increases when you successfully execute Overkills, Counter Attacks, and Back Attacks.

  • Overkill - When the death blow on a foe is more than 30% of his/her current HP.
  • Counter - Attacking an opponent in the middle of his/her attack.
  • Back Attack - Attacking an opponent from behind.

Hits

Every time an enemy successfully strikes you, it counts as a Hit. The lower your Hits at the end of a dungeon, the higher your rank, so it is advantageous to avoid taking damage not only because the blow on your HP, but it will also help increase your game rank. One thing worth noting here is that if you die in a dungeon and revive yourself with a Life Token, your Style and Technique scores will remain the same, but your Hits score will reset to zero. If you revive yourself during party play, your old hit count will be removed from the party’s total. For example, if you were hit seven times before dying, and party hit total is 50, upon revival, the seven hits you took will be removed, dropping the party’s total to 43.

Dungeon Zones

Dungeon Zone Level Range
Lorien 1 ~ 3
Grand Flores 3 ~ 18
Sky Tower 16 ~ 29
Behemoth 27 ~ 40
Temple of Apostasy 34 ~ 40
Mount Thunderime 37 ~ 55
Noire Ferra 39 ~ 55
North Myer 49 ~ 54
Interdimensional Portal 60
Southern Ashen 1 ~ 60