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Difference between revisions of "Frenzy"

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[[Category:Skills]][[Category:Berserker Skills]]
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{{SkillPage
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|Name=Frenzy
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|Video=FCXqq3SdwRc
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|Gender=
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|Class=Berserker
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|Type=Active
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|Type2=
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|PrerequisiteLevel=15
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|PrerequisiteSkill=
  
{{youtube_tn|FCXqq3SdwRc}}
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|Command={{Down}}{{Up}}+{{Space}}
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|Description=Consumes a fixed amount of HP to increase the Berserker's Hit Rate and Hit Recovery, and improves Attack of {{IconLink|Bloodlust}},{{IconLink|Raging Fury}},{{IconLink|Gore Cross}}, and {{IconLink|Mountainous Wheel}}. Changes Basic Attack to Dual-wielded slashes that have a chance to cause Bleeding. Finshing off a Bleeding target heals the Berserker. The amount healed depends on the skill level. Bleeding duration increases based on {{IconLink|Bloody Cross}} phase.
  
== Description ==
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|Attributes=
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*Sp cost per level=35
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*First level is automatically obtained upon subclass advancement.
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*Cast time= 0.5 seconds
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*Cooldown= 10 seconds
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*Canceling from a basic attack into a skill provides a 20% damage bonus for the skill.
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*{{IconLink|Bloody Cross}} Bonus:
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**Phase 1=1.5 seconds
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**Phase 2=2 seconds
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**Phase 3=3 seconds
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|Notes=
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*While {{IconLink|Derange}} is active, Basic Attacks have increased hit stun and reduced hit stop.
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*Hp continues to be consumed until the skill is deactivated or the user reaches 1 hp.
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*Bleeding duration increases while {{IconLink|Thirst}} is active.
  
[[Image:Frenzy.gif|left]] Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP.
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|SkillGrowth=
 
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<span style="display:none">{{</span>
 
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{|{{SkillTableHeader}}
== Details ==
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|-
 
 
* Command Input: {{Down}}{{Up}}{{space}}
 
* Cast Time: 0.5 Seconds
 
* Cooldown Time: 10 Seconds
 
* One level is automatically obtained upon subclass advancement.
 
* Basic attack becomes a 4 attack dual wield combo equaling 8 hits in total.
 
* Basic attack becomes able to apply bleed status.
 
* Increases the damage and reduces cooldown of [[Blood Lust]], [[Raging Fury]], and [[Gore Cross]].
 
* Increases hit rate and hit recovery.
 
* Canceling basic attack into another skill increases that skill's damage.
 
* HP is replenished when killing a bleeding opponent dependent on the oppoonenet's max HP.
 
* HP can't be recovered if the opponent is killed due to damage from bleeding effect.
 
* HP is constantly consumed unless the user uses the skill again to deactivate it.
 
* Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
 
* It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
* Increased duration of the bleeding effect and increased HP absorbed while under the influence of [[Thirst]].
 
* Increased duration of the bleeding effect depending on [[Bloody Cross]] phase.
 
* Increased hitstun and decreased recoil of basic attack during [[Derange]]
 
 
 
== Skill Growth ==
 
 
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|-{{Bgblue}}
 
 
!rowspan="3"|Lv
 
!rowspan="3"|Lv
 
!rowspan="3"|Lv Req
 
!rowspan="3"|Lv Req
!rowspan="3"|SP
 
 
!rowspan="3"|MP
 
!rowspan="3"|MP
 
!colspan="2"|HP Usage
 
!colspan="2"|HP Usage
Line 42: Line 39:
 
!colspan="4"|Skill Effect
 
!colspan="4"|Skill Effect
 
!rowspan="3"|Max HP Recovery
 
!rowspan="3"|Max HP Recovery
!rowspan="3"|Cancel Bonus
 
!colspan="3"|Bloody Cross Bonus
 
 
|-{{Bgblue}}
 
|-{{Bgblue}}
|rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus||rowspan="2"|Phase 1||rowspan="2"|Phase 2||rowspan="2"|Phase 3
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|rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus
 
|-{{Bgblue}}
 
|-{{Bgblue}}
 
|Cross||Lust||Fury
 
|Cross||Lust||Fury
|-{{SkillRow}}
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|-
| 1||-||rowspan="19"|35||rowspan="2"|10||220||75||+0.2%||+10||36%||15||rowspan="19"|3 Seconds||387||0.1s||0.1s||0.2s||1%||22||rowspan="19"|20%||rowspan="19"|1.5s||rowspan="19"|2.0s||rowspan="19"|3.0s
+
| 1||-||rowspan="2"|10||220||75||+0.2%||+10||36%||15||rowspan="20"|3 Seconds||387||0.1s||0.1s||0.2s||1%||2
|-{{SkillRow}}
+
|-
| 2||18|||244||87||+0.4%||+21||rowspan="2"|37%||19||425||0.1s||0.2s||0.3s||2%||25
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| 2||18|||244||87||+0.4%||+21||rowspan="2"|37%||19||425||0.1s||0.2s||0.3s||2%||3
|-{{SkillRow}}
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|-
| 3||21||rowspan="2"|11||267||99||+0.6%||+32||22||470||rowspan="2"|0.2s||0.3s||0.5s||3%||35
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| 3||21||rowspan="2"|11||267||99||+0.6%||+32||22||470||rowspan="2"|0.2s||0.3s||0.5s||3%||4
|-{{SkillRow}}
+
|-
| 4||24||291||111||+0.9%||+44||38%||26||509||0.4s||0.7s||4%||42
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| 4||24||291||111||+0.9%||+44||38%||26||509||0.4s||0.7s||4%||4
|-{{SkillRow}}
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|-
| 5||27||rowspan="2"|12||315||122||+1.1%||+55||39%||30||548||0.3s||0.5s||0.8s||5%||52
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| 5||27||rowspan="2"|12||315||122||+1.1%||+55||39%||30||548||0.3s||0.5s||0.8s||5%||5
|-{{SkillRow}}
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|-
| 6||30||338||134||+1.3%||+66||rowspan="2"|40%||34||586||0.3s||0.6s||1.0s||7%||61
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| 6||30||338||134||+1.3%||+66||rowspan="2"|40%||34||586||0.3s||0.6s||1.0s||7%||6
|-{{SkillRow}}
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|-
| 7||33||rowspan="2"|13||362||146||+1.5%||+77||37||632||0.4s||0.7s||1.2s||8%||73
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| 7||33||rowspan="2"|13||362||146||+1.5%||+77||37||632||0.4s||0.7s||1.2s||8%||7
|-{{SkillRow}}
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|-
| 8||36||386||158||+1.8%||+88||41%||41||670||0.4s||0.9s||1.3s||9%||85
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| 8||36||386||158||+1.8%||+88||41%||41||670||0.4s||0.9s||1.3s||9%||9
|-{{SkillRow}}
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|-
| 9||39||rowspan="2"|14||409||170||+2.0%||+99||rowspan="2"|42%||45||709||0.5s||rowspan="2"|1.0s||1.5s||10%||100
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| 9||39||rowspan="2"|14||409||170||+2.0%||+99||rowspan="2"|42%||45||709||0.5s||rowspan="2"|1.0s||1.5s||10%||10
|-{{SkillRow}}
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|-
| 10||42||438||182||+2.2%||+111||48||748||rowspan="2"|0.6s||1.7s||11%||115
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| 10||42||438||182||+2.2%||+111||48||748||rowspan="2"|0.6s||1.7s||11%||12
|-{{SkillRow}}
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|-
| 11||45||rowspan="2"|15||470||193||+2.4%||+122||43%||52||799||1.2s||1.8s||12%||132
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| 11||45||rowspan="2"|15||470||193||+2.4%||+122||43%||52||799||1.2s||1.8s||12%||13
|-{{SkillRow}}
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|-
| 12||48||501||205||+2.7%||+133||44%||56||838||rowspan="2"|0.7s||1.3s||2.0s||13%||150
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| 12||48||501||205||+2.7%||+133||44%||56||838||rowspan="2"|0.7s||1.3s||2.0s||13%||15
|-{{SkillRow}}
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|-
| 13||51||rowspan="2"|16||532||217||+2.9%||+144||rowspan="2"|45%||59||877||1.4s||2.2s||14%||170
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| 13||51||rowspan="2"|16||532||217||+2.9%||+144||rowspan="2"|45%||59||877||1.4s||2.2s||14%||17
|-{{SkillRow}}
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|-
| 14||54||563||229||+3.1%||+155||63||915||rowspan="2"|0.8s||1.5s||2.3s||16%||192
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| 14||54||563||229||+3.1%||+155||63||915||rowspan="2"|0.8s||1.5s||2.3s||16%||19
|-{{SkillRow}}
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|-
| 15||57||rowspan="2"|17||595||241||+3.3%||+166||46%||67||961||1.7s||2.5s||17%||216
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| 15||57||rowspan="2"|17||595||241||+3.3%||+166||46%||67||961||1.7s||2.5s||17%||22
|-{{SkillRow}}
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|-
| 16||60||625||253||+3.6%||+178||rowspan="2"|47%||71||999||rowspan="2"|0.9s||1.8s||2.7s||18%||241
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| 16||60||625||253||+3.6%||+178||rowspan="2"|47%||71||999||rowspan="2"|0.9s||1.8s||2.7s||18%||24
|-{{SkillRow}}
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|-
| 17||63||rowspan="2"|18||657||264||+3.8%||+189||74||1038||1.9s||2.8s||19%||269
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| 17||63||rowspan="2"|18||657||264||+3.8%||+189||74||1038||1.9s||2.8s||19%||27
|-{{SkillRow}}
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|-
| 18||66||688||276||+4%||+200||48%||78||1077||1s||2s||3s||20%||298
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| 18||66||688||276||+4%||+200||48%||78||1077||1s||2s||3s||20%||30
|-{{SkillRow}}
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|-
| 19||69||19||719||288||+4.2%||+211||49%||82||1122||1s||2.1s||3.1s||21%||298
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| 19||69||rowspan="2"|19||719||288||+4.2%||+211||rowspan="2"|49%||82||1122||rowspan="2"|1.1s||2.1s||3.2s||21%||33
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|-
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| 20||72||750||300||+4.4%||+222||85||1305||2.2s||3.3s||22%||36
 
|}
 
|}
{{NavSkillsBerserker|open|closed}}
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<span style="display:none">}}</span>
 +
}}

Revision as of 07:05, 25 May 2015


Frenzy.png Frenzy

Active Skill
Class:

Berserker

Command: Downkey.pngUpkey.png+Spacebar.png
Prerequisite Level: 15
Prerequisite Skills: None

Description

Consumes a fixed amount of HP to increase the Berserker's Hit Rate and Hit Recovery, and improves Attack of Bloodlust.png Bloodlust,Raging Fury.png Raging Fury,Gore Cross.png Gore Cross, and Mountainous Wheel.png Mountainous Wheel. Changes Basic Attack to Dual-wielded slashes that have a chance to cause Bleeding. Finshing off a Bleeding target heals the Berserker. The amount healed depends on the skill level. Bleeding duration increases based on Bloody Cross.png Bloody Cross phase.

Attributes

  • Sp cost per level=35
  • First level is automatically obtained upon subclass advancement.
  • Cast time= 0.5 seconds
  • Cooldown= 10 seconds
  • Canceling from a basic attack into a skill provides a 20% damage bonus for the skill.
  • Bloody Cross.png Bloody Cross Bonus:
    • Phase 1=1.5 seconds
    • Phase 2=2 seconds
    • Phase 3=3 seconds

Notes

  • While Derange.png Derange is active, Basic Attacks have increased hit stun and reduced hit stop.
  • Hp continues to be consumed until the skill is deactivated or the user reaches 1 hp.
  • Bleeding duration increases while Thirst.png Thirst is active.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Lv Lv Req MP HP Usage Special Effect Bleeding Effect Skill Effect Max HP Recovery
Activation Each 10s Accuracy Hit Recovery Chance Lv Duration Damage Cool Time Reduction Damage Bonus
Cross Lust Fury
1 - 10 220 75 +0.2% +10 36% 15 3 Seconds 387 0.1s 0.1s 0.2s 1% 2
2 18 244 87 +0.4% +21 37% 19 425 0.1s 0.2s 0.3s 2% 3
3 21 11 267 99 +0.6% +32 22 470 0.2s 0.3s 0.5s 3% 4
4 24 291 111 +0.9% +44 38% 26 509 0.4s 0.7s 4% 4
5 27 12 315 122 +1.1% +55 39% 30 548 0.3s 0.5s 0.8s 5% 5
6 30 338 134 +1.3% +66 40% 34 586 0.3s 0.6s 1.0s 7% 6
7 33 13 362 146 +1.5% +77 37 632 0.4s 0.7s 1.2s 8% 7
8 36 386 158 +1.8% +88 41% 41 670 0.4s 0.9s 1.3s 9% 9
9 39 14 409 170 +2.0% +99 42% 45 709 0.5s 1.0s 1.5s 10% 10
10 42 438 182 +2.2% +111 48 748 0.6s 1.7s 11% 12
11 45 15 470 193 +2.4% +122 43% 52 799 1.2s 1.8s 12% 13
12 48 501 205 +2.7% +133 44% 56 838 0.7s 1.3s 2.0s 13% 15
13 51 16 532 217 +2.9% +144 45% 59 877 1.4s 2.2s 14% 17
14 54 563 229 +3.1% +155 63 915 0.8s 1.5s 2.3s 16% 19
15 57 17 595 241 +3.3% +166 46% 67 961 1.7s 2.5s 17% 22
16 60 625 253 +3.6% +178 47% 71 999 0.9s 1.8s 2.7s 18% 24
17 63 18 657 264 +3.8% +189 74 1038 1.9s 2.8s 19% 27
18 66 688 276 +4% +200 48% 78 1077 1s 2s 3s 20% 30
19 69 19 719 288 +4.2% +211 49% 82 1122 1.1s 2.1s 3.2s 21% 33
20 72 750 300 +4.4% +222 85 1305 2.2s 3.3s 22% 36

}}

Berserker Skills
Active:Blood Scratch.png Blood Scratch Blood Sword.png Blood Sword Bloody Twister.png Bloody Twister Cruel Engagement.png Cruel Engagement Derange.png Derange Diehard.png Diehard Enrage.png Enrage Frenzy.png Frenzy Outrage Break.png Outrage Break Raging Fury.png Raging Fury Thirst.png Thirst
Passive:Bloody Cross.png Bloody Cross Insanity.png Insanity Vim and Vigor.png Vim and Vigor
Awakening:Blood Memory.png Blood Memory Blood Snatch.png Blood Snatch Brutal Crusher.png Brutal Crusher Extreme Overkill.png Extreme Overkill Poignant Madness.png Poignant Madness
2nd Awakening:Blood Boom.png Blood Boom Blood Incarnate.png Blood Incarnate Blood Riven.png Blood Riven Fatal Blood.png Fatal Blood
Neo: Awakening:Blood Majin Strike- Destruction.png Blood Majin Strike: Destruction Rampant Madness.png Rampant Madness Ruthlessness.png Ruthlessness

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Bloodlust.png Bloodlust Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism