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Difference between revisions of "Hidden Stinger"

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{{FutureContent}}
 
 
[[Category: Skills]][[Category: Brawler Skills]][[Category: Dirty]]
 
[[Category: Skills]][[Category: Brawler Skills]][[Category: Dirty]]
  
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== Description ==
 
== Description ==
  
[[Image:HiddenSting.png|left]] Inject a sting to a target; it decreases hit recovery for set amount of time. Inflicts bleeding status with certain probability. The hit recovery penalty disappear once the target is down or launched.
+
[[Image:HiddenSting.png|left]] Stabs an enemy with a syringe to inject a muscle stiffening chemical that decreases Hit Recovery. This skill also has the chance of causing the Bleeding effect. Decreased Hit Recovery will be reset to normal if the enemy is knocked down or launched into the air.
  
  
 
== Details ==
 
== Details ==
 
*Command Input: {{right}}{{right}} + Z
 
*Command Input: {{right}}{{right}} + Z
 +
*MP Consumption: 2%
 +
*Downtime: 1%
 
*Skill has no stun effect upon hit, only the damage is delivered.
 
*Skill has no stun effect upon hit, only the damage is delivered.
 
*For monsters that can't be launched or downed, the hit recovery penalty remains intact for entire duration.
 
*For monsters that can't be launched or downed, the hit recovery penalty remains intact for entire duration.
 
*Hidden sting can be landed on the downed target, but it's completely useless since the penalty disappears immediately.
 
*Hidden sting can be landed on the downed target, but it's completely useless since the penalty disappears immediately.
 
*The success rate of bleeding goes up as the bleeding level is higher than the target's level, and vice versa.
 
*The success rate of bleeding goes up as the bleeding level is higher than the target's level, and vice versa.
 +
 +
===Dungeon===
 +
{| class="wikitable" style="background-color: #fff; text-align:center;"
 +
|-
 +
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Level
 +
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Lv Req
 +
!width="75" rowspan="2" style="background-color: #fcbbdc;"|SP
 +
!width="150" rowspan="2" style="background-color: #fcbbdc;"|Physical Attack Strength
 +
!width="150" rowspan="2" style="background-color: #fcbbdc;"|Duration
 +
!colspan="4" style="background-color: #fcbbdc;"|Bleeding
 +
|-style="background-color: #fcbbdc;"
 +
|width="100" |Rate||width="100" |Level || width="100" |Attack Strength || width="100" | Duration
 +
|-style="background-color: #fff;"
 +
| 1 || 25 || rowspan="10" | 30 || 567 || 7.0s || rowspan="15" | 100% || 26 || 595 || rowspan="15" | 3s
 +
|-style="background-color: #fff;"
 +
| 2 || 28 || 701 || 7.9s || 39 || 737
 +
|-style="background-color: #fff;"
 +
| 3 || 31 || 850 || 8.8s || 31 || 893
 +
|-style="background-color: #fff;"
 +
| 4 || 34 || 1013 || 9.7s || 33 || 1064
 +
|-style="background-color: #fff;"
 +
| 5 || 37 || 1190 || 10.6s || 35 || 1250
 +
|-style="background-color: #fff;"
 +
| 6 || 40 || 1381 || 11.4s || 37 || 1451
 +
|-style="background-color: #fff;"
 +
| 7 || 43 || 1587 || 12.3s || 39 || 1667
 +
|-style="background-color: #fff;"
 +
| 8 || 46 || 1807 || 13.2s || 41 || 1897
 +
|-style="background-color: #fff;"
 +
| 9 || 49 || 2041 || 14.1s || 43 || 2143
 +
|-style="background-color: #fff;"
 +
| 10 (max) || 52 || 2290 || 15.0s || 45 || 2404
 +
|-style="background-color: #fff;"
 +
| 11 || rowspan="5" | - || rowspan="5" | - || 2553 || 15.9s || 47 || 2680
 +
|-style="background-color: #fff;"
 +
| 12 || 2830 || 16.8s || 49 || 2971
 +
|-style="background-color: #fff;"
 +
| 13 || 3121 || 17.7s || 51 || 3277
 +
|-style="background-color: #fff;"
 +
| 14 || 3426 || 18.6s || 53 || 3598
 +
|-style="background-color: #fff;"
 +
| 15 || 3746 || 19.4s || 55 || 3933
 +
|}
 +
 +
===PvP===
 +
{| class="wikitable" style="background-color: #fff; text-align:center;"
 +
|-
 +
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Level
 +
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Lv Req
 +
!width="75" rowspan="2" style="background-color: #fcbbdc;"|SP
 +
!width="150" rowspan="2" style="background-color: #fcbbdc;"|Physical Attack Strength
 +
!width="150" rowspan="2" style="background-color: #fcbbdc;"|Duration
 +
!colspan="4" style="background-color: #fcbbdc;"|Bleeding
 +
|-style="background-color: #fcbbdc;"
 +
|width="100" |Rate||width="100" |Level || width="100" |Attack Strength || width="100" | Duration
 +
|-style="background-color: #fff;"
 +
| 1 || 25 || rowspan="10" | 30 || 430 || 2.3s || rowspan="15" | 100% || 26 || 516 || rowspan="15" | 3s
 +
|-style="background-color: #fff;"
 +
| 2 || 28 || 544 || 2.6s || 29 || 653
 +
|-style="background-color: #fff;"
 +
| 3 || 31 || 672 || 2.9s || 31 || 807
 +
|-style="background-color: #fff;"
 +
| 4 || 34 || 813 || 3.2s || 33 || 976
 +
|-style="background-color: #fff;"
 +
| 5 || 37 || 968 || 3.5s || 35 || 1161
 +
|-style="background-color: #fff;"
 +
| 6 || 40 || 1136 || 3.8s || 37 || 1363
 +
|-style="background-color: #fff;"
 +
| 7 || 43 || 1317 || 4.1s || 39 || 1580
 +
|-style="background-color: #fff;"
 +
| 8 || 46 || 1511 || 4.4s || 41 || 1813
 +
|-style="background-color: #fff;"
 +
| 9 || 49 || 1719 || 4.7s || 43 || 2063
 +
|-style="background-color: #fff;"
 +
| 10 (max) || 52 || 1940 || 5.0s || 45 || 2328
 +
|-style="background-color: #fff;"
 +
| 11 || rowspan="5" | - || rowspan="5" | - || 2174 || 5.3s || 47 || 2609
 +
|-style="background-color: #fff;"
 +
| 12 || 2422 || 5.6s || 49 || 2907
 +
|-style="background-color: #fff;"
 +
| 13 || 2683 || 5.9s || 51 || 3220
 +
|-style="background-color: #fff;"
 +
| 14 || 2958 || 6.2s || 53 || 3549
 +
|-style="background-color: #fff;"
 +
| 15 || 3246 || 6.5s || 55 || 3895
 +
|}

Revision as of 10:28, 1 October 2009


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Description

Hidden Stinger.png

Stabs an enemy with a syringe to inject a muscle stiffening chemical that decreases Hit Recovery. This skill also has the chance of causing the Bleeding effect. Decreased Hit Recovery will be reset to normal if the enemy is knocked down or launched into the air.


Details

  • Command Input: Rightkey.pngRightkey.png + Z
  • MP Consumption: 2%
  • Downtime: 1%
  • Skill has no stun effect upon hit, only the damage is delivered.
  • For monsters that can't be launched or downed, the hit recovery penalty remains intact for entire duration.
  • Hidden sting can be landed on the downed target, but it's completely useless since the penalty disappears immediately.
  • The success rate of bleeding goes up as the bleeding level is higher than the target's level, and vice versa.

Dungeon

Level Lv Req SP Physical Attack Strength Duration Bleeding
Rate Level Attack Strength Duration
1 25 30 567 7.0s 100% 26 595 3s
2 28 701 7.9s 39 737
3 31 850 8.8s 31 893
4 34 1013 9.7s 33 1064
5 37 1190 10.6s 35 1250
6 40 1381 11.4s 37 1451
7 43 1587 12.3s 39 1667
8 46 1807 13.2s 41 1897
9 49 2041 14.1s 43 2143
10 (max) 52 2290 15.0s 45 2404
11 - - 2553 15.9s 47 2680
12 2830 16.8s 49 2971
13 3121 17.7s 51 3277
14 3426 18.6s 53 3598
15 3746 19.4s 55 3933

PvP

Level Lv Req SP Physical Attack Strength Duration Bleeding
Rate Level Attack Strength Duration
1 25 30 430 2.3s 100% 26 516 3s
2 28 544 2.6s 29 653
3 31 672 2.9s 31 807
4 34 813 3.2s 33 976
5 37 968 3.5s 35 1161
6 40 1136 3.8s 37 1363
7 43 1317 4.1s 39 1580
8 46 1511 4.4s 41 1813
9 49 1719 4.7s 43 2063
10 (max) 52 1940 5.0s 45 2328
11 - - 2174 5.3s 47 2609
12 2422 5.6s 49 2907
13 2683 5.9s 51 3220
14 2958 6.2s 53 3549
15 3246 6.5s 55 3895