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Difference between revisions of "Monk"
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|Weapon=[[Totem]] | |Weapon=[[Totem]] | ||
|Element=None | |Element=None | ||
− | |Status= | + | |Status= '''None''' |
|Armor=[[Light Armor]] | |Armor=[[Light Armor]] | ||
|Class Info=Skill Type: '''Physical''' <br/>Damage Type: '''Percent''' <br/>Subclass Difficulty: '''Expert''' | |Class Info=Skill Type: '''Physical''' <br/>Damage Type: '''Percent''' <br/>Subclass Difficulty: '''Expert''' | ||
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File:Petite Justice.gif|Petite Justice | File:Petite Justice.gif|Petite Justice | ||
File:Neo- Monk.gif|Neo: Monk Skill Cut-In | File:Neo- Monk.gif|Neo: Monk Skill Cut-In | ||
+ | File:Neo- Monk Buff Animation.gif|Neo: Blade Master Buff Animation | ||
File:Neo- Monk New Skill Cut In.gif|Neo: Monk Skill Cut-In | File:Neo- Monk New Skill Cut In.gif|Neo: Monk Skill Cut-In | ||
</gallery> | </gallery> |
Revision as of 16:47, 19 November 2020
Monk | ||
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Role | {{{Role}}} | |
Alternate Names | Infighter Korean: 인파이터 Japanese: インファイター (Infaitā, lit. Infighter) Chinese: 蓝拳圣使 (lit. Blue Gloves Saint Messenger) | |
Base Job | Male Priest | |
Job NPC | Grandis | |
Specialized Weapon | Totem | |
Class Information | Skill Type: Physical Damage Type: Percent Subclass Difficulty: Expert | |
Inflict Element? | None | |
Inflict Status Effect? | None | |
Awakening Templar | ||
Alternate Names | Godhand Korean: 갓핸드 Japanese: ゴッドハンド (Goddohando, lit. Godhand) Chinese: 神之手 (lit. God Hand) | |
Second Awakening Justice | ||
Alternate Names | Justice Korean: 저스티스 Japanese: ジャスティス Chinese: 正义仲裁者 (lit. Justice Arbiter) | |
Neo: Awakening Neo: Monk | ||
Alternate Names | Neo: Infighter Korean: 진(眞) 인파이터 | |
“ | All evils of this world must be destroyed without hesitation… even if the evil has taken control of those once pure and dear to your hearts. | ” |
The Monk is a Priest whose talents lie in hand-to-hand pummeling. As he smashes his weapons into the ground, he creates a holy ring, within which his stats increase. The Monk is also highly trained in evasive techniques such as ducking and swaying, striking his floundering enemies with blessed force.
- At level 50, the Monk awakens as the Templar. At level 75, the Templar awakens as the Justice.
- His subclass cosmetic feature is glowing blue gloves.
- His 2nd Awakening cosmetic effect is placing two fingers to his forehead for a brief moment before pointing them forward with blue energy coursing through his arm.
Contents
Becoming a Monk
The Priest must first reach level 15.
- Complete the quest Fighting to Protect the Forest Fighting to Protect the Forest from the Grand Flores Epic Quest line.
Awakening as a Templar
The belief in God being a wise and merciful savior brings rest to most people... yet to those who thrive in darkness, it brings fear and dismay.
The world remains embroiled in conflict, as the Imposters spread their cursed infection throughout it. While many Imposters wear masks to hide their maniacal faces, they are not nearly thick enough to shield them from the Light of Divinity. As a result to encountering this holy light, many of the Imposters are left with their masks melded like wax upon their faces, hardened and fused to their skin.
The scriptures of God foretold the birth of a warrior who would suppress the Imposters, and bestow a blessing to the accursed. The suppression of such corrupted souls requires an iron will and indomitable spirit, enabling one to face evil while ignoring their own fear of failure.
As the order of the Monks refrained from becoming arrogant despite their growing power, God saw that they deserved a righteous blessing and guidance. And so it was foretold that their day would come, where they would spread like light throughout darkness.
Templar of God, with the power of the Holy Spirit at your disposal, you will bring punishment on the Imposters and become the protector of light to the weak.
The Monk must first reach level 50.
- Complete the quest Unending Foreboding from the North Myre Epic Quest line.
Alternatively, if the player skips Unending Foreboding:
The Monk must first reach level 50.
- Talk to Grandis in Lemidia Basilica.
- Collect 1000 White Cube Fragments, 1000 Red Cube Fragments, 100 Superior Hardeners, and 100 Superior Irons.
- Defeat Agram the Witch in the Abandoned Mine on Master or harder mode.
- Collect 1 Formidable Essence from the Abandoned Mine on Master or harder mode.
- Collect 60 Chaos Stone Debris and 120 Seals of Emperor Helm.
Awakening as Justice
'Templars' are god's advocates who have devoted their lives to punishing all imposters. Purposely putting themselves in rigorous training to become stronger, and to serve god's will. But as the number of imposters who died in their hands increased, their grudge and sadness seeped deep into their souls.
"They were once a being just like us... is annihilation really the only answer? How can we say we are different if we just kill endlessly?"
They started to question the very thought they had never a single doubt about, the thought that these people must be exterminated. They become confused and left on a journey to find answers to keep their mind at peace.
As the time passes...
some Templars became more focused on killing the imposters, some became even more enraged, some went through endless meditation and training, and some went out on a pilgrimage to understand the truth of everything.
After a long time, some 'Templars' returned with answers. It is not known what they saw or what path they had gone through. However, this was what said by them.
"We have finally understood god's will, and it has become our justice." The Templars who had returned knowing 'God's Intentions,' were determined and had a clear sense of duty, and they killed without hesitation.
They were truly beings that were willing to do anything for justice. Thus, people started refer to them as 'Justice.' They shall not only be known as god's advocates but people who understand and carry out god's true intentions.
The Templar must first reach level 75.
- Talk to Siran in the City of Shonan.
- Collect 25 Seal of Empress Skardi.
- Clear EX: Gold Dragon Tournament.
- Collect 40 Seal of Emperor Helm.
- Clear EX: Silver Dragon Tournament.
- Clear Tainted Time Gate.
New Skills
Monk Skills
Active Skills |
Passive Skills |
Monk TP Skills |
Monk Awakening Skills |
Monk 2nd Awakening Skills |
Monk Neo: Awakening Skills |
Original Class Skills
Male Priest Skills
Active Skills |
Male Priest TP Skills |
General Skills
Active Skills |
Passive Skills |
General TP Skills |
General Neo: Awakening Skills |
General Togglable Skills |
Gallery
Artwork
Animations
Media Content
Monk
Justice
Neo: Monk
Trivia
- In the Monk's 1st Awakening illustration, he is seen carrying a pair of Boxing Gloves around his waist, but they're never used in-game at all despite his playstyle being inspired by various Boxers such as Street Fighter's Dudley & Tekken's Steve Fox.
- For his skills:
- Hurricane 'n' Roll is a reference to the Dempsey Roll, a technique invented by legendary Boxer, Jack Dempsey.
- Corkscrew Blow is a Super Arts move Dudley uses.
- Gatling Punch seems to parody Dekaranger Robo's special moves and the Ora battle cry is based on JoJo's Bizzare Adventure's Star Platnium which can also be heard with Exquisite Combo.
- Nuclear Punch is inspired by Cyphers' Hughton who is also a Boxer, ironically a APC version of him exists.
- Atomic Chopper comes from White Fang, Alexander Volg Zangief's technique in Hajime no Ippo.
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