Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Energy Bounce"
m (Added TP note) |
m |
||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 에너지 바운스 | ||
|Video= | |Video= | ||
|Class=Specialist (Subclass) | |Class=Specialist (Subclass) | ||
Line 7: | Line 8: | ||
|PrerequisiteLevel=60 | |PrerequisiteLevel=60 | ||
|PrerequisiteSkill={{IconLink|Core Shield}} Lv1 | |PrerequisiteSkill={{IconLink|Core Shield}} Lv1 | ||
− | |Command={{up}}{{down}}{{right}}{{z}} | + | |Command={{up}}{{down}}{{right}}+{{z}} |
|Description= | |Description= | ||
Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes. | Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes. | ||
Line 15: | Line 16: | ||
Can be activated before the pistol energy injection phase. | Can be activated before the pistol energy injection phase. | ||
− | Intension Effect: Makes the explosion attack Hold enemies. | + | Intension Effect: Makes the explosion attack Hold enemies.<br><br> |
+ | '''[Special Function]'''<br> | ||
+ | - Additionally press the skill key to activate the Intension effect at the cost of Intension stacks.<br> | ||
+ | - Intension Effect: The explosion attack Holds enemies. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|60}} | *{{SP per level|60}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|25 sec.}} |
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 31: | Line 36: | ||
**{{SkillAttribute|Intension Stack Cost|1}} | **{{SkillAttribute|Intension Stack Cost|1}} | ||
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Energy Bounce Upgrade}} | + | *Can be improved with {{IconLink|Energy Bounce Upgrade}}. |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 45: | Line 50: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 60+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|378| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|378|674|18}} |
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|792|2159|18}}% | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|792|2159|18}}% | ||
{{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}|3397|9256|18}}% | {{!}} <!--Pillar Explosion Atk.--> {{Calc|{{#var:i}}|3397|9256|18}}% |
Latest revision as of 15:21, 27 April 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 60 |
Prerequisite Skills: | Core Shield Lv1 |
Alternate Names: | Korean: 에너지 바운스 |
Description
Throws the Core Power Unit, creating a pillar that incapacitates enemies in front, and then injects energy into it with a pistol. The pillar pulls surrounding enemies toward it, attacks them multiple times, using the injected energy, and then explodes.
[ Intension Mode]
How to Use Intension: Press the skill key or Z.
Can be activated before the pistol energy injection phase.
Intension Effect: Makes the explosion attack Hold enemies.
[Special Function]
- Additionally press the skill key to activate the Intension effect at the cost of Intension stacks.
- Intension Effect: The explosion attack Holds enemies.
Attributes
- SP per level: 60
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 25 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 10
- Pillar Duration: 2.5 sec.
- Intension Mode:
- Explosion Attack Hold Duration: 1 sec.
- Intension Stack Cost: 1
Notes
- Can be improved with Energy Bounce Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Pillar Explosion Atk. |
---|---|---|---|---|
1 | 60 | 378 | 792% | 3397% |
2 | 62 | 395 | 872% | 3742% |
3 | 64 | 413 | 953% | 4086% |
4 | 66 | 430 | 1033% | 4431% |
5 | 68 | 448 | 1114% | 4776% |
6 | 70 | 465 | 1194% | 5120% |
7 | 72 | 482 | 1274% | 5465% |
8 | 74 | 500 | 1355% | 5810% |
9 | 76 | 517 | 1435% | 6154% |
10 | 78 | 535 | 1516% | 6499% |
11 | 80 | 552 | 1596% | 6843% |
12 | 82 | 570 | 1677% | 7188% |
13 | 84 | 587 | 1757% | 7533% |
14 | 86 | 604 | 1837% | 7877% |
15 | 88 | 622 | 1918% | 8222% |
16 | 90 | 639 | 1998% | 8567% |
17 | 92 | 657 | 2079% | 8911% |
18 | 94 | 674 | 2159% | 9256% |
19 | 96 | 691 | 2239% | 9601% |
20 | 98 | 709 | 2320% | 9945% |
21 | 100 | 726 | 2400% | 10290% |
22 | 102 | 744 | 2481% | 10635% |
23 | 104 | 761 | 2561% | 10979% |
24 | 106 | 778 | 2641% | 11324% |
25 | 108 | 796 | 2722% | 11669% |
26 | 110 | 813 | 2802% | 12013% |
27 | 112 | 831 | 2883% | 12358% |
28 | 114 | 848 | 2963% | 12702% |
29 | 116 | 866 | 3044% | 13047% |
30 | 118 | 883 | 3124% | 13392% |
31 | 120 | 900 | 3204% | 13736% |
32 | 122 | 918 | 3285% | 14081% |
33 | 124 | 935 | 3365% | 14426% |
34 | 126 | 953 | 3446% | 14770% |
35 | 128 | 970 | 3526% | 15115% |
36 | 130 | 987 | 3606% | 15460% |
37 | 132 | 1005 | 3687% | 15804% |
38 | 134 | 1022 | 3767% | 16149% |
39 | 136 | 1040 | 3848% | 16494% |
40 | 138 | 1057 | 3928% | 16838% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |