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Difference between revisions of "Seismic Crash"

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m (added clip)
m (Grappler)
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{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|- {{Bgblue}}
 
|- {{Bgblue}}
!rowspan="1"|Lv
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!rowspan="1" width="75"|Lv
!rowspan="1"|Lv Req
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!rowspan="1" width="75"|Lv Req
!rowspan="1"|SP
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!rowspan="1" width="75"|SP
 
!MP
 
!MP
!Physical Atk<br>(Punch)
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! width="150"| Punch Physical Weapon<br> Attack Strength
!Physical Atk<br>(Shockwave)
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! width="150"| Shockwave<br>Attack Strength
!Increase in AoE
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! width="150"| Range Expansion
!Launch Height
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!After Delay
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|-{{MaxSkillRow}}
 
| 20 (M)||53||31||220%||3139||125%||160.0%||0.24s
 
| 20 (M)||53||31||220%||3139||125%||160.0%||0.24s
 
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Revision as of 10:17, 17 March 2010


Description

Jumps in front and smacks the ground to land impact on all nearby targets. The direction of impact can be adjusted with up and down arrow keys.


Prerequisite

  • Character Level 15


Details

  • Command Input: Rightkey.pngUpkey.png + Z
  • All targets will forcefully put into down status upon impact.
  • The target in the middle will receive both punch damage and shockwave damage.
  • After skill delay will be minimized as the skill level rises.
  • Only Grappler can learn beyond level 10


Fighter

Lv Lv Req SP MP Physical Atk
(Punch)
Physical Atk
(Shockwave)
Increase in AoE Launch Height After Delay
1 15 25 16 110% 475 100% 100.0% 1.00s
2 17 16 116% 561 101% 103.2% 0.96s
3 19 17 122% 653 103% 106.4% 0.92s
4 21 18 127% 750 104% 109.6% 0.88s
5 23 19 133% 854 105% 112.8% 0.84s
6 25 20 139% 964 107% 115.6% 0.80s
7 27 20 145% 1080 108% 118.8% 0.76s
8 29 21 151% 1202 109% 122.0% 0.72s
9 31 22 156% 1330 111% 125.2% 0.68s
10 (M) 33 23 162% 1464 112% 128.4% 0.64s
11 - - 24 168% 1604 113% 131.6% 0.60s


Grappler

Lv Lv Req SP MP Punch Physical Weapon
Attack Strength
Shockwave
Attack Strength
Range Expansion Launch Height Post-Cast Delay
1 15 25 16 110% 475 100% 100.0% 1.00s
2 17 16 116% 561 101% 103.2% 0.96s
3 19 17 122% 653 103% 106.4% 0.92s
4 21 18 127% 750 104% 109.6% 0.88s
5 23 19 133% 854 105% 112.8% 0.84s
6 25 20 139% 964 107% 115.6% 0.80s
7 27 20 145% 1080 108% 118.8% 0.76s
8 29 21 151% 1202 109% 122.0% 0.72s
9 31 22 156% 1330 111% 125.2% 0.68s
10 33 23 162% 1464 112% 128.4% 0.64s
11 35 24 168% 1604 113% 131.6% 0.60s
12 37 25 174% 1751 114% 134.8% 0.56s
13 39 25 179% 1903 116% 138.0% 0.52s
14 41 26 185% 2061 117% 141.2% 0.48s
15 43 27 191% 2226 118% 144.4% 0.44s
16 45 28 197% 2396 120% 147.2% 0.40s
17 47 29 203% 2573 121% 150.4% 0.36s
18 49 30 208% 2756 122% 153.6% 0.32s
19 51 214% 2944 124% 156.8% 0.28s
20 (M) 53 31 220% 3139 125% 160.0% 0.24s
21 - - 32 226% 3340 126% 163.2% 0.22s