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Difference between revisions of "Seismic Crash"
m (added clip) |
m (→Grappler) |
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Line 63: | Line 63: | ||
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | ||
|- {{Bgblue}} | |- {{Bgblue}} | ||
− | !rowspan="1"|Lv | + | !rowspan="1" width="75"|Lv |
− | !rowspan="1"|Lv Req | + | !rowspan="1" width="75"|Lv Req |
− | !rowspan="1"|SP | + | !rowspan="1" width="75"|SP |
!MP | !MP | ||
− | !Physical | + | ! width="150"| Punch Physical Weapon<br> Attack Strength |
− | ! | + | ! width="150"| Shockwave<br>Attack Strength |
− | ! | + | ! width="150"| Range Expansion |
− | !Launch Height | + | ! width="150"| Launch Height |
− | ! | + | ! width="150"| Post-Cast Delay |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 1||15||rowspan="20"|25||16||110%||475||100%||100.0%||1.00s | | 1||15||rowspan="20"|25||16||110%||475||100%||100.0%||1.00s | ||
Line 110: | Line 110: | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 19||51||||214%||2944||124%||156.8%||0.28s | | 19||51||||214%||2944||124%||156.8%||0.28s | ||
− | |-{{ | + | |-{{MaxSkillRow}} |
| 20 (M)||53||31||220%||3139||125%||160.0%||0.24s | | 20 (M)||53||31||220%||3139||125%||160.0%||0.24s | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 21||-||-||32||226%||3340||126%||163.2%||0.22s | | 21||-||-||32||226%||3340||126%||163.2%||0.22s | ||
|} | |} |
Revision as of 10:17, 17 March 2010
Description
Jumps in front and smacks the ground to land impact on all nearby targets. The direction of impact can be adjusted with up and down arrow keys.
Prerequisite
- Character Level 15
Details
- All targets will forcefully put into down status upon impact.
- The target in the middle will receive both punch damage and shockwave damage.
- After skill delay will be minimized as the skill level rises.
- Only Grappler can learn beyond level 10
Fighter
Lv | Lv Req | SP | MP | Physical Atk (Punch) |
Physical Atk (Shockwave) |
Increase in AoE | Launch Height | After Delay |
---|---|---|---|---|---|---|---|---|
1 | 15 | 25 | 16 | 110% | 475 | 100% | 100.0% | 1.00s |
2 | 17 | 16 | 116% | 561 | 101% | 103.2% | 0.96s | |
3 | 19 | 17 | 122% | 653 | 103% | 106.4% | 0.92s | |
4 | 21 | 18 | 127% | 750 | 104% | 109.6% | 0.88s | |
5 | 23 | 19 | 133% | 854 | 105% | 112.8% | 0.84s | |
6 | 25 | 20 | 139% | 964 | 107% | 115.6% | 0.80s | |
7 | 27 | 20 | 145% | 1080 | 108% | 118.8% | 0.76s | |
8 | 29 | 21 | 151% | 1202 | 109% | 122.0% | 0.72s | |
9 | 31 | 22 | 156% | 1330 | 111% | 125.2% | 0.68s | |
10 (M) | 33 | 23 | 162% | 1464 | 112% | 128.4% | 0.64s | |
11 | - | - | 24 | 168% | 1604 | 113% | 131.6% | 0.60s |
Grappler
Lv | Lv Req | SP | MP | Punch Physical Weapon Attack Strength |
Shockwave Attack Strength |
Range Expansion | Launch Height | Post-Cast Delay |
---|---|---|---|---|---|---|---|---|
1 | 15 | 25 | 16 | 110% | 475 | 100% | 100.0% | 1.00s |
2 | 17 | 16 | 116% | 561 | 101% | 103.2% | 0.96s | |
3 | 19 | 17 | 122% | 653 | 103% | 106.4% | 0.92s | |
4 | 21 | 18 | 127% | 750 | 104% | 109.6% | 0.88s | |
5 | 23 | 19 | 133% | 854 | 105% | 112.8% | 0.84s | |
6 | 25 | 20 | 139% | 964 | 107% | 115.6% | 0.80s | |
7 | 27 | 20 | 145% | 1080 | 108% | 118.8% | 0.76s | |
8 | 29 | 21 | 151% | 1202 | 109% | 122.0% | 0.72s | |
9 | 31 | 22 | 156% | 1330 | 111% | 125.2% | 0.68s | |
10 | 33 | 23 | 162% | 1464 | 112% | 128.4% | 0.64s | |
11 | 35 | 24 | 168% | 1604 | 113% | 131.6% | 0.60s | |
12 | 37 | 25 | 174% | 1751 | 114% | 134.8% | 0.56s | |
13 | 39 | 25 | 179% | 1903 | 116% | 138.0% | 0.52s | |
14 | 41 | 26 | 185% | 2061 | 117% | 141.2% | 0.48s | |
15 | 43 | 27 | 191% | 2226 | 118% | 144.4% | 0.44s | |
16 | 45 | 28 | 197% | 2396 | 120% | 147.2% | 0.40s | |
17 | 47 | 29 | 203% | 2573 | 121% | 150.4% | 0.36s | |
18 | 49 | 30 | 208% | 2756 | 122% | 153.6% | 0.32s | |
19 | 51 | 214% | 2944 | 124% | 156.8% | 0.28s | ||
20 (M) | 53 | 31 | 220% | 3139 | 125% | 160.0% | 0.24s | |
21 | - | - | 32 | 226% | 3340 | 126% | 163.2% | 0.22s |