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Difference between revisions of "Frozen Soul"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |||
− | |||
|Class=Glacial Master | |Class=Glacial Master | ||
+ | |video= | ||
|Type=Passive | |Type=Passive | ||
|Type2=Awakening | |Type2=Awakening | ||
|Type3= Togglable | |Type3= Togglable | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=48 |
− | + | |Description=Increases Atk. for {{IconLink|Ice Sword}}, Basic attacks, and Advanced skills. [[File:Freeze (Status).png]] [[Freeze]]s surrounding enemies if they stay close for a set duration.<p>The Freeze feature is disabled inside the Arena. | |
− | + | ||
− | |Description= | ||
− | Increases | ||
|Attributes= | |Attributes= | ||
*{{SP per level|45}} | *{{SP per level|45}} | ||
− | * | + | *{{SkillAttribute|Master Level|30}} |
− | * | + | *{{SkillAttribute|Max Level|40}} |
− | *'''Freezing Effects''' | + | *'''{{IconLink|Freezing}} Effects''' |
− | **{{SkillAttribute|Range|Dungeon=1000 | + | **{{SkillAttribute|Range|Dungeon=1000 px}} |
− | **{{SkillAttribute| | + | **{{SkillAttribute|Delay|Dungeon=10 sec.}} |
|Notes= | |Notes= | ||
*Obtained immediately after awakening into the Hell Freezer. | *Obtained immediately after awakening into the Hell Freezer. | ||
− | *Enemies must be within the set range and must be exposed to the aura for the 10 seconds (or 8 seconds for PvP) for the effects to apply | + | *Enemies must be within the set range and must be exposed to the aura for the 10 seconds (or 8 seconds for PvP) for the effects to apply. |
− | + | *The Freeze effect costs no MP and through {{IconLink|Ice Body}} can be toggled ON/OFF. | |
− | *The Freeze effect costs no MP and through {{IconLink|Ice Body}} can be toggled ON/OFF | ||
*This skill’s effect can freeze and aggro enemies in cutscenes in explicitly those in [[Tower of the Dead]]. | *This skill’s effect can freeze and aggro enemies in cutscenes in explicitly those in [[Tower of the Dead]]. | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !colspan= | + | !colspan=3|[[File:Freeze (Status).png]] [[Freeze]] Effects |
− | !rowspan= | + | !rowspan=2|{{IconLink|Ice Sword}}/Basic Attack/Advanced Skill Atk. |
|- | |- | ||
− | ! | + | !Level||Chance||Duration |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | <!--Freeze Effects--> | |
− | + | {{!}} <!--Level--> {{#expr: 50+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Chance--> {{#expr: 80+{{#var:i}} }}% | |
− | + | {{!}} <!--Duration--> {{#ifexpr: {{#var:i}} > 7 | 5 | {{Calc|{{#var:i}}|1|4.4|7|1|2}} }} sec. | |
− | + | <!--Atk. Increase--> | |
− | + | {{!}} +{{#expr: 12+1.5*({{#var:i}}-1)}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !{{IconLink|Ice Sword}}/Basic Attack/Advanced Skill Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | |-{{ | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk--> +{{#expr: 0.6+0.2*({{#var:i}}-1)}}% | |
− | | | + | {{!}}- |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 22:16, 10 January 2020
Togglable Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Description
Increases Atk. for Ice Sword, Basic attacks, and Advanced skills. Freezes surrounding enemies if they stay close for a set duration.
The Freeze feature is disabled inside the Arena.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Freezing Effects
- Range: 1000 px
- Delay: 10 sec.
Notes
- Obtained immediately after awakening into the Hell Freezer.
- Enemies must be within the set range and must be exposed to the aura for the 10 seconds (or 8 seconds for PvP) for the effects to apply.
- The Freeze effect costs no MP and through Ice Body can be toggled ON/OFF.
- This skill’s effect can freeze and aggro enemies in cutscenes in explicitly those in Tower of the Dead.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Freeze Effects | Ice Sword/Basic Attack/Advanced Skill Atk. | ||
---|---|---|---|---|---|
Level | Chance | Duration | |||
1 | 48 | 50 | 81% | 1 sec. | +12% |
2 | 51 | 53 | 82% | 1.57 sec. | +13.5% |
3 | 54 | 56 | 83% | 2.13 sec. | +15% |
4 | 57 | 59 | 84% | 2.7 sec. | +16.5% |
5 | 60 | 62 | 85% | 3.27 sec. | +18% |
6 | 63 | 65 | 86% | 3.83 sec. | +19.5% |
7 | 66 | 68 | 87% | 4.4 sec. | +21% |
8 | 69 | 71 | 88% | 5 sec. | +22.5% |
9 | 72 | 74 | 89% | 5 sec. | +24% |
10 | 75 | 77 | 90% | 5 sec. | +25.5% |
11 | 78 | 80 | 91% | 5 sec. | +27% |
12 | 81 | 83 | 92% | 5 sec. | +28.5% |
13 | 84 | 86 | 93% | 5 sec. | +30% |
14 | 87 | 89 | 94% | 5 sec. | +31.5% |
15 | 90 | 92 | 95% | 5 sec. | +33% |
16 | 93 | 95 | 96% | 5 sec. | +34.5% |
17 | 96 | 98 | 97% | 5 sec. | +36% |
18 | 99 | 101 | 98% | 5 sec. | +37.5% |
19 | 102 | 104 | 99% | 5 sec. | +39% |
20 | 105 | 107 | 100% | 5 sec. | +40.5% |
21 | 108 | 110 | 101% | 5 sec. | +42% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |