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Difference between revisions of "Dark Shadow"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Command= | |Command= | ||
|Description= | |Description= | ||
− | + | Marks enemies as assassination targets. Assassination marks appear above these enemies, increasing their incoming Critical damage from you.<br>The Assassination mark disappears after a while. | |
− | + | ||
+ | ''"One moment, he knew he was marked for death, and the next, he was dead."'' | ||
|Attributes= | |Attributes= | ||
*{{SP per level|50}} | *{{SP per level|50}} | ||
− | + | *{{SkillAttribute|Master Level|1}} | |
− | *{{ | + | *{{SkillAttribute|Max Level|11}} |
− | *{{ | + | *{{SkillAttribute|Assassination Mark Duration|15 sec.}} |
− | *{{ | + | |
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|Notes= | |Notes= | ||
− | * | + | *In the skill icon "暗" (Àn) means "Dark." |
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | + | !Critical Damage | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} |
− | |-{{ | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Critical Damage--> +{{#expr: 10+((11-10)/(2-1))*({{#var:i}}-1) round 0}}% | |
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− | | | + | }} |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 18:39, 8 May 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Description
Marks enemies as assassination targets. Assassination marks appear above these enemies, increasing their incoming Critical damage from you.
The Assassination mark disappears after a while.
"One moment, he knew he was marked for death, and the next, he was dead."
Attributes
- SP per level: 50
- Master Level: 1
- Max Level: 11
- Assassination Mark Duration: 15 sec.
Notes
- In the skill icon "暗" (Àn) means "Dark."
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Critical Damage |
---|---|---|
1 | 45 | +10% |
2 | 50 | +11% |
3 | 55 | +12% |
4 | 60 | +13% |
5 | 65 | +14% |
6 | 70 | +15% |
7 | 75 | +16% |
8 | 80 | +17% |
9 | 85 | +18% |
10 | 90 | +19% |
11 | 95 | +20% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |