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Difference between revisions of "Crouch"
(Added Male Info: Attributes + Skill Growth + other info) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 크라우치 |
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|Video=09VFjvQDAKo | |Video=09VFjvQDAKo | ||
|Video2= | |Video2= | ||
Line 11: | Line 8: | ||
|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
− | | | + | |PrerequisiteLevel=10 |
− | | | + | |Command={{Down}}{{Down}}+{{C}} |
− | + | |Description=Drops to one knee to dodge high attacks. | |
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− | + | Attacking while crouched activates a dash attack (shoulder bump). To stand back up, hit jump while crouched or wait for the skill duration to end. | |
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− | + | If used while running, the Brawler will slide into the crouching position. | |
− | + | <br><br> | |
− | + | '''[Special Function]'''<br> | |
− | + | - Press the Attack key during Crouch to perform a shoulder attack.<br> | |
− | + | - Press the Jump key during Crouch to cancel the skill.<br> | |
− | + | - Cast during a dash to Crouch as you slide. | |
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|Attributes= | |Attributes= | ||
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*{{SP per level|50}} | *{{SP per level|50}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|1}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|11}} |
− | + | *{{CastTime|Instant Cast}} | |
− | }} | + | *{{Cooldown|3 sec.}} |
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Crouch Upgrade}}. | ||
*There are few frames of animation before the activation of skill. | *There are few frames of animation before the activation of skill. | ||
− | *The dash attack out of | + | *The dash attack out of Crouch is much weaker than a normal dash attack. |
− | * | + | *Can be canceled into {{IconLink|Mountain Pusher}}. |
− | + | *When crouching your hit box is the same as if you were knocked down. Thus, you can completely avoid damage from attacks like {{IconLink|Draw Sword}}, {{IconLink|Dark Soul}}, {{IconLink|Sun Burst}}, and {{IconLink|Shoulder Tackle}}, among many others. | |
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|SkillGrowth= | |SkillGrowth= | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
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{{tabs | {{tabs | ||
− | |name= | + | |name=SkillGrowths |
− | + | |tab1=Female | |
− | |tab1= | ||
|contents1= | |contents1= | ||
− | <span style="display:none">{{</span> | + | <span style="display: none;">{{</span> |
− | {| | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical | + | !Max Crouch Time |
− | |-{{MaxSkillRow}} | + | !Physical Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|3|4|11}} | ||
+ | {{!}} <!--Time--> {{Calc|{{#var:i}}|2|3|11|1|1}} sec. | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|217|337|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | <span style="display:none">}}</span> | + | <span style="display: none;">}}</span> |
− | + | |tab2=Male | |
− | |tab2= | + | |contents2=<span style="display:none">{{</span> |
− | |contents2= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} |
− | <span style="display:none">{{</span> | + | {|{{SkillTableHeader}} |
− | {| | + | !Level |
− | | | ||
− | ! | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical | + | !Max Crouch Time |
− | |-{{MaxSkillRow}} | + | !Physical Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|3|4|11}} | ||
+ | {{!}} <!--Time--> {{Calc|{{#var:i}}|2|3|11|1|1}} sec. | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|200|311|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} |
Latest revision as of 15:25, 25 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 크라우치 |
Description
Drops to one knee to dodge high attacks.
Attacking while crouched activates a dash attack (shoulder bump). To stand back up, hit jump while crouched or wait for the skill duration to end.
If used while running, the Brawler will slide into the crouching position.
[Special Function]
- Press the Attack key during Crouch to perform a shoulder attack.
- Press the Jump key during Crouch to cancel the skill.
- Cast during a dash to Crouch as you slide.
Attributes
- SP per level: 50
- Master Level: 1
- Max Level: 11
- Casting Time: Instant Cast
- Cooldown: 3 sec.
Notes
- Can be improved with Crouch Upgrade.
- There are few frames of animation before the activation of skill.
- The dash attack out of Crouch is much weaker than a normal dash attack.
- Can be canceled into Mountain Pusher.
- When crouching your hit box is the same as if you were knocked down. Thus, you can completely avoid damage from attacks like Draw Sword, Dark Soul, Sun Burst, and Shoulder Tackle, among many others.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Max Crouch Time | Physical Atk. |
---|---|---|---|---|
1 | 10 | 3 | 2 sec. | 217% |
2 | 11 | 3 | 2.1 sec. | 229% |
3 | 12 | 3 | 2.2 sec. | 241% |
4 | 13 | 3 | 2.3 sec. | 253% |
5 | 14 | 3 | 2.4 sec. | 265% |
6 | 15 | 4 | 2.5 sec. | 277% |
7 | 16 | 4 | 2.6 sec. | 289% |
8 | 17 | 4 | 2.7 sec. | 301% |
9 | 18 | 4 | 2.8 sec. | 313% |
10 | 19 | 4 | 2.9 sec. | 325% |
11 | 20 | 4 | 3 sec. | 337% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |