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Difference between revisions of "Low Kick"

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[[Category:Skills]][[Category:Fighter Skills]]
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{{SkillPage
[[Category:M. Fighter Skills]]
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|Name={{PAGENAME}}
 +
|AltName=Korean: 로킥
 +
|NameTab=
 +
|NameTab2=
 +
|Video=c-K6O2CvqY4|400
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|Video2=
 +
|Gender=Both
 +
|Class=Fighter
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|Class2=
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|Type=Active
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|PrerequisiteLevel=5
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|Command={{Down}}(hold) {{Z}}
 +
|Description=The Fighter's signature low kick. Causes severe Immobility, and enables you to attack downed enemies.<br>
 +
Successful kicks generate a shock wave, attacking surrounding enemies.<br>
 +
The direct target of the kick is not affected by the shock wave.
 +
<br><br>
 +
'''[Special Function]'''<br>
 +
[Extreme Resilience Effect]<br>
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- {{IconLink|Bone Crusher}} resets Low Kick cooldown on hit.<br>
 +
- Sets Low Kick Casting Speed.
  
{{youtube tn|c-K6O2CvqY4}}
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|Attributes=
 +
*{{SP per level|15}}
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*{{SkillAttribute|Master Level|50}}
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*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|2 sec.}}
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*{{Cancelable}}
  
== Description ==
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|Notes=
 
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*Can be improved with {{IconLink|Low Kick Upgrade}}.
[[Image:LowKick.gif|left]] Low kicks an opponent. Capable of hitting downed enemies.
 
 
 
== Prerequisite ==
 
*Character Level 5
 
 
 
 
 
== Details ==
 
 
 
*Command Input: {{Down}}{{Z}}
 
 
 
*Can be cancelled.
 
 
*Often utilized as a part of combo along with normal hits.
 
*Often utilized as a part of combo along with normal hits.
*Similar to [[Hammer Kick]], an opponent in down status can be damaged. The user can decide which one to use & wait for cool time, and which one to keep according to specific situation.
 
*Can be improved with [[Low Kick Upgrade]]
 
 
== Fighter ==
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|SkillGrowth=
|- {{Bgblue}}
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<span style="display:none">{{</span>
!rowspan="2"|Lv
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<small>
!rowspan="2"|Lv Req
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{{tabs
!rowspan="2"|SP
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|name=Gender
!rowspan="2"|MP
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|tab1=Female
!colspan="2"|Physical Atk
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|contents1=
!rowspan="2"|Activation<br>Boost up
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<span style="display:none">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|Dungeon||PvP
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{|{{SkillTableHeader}}
|-{{SkillRow}}
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!Level
| 1||5||rowspan="20"|25||rowspan="3"|5||150%+21||80%||0%
+
!Lv Req
|-{{SkillRow}}
+
!MP
| 2||7||162%+24||84%||2%
+
!Physical Atk.
|-{{SkillRow}}
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!Shock Wave Physical Atk.
| 3||9||174%+28||88%||3%
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!Activation Speed
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 4||11||rowspan="2"|6||186%+32||93%||5%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 5||13||197%+35||97%||6%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
| 6||15||rowspan="2"|7||209%+39||101%||8%
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{{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}}
|-{{SkillRow}}
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1113|7781|60}}%
| 7||17||221%+42||105%||9%
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{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|891|6225|60}}%
|-{{SkillRow}}
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{{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|61|60|2}} }}%
| 8||19||rowspan="2"|8||233%+46||109%||11%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 9||21||245%+50||114%||13%
 
|-{{SkillRow}}
 
| 10 ||23||rowspan="3"|9||257%+53||118%||14%
 
|-{{SkillRow}}
 
| 11||25||268%+57||122%||16%
 
|-{{SkillRow}}
 
| 12||27||280%+60||126%||17%
 
|-{{SkillRow}}
 
| 13||29||rowspan="2"|10||292%+64||131%||19%
 
|-{{SkillRow}}
 
| 14||31||304%+68||135%||21%
 
|-{{SkillRow}}
 
| 15||33||11||316%+71||-||22%
 
|-{{SkillRow}}
 
| 16||35||11||328%+75||-||24%
 
|-{{SkillRow}}
 
| 17||37||12||339%+78||-||25%
 
|-{{SkillRow}}
 
| 18||39||12||351%+82||-||27%
 
|-{{SkillRow}}
 
| 19||41||13||363%+86||-||28%
 
|-{{MaxSkillRow}}
 
| 20||43||13||375%+89||-||30%
 
|-{{SkillRow}}
 
| 21||-||-||13||387%+93||-||32%
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
== M. Fighter ==
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|tab2=Male
 
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|contents2=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<span style="display:none">{{</span>
|- {{Bgblue}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Lv
+
{|{{SkillTableHeader}}
!rowspan="2"|Lv Req
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!Level
!rowspan="2"|SP
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!Lv Req
!rowspan="2"|MP
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!MP
!colspan="2"|Physical Atk
+
!Physical Atk.
!rowspan="2"|Casting<br>Speed
+
!Shock Wave Physical Atk.
|-{{Bgblue}}
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!Activation Speed
|Dungeon||PvP
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1||5||rowspan="31"|15||10||180%+186||35%+10||0%
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 2||7||11||205%+211||41%+10||1%
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{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}}
| 3||9||12||230%+235||47%+13||2%
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|991|6925|60}}%
|-{{SkillRow}}
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{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|793|5539|60}}%
| 4||11||14||254%+264||53+16||3%
+
{{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|61|60|2}} }}%
|-{{SkillRow}}
+
{{!}}-
| 5||13||15||279%+289||59%+16||4%
+
}}
|-{{SkillRow}}
 
| 6||15||17||304%+314||65%+18||5%
 
|-{{SkillRow}}
 
| 7||17||18||329%+339||71%+18||6%
 
|-{{SkillRow}}
 
| 8||19||21||354%+364||77%+21||7%
 
|-{{SkillRow}}
 
| 9||21||22||379%+393||83%+24||8%
 
|-{{SkillRow}}
 
| 10||23||23||403%+418||89%+24||9%
 
|-{{SkillRow}}
 
| 11||25||25||428%+442||95%+27||10%
 
|-{{SkillRow}}
 
| 12||27||26||453%+467||101%+29||11%
 
|-{{SkillRow}}
 
| 13||29||28||478%+492||107%+29||12%
 
|-{{SkillRow}}
 
| 14||31||29||503%+521||113%+32||13%
 
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| 15||33||31||528%+546||119%+32||14%
 
|-{{SkillRow}}
 
| 16||35||32||552%+571||125%+35||16%
 
|-{{SkillRow}}
 
| 17||37||33||577%+ -||-||17%
 
|-{{SkillRow}}
 
| 18||39||35||602%+ -||-||18%
 
|-{{SkillRow}}
 
| 19||41||36||627%+ -||-||19%
 
|-{{SkillRow}}
 
| 20||43||38||652%+ -||-||20%
 
|-{{SkillRow}}
 
| 21||45||39||677%+ -||-||21%
 
|-{{SkillRow}}
 
| 22||47||42||701%+ -||-||22%
 
|-{{SkillRow}}
 
| 23||49||43||726%+ -||-||23%
 
|-{{SkillRow}}
 
| 24||51||44||751%+ -||-||24%
 
|-{{SkillRow}}
 
| 25||53||46||776%+ -||-||25%
 
|-{{SkillRow}}
 
| 26||55||47||801%+ -||-||26%
 
|-{{SkillRow}}
 
| 27||57||49||826%+ -||-||27%
 
|-{{SkillRow}}
 
| 28||59||50||850%+ -||-||28%
 
|-{{SkillRow}}
 
| 29||61||52||875%+ -||-||29%
 
|-{{MaxSkillRow}}
 
| 30(M)||63||53||900%+ -||-||30%
 
|-{{SkillRow}}
 
| 31||-||54||925%+ 2259||-||31%
 
 
|}
 
|}
{{NavSkillsFighter|open|closed}}
+
<span style="display:none">}}</span>
{{NavSkillsMFighter|open|closed}}
+
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 14:02, 25 April 2022


Low Kick.png Low Kick

Active Skill
Class:

Male Fighter
Female Fighter

Command: Downkey.png(hold) Z.png
Prerequisite Level: 5
Prerequisite Skills: None
Alternate Names: Korean: 로킥

Description

The Fighter's signature low kick. Causes severe Immobility, and enables you to attack downed enemies.
Successful kicks generate a shock wave, attacking surrounding enemies.
The direct target of the kick is not affected by the shock wave.

[Special Function]
[Extreme Resilience Effect]
- Bone Crusher.png Bone Crusher resets Low Kick cooldown on hit.
- Sets Low Kick Casting Speed.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 2 sec.
  • Basic Attack Cancelable Skill

Notes

  • Can be improved with Low Kick Upgrade.png Low Kick Upgrade.
  • Often utilized as a part of combo along with normal hits.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. Shock Wave Physical Atk. Activation Speed
1 5 10 1113% 891% +-%
2 7 11 1226% 981% +1%
3 9 13 1339% 1072% +2%
4 11 14 1452% 1162% +3%
5 13 16 1565% 1253% +4%
6 15 17 1678% 1343% +5%
7 17 19 1791% 1433% +6%
8 19 20 1904% 1524% +7%
9 21 22 2017% 1614% +8%
10 23 23 2130% 1705% +9%
11 25 25 2243% 1795% +10%
12 27 26 2356% 1885% +11%
13 29 28 2469% 1976% +12%
14 31 29 2582% 2066% +13%
15 33 31 2695% 2157% +14%
16 35 32 2808% 2247% +15%
17 37 34 2921% 2338% +17%
18 39 35 3034% 2428% +18%
19 41 37 3147% 2518% +19%
20 43 38 3260% 2609% +20%
21 45 39 3373% 2699% +21%
22 47 41 3486% 2790% +22%
23 49 42 3599% 2880% +23%
24 51 44 3712% 2970% +24%
25 53 45 3825% 3061% +25%
26 55 47 3938% 3151% +26%
27 57 48 4051% 3242% +27%
28 59 50 4164% 3332% +28%
29 61 51 4277% 3422% +29%
30 63 53 4390% 3513% +30%
31 65 54 4504% 3603% +31%
32 67 56 4617% 3694% +32%
33 69 57 4730% 3784% +33%
34 71 59 4843% 3874% +34%
35 73 60 4956% 3965% +35%
36 75 62 5069% 4055% +36%
37 77 63 5182% 4146% +37%
38 79 65 5295% 4236% +38%
39 81 66 5408% 4326% +39%
40 83 68 5521% 4417% +40%
41 85 69 5634% 4507% +41%
42 87 70 5747% 4598% +42%
43 89 72 5860% 4688% +43%
44 91 73 5973% 4778% +44%
45 93 75 6086% 4869% +45%
46 95 76 6199% 4959% +47%
47 97 78 6312% 5050% +48%
48 99 79 6425% 5140% +49%
49 101 81 6538% 5231% +50%
50 103 82 6651% 5321% +51%
51 105 84 6764% 5411% +52%
52 107 85 6877% 5502% +53%
53 109 87 6990% 5592% +54%
54 111 88 7103% 5683% +55%
55 113 90 7216% 5773% +56%
56 115 91 7329% 5863% +57%
57 117 93 7442% 5954% +58%
58 119 94 7555% 6044% +59%
59 121 96 7668% 6135% +60%
60 123 97 7781% 6225% +61%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism