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Difference between revisions of "Dagger Mastery"

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[[Category:Skills]][[Category:Rogue Skills]]
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{{SkillPage
 +
|Name={{PAGENAME}}
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|AltName=Korean: 단검 마스터리
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|Class=Rogue
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|Type=Passive
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|PrerequisiteLevel=20
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|Description=
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Practices dagger-wielding techniques. This skill increases Atk., Attack Speed, Evasion rate, and decreases Advanced skill cooldown.<br>
 +
Also increases Max Contact Points and max-consumable Contact Points by 1 and at Level 15 or above, your Hit End Point gain.
  
== Description ==
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|Attributes=
{|
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*{{SP per level|10}}
|valign="top"|[[Image:DaggerMastery.gif|left]]
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*{{SkillAttribute|Master Level|20}}
|Increases [[Hit Rate]], [[Evasion Rate]], [[Physical Attack|Physical Weapon Attack Strength]] and [[Magical Attack|Magic Weapon Attack Strength]] when using Daggers
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*{{SkillAttribute|Max Level|30}}
|}
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*{{SkillAttribute|Hit Point Gain per Hit|125%}}
 
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**(if Level ≥ 15): {{SkillAttribute|Hit Point Gain per Hit|150%}}
==Prerequisite==
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*{{SkillAttribute|Max Hit Point Gain per Hit|125%}}
 
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**(if Level ≥ 15): {{SkillAttribute|Max Hit Point Gain per Hit|150%}}
[[Rogue]] level 18+
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*{{SkillAttribute|Max Contact Points|+1}}
 
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*{{SkillAttribute|Max-consumable Contact Points|+1}}
== Details ==
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|Notes=
 
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*Daggers have a few special signature traits
* Passive skill
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**Daggers gain twice as many Hit Points per hit
* Level 1 Can use [[Shining Cut]]/[[Sword Dance]] in the middle of other skills
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**When wielding daggers, Rogues have 1 additional Contact Point, totaling 6
* Level 3 Spend contact points to gain extra hits on [[Sword Dance]] up to 6 slashs. extra slashs to [[Shining Cut]] up to 4 lowered attack.
 
* Level 5 [[Hurricane]] [[Movement Speed]] increased by 50%
 
* Level 6 Retain 2 contact points when using [[Hit End]] on [[Bandit Cut]] and [[Hurricane]]
 
* Level 7 Increase [[Sonic Assault]]'s movement distance
 
* Level 9 [[Chain Saw Rush]] spin time, size, and attack are increased but removes its finishing move
 
* Level 12 [[Aslant Spiral]] CD lowered/can be used in air. [[Hit End]] for [[Sonic Assault]]
 
 
 
 
 
==Skill Growth==
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|SkillGrowth=
|- {{Bgblue}}
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<span style="display:none">{{</span>
!rowspan="2" |Level
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<small>
!rowspan="2" |LV Req
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2" |SP Req
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{|{{SkillTableHeader}}
!colspan="2" |Hit Rate
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!Level
!colspan="2" |Evasion Rate
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!Lv Req
!colspan="2" |Physical<br/>Strength up
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!Weapon Physical Atk.
!colspan="2" |Magic<br/>Strength up
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!Cooldown
|-{{Bgblue}}
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!Attack Speed
|width="75" |Dungeon||width="75" |PvP
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!Evasion Rate
|width="75" |Dungeon||width="75" |PvP
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!Hit Rate
|width="75" |Dungeon||width="75" |PvP
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|width="75" |Dungeon||width="75" |PvP
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
| 1|| 20 || rowspan="17"| 20 || +0.8% ||  || +0.2% ||  || +3.2% ||  ||  || 
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 20+4*({{#var:i}}-1)}}
| 2|| 24 || -- || -- || -- || -- || -- || --|| -- ||
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{{!}} <!--Weapon Physical Atk.--> +{{#ifexpr: {{#var:i}} < 20 |{{Calc|{{#var:i}}|3.6|35.9|20|1|1}}| {{Calc|{{#var:i}}|38.7|63.9|30|21|1}} }}%
|-{{SkillRow}}
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{{!}} <!--Cooldown--> -{{Calc|{{#var:i}}|1|9.7|30|1|1}}%
| 3|| 28 || -- || -- || -- || -- || -- || --|| -- || 
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{{!}} <!--Attack Speed--> +{{Calc|{{#var:i}}|1|24.2|30|1|1}}%
|-{{SkillRow}}
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{{!}} <!--Evasion Rate--> +{{Calc|{{#var:i}}|1.5|16|30|1|1}}%
| 4|| 32 || -- || -- || -- || -- || -- || --|| -- || 
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.8|13.2|30|1|1}}%
|-{{SkillRow}}
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{{!}}-
| 5|| 36 || -- || -- || -- || -- || -- || --|| -- || 
+
}}
|-{{SkillRow}}
 
| 6|| 40 || -- || -- || -- || -- || -- || --|| -- || 
 
|-{{SkillRow}}
 
| 7|| 44 || -- || -- || -- || -- || -- || --|| -- ||  
 
|-{{SkillRow}}
 
| 8|| 48 || -- || -- || -- || -- || -- || --|| -- ||
 
|-{{SkillRow}}
 
| 9|| 52 || -- || -- || -- || -- || -- || --|| -- || 
 
|-{{SkillRow}}
 
| 10|| 56 || -- || -- || -- || -- || -- || --|| -- ||
 
|-{{SkillRow}}
 
| 11|| 60 || -- || -- || -- || -- || -- || --|| -- ||  
 
|-{{SkillRow}}
 
| 12|| 64 || -- || -- || -- || -- || -- || --|| -- || 
 
|-{{MaxSkillRow}}
 
| 13|| 68 || -- || -- || -- || -- || -- || --|| -- ||
 
|-{{SkillRow}}
 
| 14|| 72 || -- || -- || -- || -- || -- || --|| -- ||
 
|-{{SkillRow}}
 
| 15|| 76 || -- || -- || -- || -- || -- || --|| -- ||
 
|-{{SkillRow}}
 
| 16|| 80 || -- || -- || -- || -- || -- || --|| -- || 
 
|-{{SkillRow}}
 
| 17|| 84 || -- || -- || -- || -- || -- || --|| -- || 
 
 
|}
 
|}
{{NavSkillsRogue|open|closed}}
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{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 07:22, 11 March 2021


Dagger Mastery.png Dagger Mastery

No Video
Passive Skill
Class:

Rogue

Command: None
Prerequisite Level: 20
Prerequisite Skills: None
Alternate Names: Korean: 단검 마스터리

Description

Practices dagger-wielding techniques. This skill increases Atk., Attack Speed, Evasion rate, and decreases Advanced skill cooldown.
Also increases Max Contact Points and max-consumable Contact Points by 1 and at Level 15 or above, your Hit End Point gain.

Attributes

  • SP per level: 10
  • Master Level: 20
  • Max Level: 30
  • Hit Point Gain per Hit: 125%
    • (if Level ≥ 15): Hit Point Gain per Hit: 150%
  • Max Hit Point Gain per Hit: 125%
    • (if Level ≥ 15): Max Hit Point Gain per Hit: 150%
  • Max Contact Points: +1
  • Max-consumable Contact Points: +1

Notes

  • Daggers have a few special signature traits
    • Daggers gain twice as many Hit Points per hit
    • When wielding daggers, Rogues have 1 additional Contact Point, totaling 6

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Weapon Physical Atk. Cooldown Attack Speed Evasion Rate Hit Rate
1 20 +3.6% -1% +1% +1.5% +0.8%
2 24 +5.3% -1.3% +1.8% +2% +1.2%
3 28 +7% -1.6% +2.6% +2.5% +1.7%
4 32 +8.7% -1.9% +3.4% +3% +2.1%
5 36 +10.4% -2.2% +4.2% +3.5% +2.5%
6 40 +12.1% -2.5% +5% +4% +2.9%
7 44 +13.8% -2.8% +5.8% +4.5% +3.4%
8 48 +15.5% -3.1% +6.6% +5% +3.8%
9 52 +17.2% -3.4% +7.4% +5.5% +4.2%
10 56 +18.9% -3.7% +8.2% +6% +4.6%
11 60 +20.6% -4% +9% +6.5% +5.1%
12 64 +22.3% -4.3% +9.8% +7% +5.5%
13 68 +24% -4.6% +10.6% +7.5% +5.9%
14 72 +25.7% -4.9% +11.4% +8% +6.4%
15 76 +27.4% -5.2% +12.2% +8.5% +6.8%
16 80 +29.1% -5.5% +13% +9% +7.2%
17 84 +30.8% -5.8% +13.8% +9.5% +7.6%
18 88 +32.5% -6.1% +14.6% +10% +8.1%
19 92 +34.2% -6.4% +15.4% +10.5% +8.5%
20 96 +35.9% -6.7% +16.2% +11% +8.9%
21 100 +38.7% -7% +17% +11.5% +9.4%
22 104 +41.5% -7.3% +17.8% +12% +9.8%
23 108 +44.3% -7.6% +18.6% +12.5% +10.2%
24 112 +47.1% -7.9% +19.4% +13% +10.6%
25 116 +49.9% -8.2% +20.2% +13.5% +11.1%
26 120 +52.7% -8.5% +21% +14% +11.5%
27 124 +55.5% -8.8% +21.8% +14.5% +11.9%
28 128 +58.3% -9.1% +22.6% +15% +12.3%
29 132 +61.1% -9.4% +23.4% +15.5% +12.8%
30 136 +63.9% -9.7% +24.2% +16% +13.2%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Rogue Skills
Active:Aerial Jump.png Aerial Jump Bandit Cut.png Bandit Cut Breaking Rush.png Breaking Rush Chain Saw.png Chain Saw Double Piercer.png Double Piercer Excel Strike.png Excel Strike Hit End.png Hit End Hurricane.png Hurricane Lightning Arrow.png Lightning Arrow Shake Down.png Shake Down Side Step.png Side Step Sonic Assault.png Sonic Assault Sword Dance.png Sword Dance Vertical Spiral.png Vertical Spiral
Passive:Dagger Mastery.png Dagger Mastery Death Hurricane.png Death Hurricane Dual Blade Mastery.png Dual Blade Mastery Shining Spark.png Shining Spark Swift.png Swift
Awakening:Aslant Spiral.png Aslant Spiral Chain Saw Rush.png Chain Saw Rush Moon Arc.png Moon Arc Silver Stream.png Silver Stream Stream Closer.png Stream Closer
2nd Awakening:Distribution.png Distribution Exotic Rampant.png Exotic Rampant Hit Bleed.png Hit Bleed Nova Remnant.png Nova Remnant
Neo: Awakening:Ades Phantom.png Ades Phantom Panic Inducer.png Panic Inducer Vanishing Illusion.png Vanishing Illusion

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism