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Difference between revisions of "Upgraded Poison Mine: Firelock"
m (Added Master/Max Level) |
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|Attributes= | |Attributes= | ||
*{{SP per level|200 initial cost, 100 per level after}} | *{{SP per level|200 initial cost, 100 per level after}} | ||
− | *{{Cooldown|Dungeon=180 sec}} | + | *{{SkillAttribute|Master Level|30}} |
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{Cooldown|Dungeon=180 sec.}} | ||
*{{CubeCost|10}} | *{{CubeCost|10}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Damage per Abnormal Status | + | *{{SkillAttribute|Damage per [[Status Effects#Negative Effects|Abnormal Status Effects]] (Up to 3)|+25%}} |
|Notes= | |Notes= | ||
*Upon activation enemies caught in the skill's area of effect are immobilized. | *Upon activation enemies caught in the skill's area of effect are immobilized. | ||
+ | **Enemies are also briefly immobilized until the end of the skill if they are hit by the pipe attack or the explosions. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 38: | Line 41: | ||
{{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 2500+((2692-2500)/(4-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 2500+((2692-2500)/(4-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Iron Pipe--> {{Calc|{{#var:i}}|25469| | + | {{!}} <!--Iron Pipe--> {{Calc|{{#var:i}}|25469|102247|14}}% |
− | {{!}} <!--1&2--> {{Calc|{{#var:i}}|14765| | + | {{!}} <!--1&2--> {{Calc|{{#var:i}}|14765|59275|14}}% |
− | {{!}} <!--3~5--> {{Calc|{{#var:i}}|7383| | + | {{!}} <!--3~5--> {{Calc|{{#var:i}}|7383|29638|14}}% |
{{!}}- | {{!}}- | ||
}} | }} |
Latest revision as of 18:54, 2 January 2020
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Description
Immobilizes surrounding enemies with his overwhelming presence, and then strikes at them with a length of iron pipe studded with poison mines, detonating them.
This skill's Atk. increases in proportion to the number of Abnormal Status effects cast on the enemies, which is checked during the Immobilizing process.
Attributes
- SP per level: 200 initial cost, 100 per level after
- Master Level: 30
- Max Level: 40
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Damage per Abnormal Status Effects (Up to 3): +25%
Notes
- Upon activation enemies caught in the skill's area of effect are immobilized.
- Enemies are also briefly immobilized until the end of the skill if they are hit by the pipe attack or the explosions.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Iron Pipe Atk. | 1st/2nd Explosion Atk. | 3rd/4th/5th Explosion Atk. |
---|---|---|---|---|---|
1 | 85 | 2500 | 25469% | 14765% | 7383% |
2 | 90 | 2564 | 31375% | 18189% | 9095% |
3 | 95 | 2628 | 37281% | 21613% | 10807% |
4 | 100 | 2692 | 43187% | 25037% | 12519% |
5 | 105 | 2756 | 49093% | 28460% | 14231% |
6 | 110 | 2820 | 54999% | 31884% | 15943% |
7 | 115 | 2884 | 60905% | 35308% | 17655% |
8 | 120 | 2948 | 66811% | 38732% | 19366% |
9 | 125 | 3012 | 72717% | 42156% | 21078% |
10 | 130 | 3076 | 78623% | 45580% | 22790% |
11 | 135 | 3140 | 84529% | 49003% | 24502% |
12 | 140 | 3204 | 90435% | 52427% | 26214% |
13 | 145 | 3268 | 96341% | 55851% | 27926% |
14 | 150 | 3332 | 102247% | 59275% | 29638% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |