Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Elvish Jump"

From DFO World Wiki
Jump to: navigation, search
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=ZklqzgzgLqI
+
|Video=
|Video2=
 
|Gender=
 
 
|Class=Elven Knight
 
|Class=Elven Knight
|Class2=
 
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=30
 
|PrerequisiteLevel=30
|PrerequisiteSkill=
 
 
|Command={{Right}}{{Down}}{{Right}}{{Z}}
 
|Command={{Right}}{{Down}}{{Right}}{{Z}}
 
|Description=Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.<br>Max-Charge the skill to increase the Jump distance and Atk.
 
|Description=Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.<br>Max-Charge the skill to increase the Jump distance and Atk.
Line 17: Line 13:
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{SkillAttribute|Max Charge Time|1 sec}}
+
*{{Cooldown|Dungeon=7.5 sec.|Arena=15 sec.}}
*{{SkillAttribute|Charge Atk. Bonus|Dungeon=15%|Arena=10%}}
 
*{{Cooldown|Dungeon=8.3 sec|Arena=16.5 sec}}
 
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Max Charge Time|1 sec.}}
 +
*{{SkillAttribute|Charge Atk. Bonus|Dungeon=15%|Arena=10%}}
 
|Notes=
 
|Notes=
 
*The shockwave only appears if the colliding attack does not hit anything.
 
*The shockwave only appears if the colliding attack does not hit anything.
Line 29: Line 25:
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span>
+
<span style="display:none">{{</span><small>
 
{{tabs
 
{{tabs
 
|name=Skill Growths
 
|name=Skill Growths
 
|tab1=Dungeon
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 47: Line 43:
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|36|439|33}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|30|366|33}}
 
{{!}} <!--Colliding--> {{Calc|{{#var:i}}|2978|12649|33}}%
 
{{!}} <!--Colliding--> {{Calc|{{#var:i}}|2978|12649|33}}%
 
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|2978|12649|33}}%
 
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|2978|12649|33}}%
Line 56: Line 52:
 
|tab2=Arena
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 65: Line 61:
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }}
 
 
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }}
 
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|36|270|33}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|30|225|33}}
 
{{!}} <!--Colliding--> {{Calc|{{#var:i}}|139|809|33}}%
 
{{!}} <!--Colliding--> {{Calc|{{#var:i}}|139|809|33}}%
 
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|139|809|33}}%
 
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|139|809|33}}%
Line 77: Line 72:
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
 +
*''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
*<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 

Latest revision as of 15:50, 1 November 2019


Elvish Jump.png Elvish Jump

No Video
Active Skill
Class:

Elven Knight

Command: Rightkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 30
Prerequisite Skills: None

Description

Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.
Max-Charge the skill to increase the Jump distance and Atk.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 7.5 sec. (15 sec. in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Max Charge Time: 1 sec.
  • Charge Atk. Bonus: 15% (10% in Arena )

Notes

  • The shockwave only appears if the colliding attack does not hit anything.
  • Elven Knight gains Super Armor (Status).png Super Armor (Status) during the initial cast and charging of the skill.
  • Elven Knight gains Invincibility (Status).png Invincibility (Status) during the colliding hit, until she lands on the ground.
  • This skill can be improved with Elvish Jump Upgrade.png Elvish Jump Upgrade, increasing its attack and allowing it to be cast in midair.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Colliding Atk. Shock Wave Atk.
1 30 30 2978% 2978%
2 32 41 3280% 3280%
3 34 51 3582% 3582%
4 36 62 3885% 3885%
5 38 72 4187% 4187%
6 40 83 4489% 4489%
7 42 93 4791% 4791%
8 44 104 5094% 5094%
9 46 114 5396% 5396%
10 48 125 5698% 5698%
11 50 135 6000% 6000%
12 52 146 6302% 6302%
13 54 156 6605% 6605%
14 56 167 6907% 6907%
15 58 177 7209% 7209%
16 60 188 7511% 7511%
17 62 198 7814% 7814%
18 64 209 8116% 8116%
19 66 219 8418% 8418%
20 68 230 8720% 8720%
21 70 240 9022% 9022%
22 72 251 9325% 9325%
23 74 261 9627% 9627%
24 76 272 9929% 9929%
25 78 282 10231% 10231%
26 80 293 10533% 10533%
27 82 303 10836% 10836%
28 84 314 11138% 11138%
29 86 324 11440% 11440%
30 88 335 11742% 11742%
31 90 345 12045% 12045%
32 92 356 12347% 12347%
33 94 366 12649% 12649%
34 96 377 12951% 12951%
35 98 387 13253% 13253%
36 100 398 13556% 13556%
37 102 408 13858% 13858%
38 104 419 14160% 14160%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Elven Knight Skills
Active:Ancient Boar.png Ancient Boar Ancient Deer.png Ancient Deer Chain Rush.png Chain Rush Change Shield.png Change Shield Elvish Jump.png Elvish Jump Great Will.png Great Will Guardian Riding.png Guardian Riding Impregnable Defense.png Impregnable Defense Lunge Evolution.png Lunge Evolution Natural Restraint.png Natural Restraint Nature’s Protection.png Nature’s Protection Overwhelm.png Overwhelm Pulverize.png Pulverize Rose Armor.png Rose Armor Sentence.png Sentence Vanguard Strash.png Vanguard Strash Verdant Sword.png Verdant Sword War Cry.png War Cry
Passive:Dimension Molter.png Dimension Molter Unswayable Conviction.png Unswayable Conviction
Awakening:Blessing of Mother Nature.png Blessing of Mother Nature Faithful Breakthrough.png Faithful Breakthrough Harbinger of Life.png Harbinger of Life Pegasus Assault.png Pegasus Assault
2nd Awakening:Chain Strike.png Chain Strike Nature's Fury.png Nature's Fury Shield of Courage.png Shield of Courage Twilight Unicorn.png Twilight Unicorn
Neo: Awakening:Eudia's Fortress.png Eudia's Fortress Fantasy of Nature.png Fantasy of Nature Grace of Life.png Grace of Life

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism