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Difference between revisions of "Bakal, the King of Dragons"
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* [[Lore_Episode#Episode_20:_Bakal.2C_the_King_of_Dragons|Episode 20: Bakal, the King of Dragons]] | * [[Lore_Episode#Episode_20:_Bakal.2C_the_King_of_Dragons|Episode 20: Bakal, the King of Dragons]] | ||
− | = As an Enemy = | + | = As an Enemy (Bakal Raid) = |
{{Monster infobox | {{Monster infobox | ||
|name=Bakal, the Cruel King of Dragons | |name=Bakal, the Cruel King of Dragons | ||
Line 149: | Line 149: | ||
}} | }} | ||
− | ===Phase 1=== | + | <div class="mw-collapsible mw-collapsed"> |
− | == | + | ===Move Set (Phase 1 ~ 2)=== |
+ | <div class="mw-collapsible-content"> | ||
+ | *'''Meteorite Fall:''' One of Bakal's most frequent attacks throughout his entire raid fight. At certain intervals, he'll randomly target two party members by summoning meteorite symbols above their heads each, alongside a magical flame circle beneath their feet that'll slowly fill up after some time has passed. Once the circle fills, that meteorite crashes down to leave a flame zone that lingers for a whole 20 seconds, inflicting potentially heavy to fatal multi-damage with {{IconLink|Burn (Status)}} included. Anyone who gets targeted by the Meteorites has temporary access to move into the outer map area by safely guiding it towards an empty room away from Bakal. | ||
+ | |||
+ | :Do be mindful of the mini-map where outer empty rooms that possibly has a red-hot glowing area on them, means that they've been also struck by Meteorites. '''NEVER''' drop a Meteorite in either; the middle section which doesn't affect Bakal at the slightest, or the same room that already has a flame zone, and with another player who is also targeted, as this results in receiving a '''<span style="color:Red">-50% (Normal) or -100% (Hard) Burn Resistance</span>''' debuff that'll remain intact until that party leaves the dungeon. | ||
+ | |||
+ | *'''Great Dragon Breath:''' If any of the three Great Dragons [[Hismar]] (Thunderous), [[Spirazzi]] (Corroding), and [[Skasa]] (Freezing) are awakened, they'll constantly spew their breath attacks to disrupt players during Bakal's fight, even after they're defeated as this also carries over onto Phase 2. | ||
+ | |||
+ | *'''Triple Dash:''' Bakal randomly targets someone by dashing at them a total of three times depending on their distance, he'll also leave a trail of flames behind when doing this pattern. | ||
+ | |||
+ | *'''Claw Swipe:''' Bakal at close range, uses a basic melee swipe attack twice in a row. | ||
+ | |||
+ | *'''Dash Punch:''' Bakal performs a forward dashing punch towards the room's edge, regardless of which position he's in. | ||
+ | |||
+ | *'''Ground Punch:''' Bakal does a downward punch onto the floor, protruding igneous rocks underneath that'll leave a flame zone which lingers for a while before disappearing. | ||
+ | |||
+ | *'''Flame Breath:''' Similar to [[Ash Core]]'s pattern, he'll charge up for a few seconds, then begins breathing out flames that spreads into a counter-clockwise motion. | ||
+ | |||
+ | *'''Earth Strike:''' Bakal stomps the floor to creating a wave of explosive flame spreads. | ||
+ | |||
+ | *'''Phase 2 Transition:''' When Bakal's HP reaches to 50%, he'll begin the Raid's Phase 2 fight by taking on his Dragon Form. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
===<span style="color:Red">Berserk Mode</span>=== | ===<span style="color:Red">Berserk Mode</span>=== | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | Similar to Ozma, Bakal has a wide variety of berserk patterns split between his first and second | + | Similar to Ozma, Bakal has a wide variety of berserk patterns split between his first and second phases that requires a heavy amount of cooperation from whichever parties are battling him. If any of these patterns are cleared successfully, they'll be teleported back into the middle room and be granted with a potential 60 second (1 minute) 135% damage bonus. However, failing the more crucial ones can result in or Bakal himself using party-wipe attacks. If players die and revive using a {{Item|Life Token}}, they'll receive -25% {{IconLink|Burn (Status)}} resistance penalty. |
− | '''Phase 1'''<br> | + | |
− | *'''Dragon Brand:''' | + | '''Phase 1 ~ 2'''<br> |
− | *'''Dragon Spirit:''' | + | *'''Dragon Brand:''' Although nearly identical to Sarpoza's ''Armageddon Strike'' from [[Pandemonium War]], there are four symbols (Horns, Body, Wings, Claws) that Bakal summons in randomized locations in the outer rooms, and everyone is given one symbol each. In order to clear this pattern, all players must go to their assigned symbol's circle and stay in there until the timer ends. If anyone is targeted with a '''Meteorite''', they should place it in an empty room, as this can actually destroy the symbol permanently if it drops there. Around that point of the pattern ending, players receive a {{IconLink|Nen Guard}}-like barrier to stay protected from Bakal's room-wipe attack. |
− | *'''Who wants to fight me?:''' | + | |
− | *'''Blazing Flames:''' | + | :This pattern carries over to Phase 2, execpt that instead of staying the room where that symbol's located, all party members must run back to the middle section to find their designated symbol to receive a barrier. |
− | *'''Karmic Flames:''' | + | |
+ | *'''Dragon Spirit:''' For this pattern, Bakal will summon out a group of trash mobs in three separate rooms in the outer rooms that has a '''⚠''' sign on them. Before the timer runs out, all party members should spread out and immediately head over towards those locations, kill the mobs, and collect a total of 18 flame orb spirits left behind. | ||
+ | |||
+ | *'''Who wants to fight me? → Dragon Arena:''' Bakal places down a flaming sword circle, anyone who steps inside the circle will have a 1-on-1 duel the Dragon King, as he teleports the other three party members into those outer rooms. Functioning similarly to '''Dragon Spirit''' , party members who were forced out should focus on killing the summoned trash mobs and collect their flame orbs spirit to slow a countdown that'll eventually reach 100. About halfway through the pattern, there will be a magic flame circle placed in a random room that continuously generates spirits in which someone can step inside and collect. | ||
+ | :If either the countdown hits 100 occurs, or the challenger dies against Bakal, this pattern automatically fails. | ||
+ | |||
+ | *'''Blazing Flames → Fiery Path:''' There are two rooms with a '''⚠''' on them, and Bakal targets two party members with '''Meteorite Fall''' that lets them go into the outer maps. Once they let the Meteorites drop into empty rooms, those two should enter that marked area, where they'll come across a large flame sphere with this magic dragon circle in the middle section. To clear Blazing Flames successfully, both members should take turns guiding that sphere into the circle by hitting, but doing this can also mark them where four small meteorites fall down within their location, leaving flame zones identical to [[Ash Core]]'s pattern. '''DO NOT''' let the sphere touch those flames, otherwise the pattern will reset its progress. | ||
+ | |||
+ | :The other two party members that weren't targeted will also have to repeat the same process if the first part was cleared. | ||
+ | |||
+ | *'''Karmic Flames:''' Bakal creates around 12 flames which range from numbers 1-4 are scattered across the outer map. When this pattern begins, one party member is randomly targeted, and they'll have access into the outer map room where those flames are located. To clear Karmic Flames properly, one of each player needs to collect three flames in total. However, when coming across the third flame, it must be inside an empty room with no other flames scattered around, as one random room will often have four flames. If done correctly, that player gets immobilized, and the next member who also gets targeted, needs to go towards their location and free them before a '''Meteorite''' falls down that causes an instant-kill. | ||
+ | |||
+ | :For the Hard Mode version of Karmic Flames, this pattern upon entering Bakal's Phase 2 fight, now everyone must collect three flames at the same time before timer runs out. Depending on how the pattern succeeded or failed, he'll fly upwards by powering up to perform his own variation of {{IconLink|Ender's Light}} downwards at the party, where a Blue (Success) or Yellow (Fail) {{IconLink|Nen Guard}} forms in the middle section to protect everyone, as this causes an instant-kill on contact. | ||
+ | |||
+ | '''Phase 2 Only'''<br> | ||
+ | * '''I’ll wipe you out!:''' Bakal grabs a random player, and takes them to a map corner for an instant-kill attack. The three remaining party members must run over to Bakal's location and damage him enough to break his grasp before the timer ends. | ||
+ | |||
+ | * '''Receive your king in the flames!:''' For 10 seconds, Bakal goes into the background by launching out a series of '''Fiery Breath''' that'll deal heavy damage within' those red zones. Once this is done, he'll land back down to do his regular attack patterns. Avoid those indicators alongside volleys of Meteorites falling down. | ||
+ | |||
+ | * '''Forged Blade:''' Everyone will receive a Sword gauge next to them, and by attacking Bakal, this can increase gauge that'll give them a 60% damage increase, and offers a cooldown on all skills except for Awakenings. Meanwhile, he'll frequently use '''Earth Strike''' that functions like [[Itrenok]]'s pattern, until the timer gauge is filled. Then once that's finished, Bakal goes to the middle by creating a room-wide flame wave that can be avoided by going to either towards the left or right rooms. | ||
+ | |||
+ | :For the second half of '''Forged Blade''', two players each on both sides should navigate the rooms in a Clockwise (right) or Counter-clockwise (left) rotation by killing summoned trash mobs each and upon doing this pattern succesfully, the last room generates a flame orb that'll give out a 65% damage boost for 1 minute when re-entering the middle section. | ||
+ | |||
+ | * '''Obey your king!:''' Similarly to ''Dragon Arena'', one player must survive a 1-on-1 duel with Bakal after entering the flame sword circle, but those remaining three members won't be teleported outside the room. Instead, they'll have to avoid being hit by '''Meteorites''' that'll periodically fall on random members and leave lingering flame zones on the ground. If the surviving player succeeds in holding out, a {{IconLink|Nen Guard}} is formed in the middle to protect everyone from Bakal's Flame Breath. | ||
+ | |||
+ | * '''Dragon Runes:''' there are Nine Symbols that'll appear on the screen, each of them correlating to Bakal’s body parts (Horns, Claws, Hands, Wings, Tail), and all players must coordinate with each to clear the pattern in a correct order (P1>P2>P3>P4>P1>P2>), as each member will receive a designated symbol orb above their heads: | ||
+ | **(Example: P1: '''<span style="color:Red">Red Right Hand</span>''' > P2: '''<span style="color:Purple">Purple Left Claw</span>''' > P3: '''<span style="color:Goldenrod">Yellow Left Claw</span>''' > P4: '''<span style="color:Blue">Blue Flame</span>''') | ||
− | + | :By hitting the correct one, that player will receive a 30% movement speed buff with another orb appearing above them. Everyone will have one minute to move over towards a designated room and hit their respective symbols quick as possible, along with a four second limit between each one, as this pattern can reset if those requirements are not met. | |
− | + | </div> | |
− | |||
− | |||
− | |||
</div> | </div> | ||
===Tips & Strategy=== | ===Tips & Strategy=== | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ====Elemental Resist/Weakness==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !{{IconLink|Fire Resistance}} | ||
+ | !{{IconLink|Water Resistance}} | ||
+ | !{{IconLink|Light Resistance}} | ||
+ | !{{IconLink|Shadow Resistance}} | ||
+ | |- | ||
+ | |20 | ||
+ | |20 | ||
+ | |20 | ||
+ | |20 | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ====Abnormal Status Resist/Weakness==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !{{IconLink|Shock (Status)}} | ||
+ | !{{IconLink|Burn (Status)}} | ||
+ | !{{IconLink|Bleed (Status)}} | ||
+ | !{{IconLink|Poison (Status)}} | ||
+ | !{{IconLink|Stun (Status)}} | ||
+ | !{{IconLink|Frozen (Status)}} | ||
+ | !{{IconLink|Slow Down (Status)}} | ||
+ | !{{IconLink|Confusion (Status)}} | ||
+ | !{{IconLink|Stone Curse (Status)}} | ||
+ | !{{IconLink|Curse (Status)}} | ||
+ | !{{IconLink|Blind (Status)}} | ||
+ | !{{IconLink|Bind (Status)}} | ||
+ | !{{IconLink|Sleep (Status)}} | ||
+ | |- | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |0% | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
===Quotes (Raid)=== | ===Quotes (Raid)=== | ||
Latest revision as of 17:31, 27 July 2024
Bakal, the King of Dragons | |
---|---|
Age | Unknown (Deceased) |
Sex | Male |
Race | Dragon |
Affiliation | Apostles of Pandemonium (Former) |
Occupation | Ninth Apostle (Former) King of Drakwald Emperor of Empyrean (Former) |
Alias | The One Who Breathes Fire The Dragon Tyrant The Eternal Dragon King The Cruel King of Dragons The Breath of Fire The Fire |
Location | Castle of Bakal, Empyrean |
Foreign Name(s) | Korean Ver.:
暴龍王 바칼 Pongnyongwang Bakal, "Dragon Tyrant Bakal" Chinese Ver.:
Japanese Ver.:
|
Likeability | N/A |
“ | Do you truly believe you can defeat me? Is it possible? So be it... If you truly wish to tempt the fates and destroy the future, I accept your challenge. Perhaps this is our shared fate... | ” |
Bakal, the King of Dragons also known as the Dragon Tyrant Bakal is the former Ninth Apostle of Pandemonium, The One Who Breathes Fire. He is responsible for the Dragon War, the Magical Prohibition, and the 500 year long Age of Darkness in Empyrean as well as the presence of the three dragons in Arad: Berserk Dragon Hismar, Death Dragon Spirazzi, and Ice Dragon Skasa.
He originally served as a final boss for the unavailable and eponymous Castle of Bakal dungeon inside the Otherverse, then would later make his return currently acting as primary antagonist of Empyrean's Distorted History arc, and final boss for The Machine Revolution: Bakal Raid.
Contents
History
Bakal is a dragon from the planet Drakwald. During his time there, he rose through the ranks and eventually became its king. However, he grew listless with his constant victory and praise from his people and decided to become a tyrant. Soon after, he grew bored with that lifestyle as well. He instead desired to discover a greater meaning for his existence, but was unable to find the opportunity to do so.
However, after Bakal returned from one of his daily killing sprees, an opportunity arose. He encountered a strange woman named Hilder, who emitted a strange energy similar to his own. Drawn by fateful guidance, he followed her through an Interdimensional Rift and arrived in the mysterious land of Pandemonium.
There, Bakal fought countless powerful creatures, and eventually was granted the title as the Ninth Apostle. Upon meeting the other Apostles, he encountered and developed a deep hatred, fear, and rivalry with the First Apostle, Cain. Although Bakal was slightly curious for reasons why Hilder had gathered the Apostles to Pandemonium, it didn't strike him as important until one inciting incident.
As he flew through the Pandemonium sky above the Metro Center, he witnessed something peculiar on the building walls below him as the being known as Constructor Luke turned on the electricity for a brief moment. Curious onto what he had seen, Bakal persuaded Luke to turn on the electricity again. Upon closer examination, Bakal discovered that it was a prophecy of his own death and other fellow Apostles.
Extremely intrigued from what he had witnessed, Bakal collected research from the artifacts and stories of Pandemonium, desperate to find the true meaning of Luke's prophecy. As decades passed, he also noticed as newer drawings appeared on the buildings as well. Upon viewing the final drawing, Bakal discovered the true reason why Hilder had gathered all the Apostles to Pandemonium; to fulfill the prophecy of New Genesis, the Reconstruction of Terra. Along with the destruction of a planet, the Apostles, except for Hilder and Cain, were to be sacrificed to recreate the planet Terra, where Hilder and Cain would rule as gods of the new world. Although satisfied upon his discovery, Bakal became deeply angered that his death was only a means by Hilder to promote the survival and ascension of Cain. In response, Bakal devised a plan to disrupt Hilder's plan. He knew it would prove useless to inform the other Apostles of his discovery as they were too prideful to believe him. He had to act alone.
The Dragon War
Bakal remembered information from his prior research detailing the mythological and coveted elixir called the Water of Life. Upon drinking this, Bakal would become immortal, thus ending Hilder's plans. However, a problem arose, only Hilder had knowledge of its location, and obtaining that information may prove difficult.
Bakal needed a contingency plan. If he should fail, he needed to escape from the clutches of Hilder, as she held complete control of dimensional space in Pandemonium. To solve this, he received help from an unlikely source, Luke. From him, Bakal learned of the existence of the Castle of the Dead, which cut through dimensional space to the Planet Arad. It was then, Bakal realized Luke also shared a similar interest in stopping Hilder, and thus considered Luke his friend.
In Arad Year 16 BAC, Bakal initiated his plan and started the Dragon War. He mustered up a Dragonoid Army to scour the lands of Pandemonium to find the Water of Life. However, to his surprise, Hilder had quickly gathered the other Apostles to combat his forces. Bakal and his army were easily defeated and surrounded. In his desperation, he remembered the first phrase of New Genesis, which claimed that the Apostles' energies prevented them from kill each other. Testing this, Bakal charged without fear toward Cain. As Cain readied a strike powerful enough to kill the dragon king, his body suddenly stopped, allowing Bakal to escape.
For his transgressions, Bakal was stripped of his title as the Ninth Apostle. In defeat, Bakal fled from Pandemonium through the Castle of the Dead into the heavenly realm of the Arad Planet, known as Empyrean in Arad Year 15 BAC.
Bakal's Plan to Train the Races of the Arad Planet
Bakal knew he could not escape his prophesied death and was aware that Hilder had set him up in the beginning; causing him to enact the Dragon War, flee to Arad, and conquer Empyrean. He had to find a new way to stop Hilder's plan.
Being benevolent was not an option, as Hilder would go to any means to have him killed. Only through the trials of hardship and suffering could the races of Arad be strong enough to defeat the Apostles; in particular, kill Cain and Hilder.
So, Bakal decided to play along with Hilder's plot, appearing to be seemingly unaware of her intentions. He became the dragon tyrant, but with an ulterior motive. Bakal planned to make the races stronger than what Hilder expected, allowing them to be capable of killing not only the Apostles she planned on sending to Arad in the future, but also herself and Cain. As a result, Bakal brought upon the world a suffering that the races of Arad had never experienced before. But in actuality, instead of being the ruthless tyrant that the races had believed, he took upon the role of a savior who would sacrifice himself and prepare the continent for its imminent destruction.
However, there were a few problems with his plan. Bakal knew, although magic was a powerful tool, it would prove ineffective against master of magic like Hilder. The races of Arad needed to find alternative ways to challenge the Apostles. So, he decided to isolate the two sections of the planet, Empyrean and the Arad Continent, to lessen their dependence on magic and discover new sources of power. For the Arad Continent, he planned to periodically unleash his dragon children, Hismar, Spirazzi, and Skasa. Each dragon had its own set of attributes and as well as affinities and resistances to magic which would enable the races to develop and diversify their own fighting techniques. For Empyrean, in particular, which had been a heavily-influenced magical society, they would have had no chance in opposing Hilder. Bakal needed to halt their dependence on magic completely, and oversee this process himself.
Secondly, Bakal needed to ensure that no other Apostles would interfere with his plan. To this end, he relied on Luke to keep the Castle of the Dead hidden and inaccessible to others. Unknown to Bakal, Luke accomplished this deed; it was not until 1000 years later that Hilder and the races of Arad discovered the structure's existence. With the Castle of the Dead blocked, the only being that could traverse through the worlds was Hilder. Bakal knew that Hilder would eventually catch on to his plan and attempt to hasten his demise, so he also needed to develop a method to keep track of her presence and activities.
Bakal's Plan for Empyrean
In Arad Year 14 BAC, Bakal initiated his plan for the races of Empyrean. He became the tyrannical dragon king of heavenly realm, ushering the 500 year period known as Empyrean's Age of Darkness. During his reign, he issued a Magical Prohibition, banning all magic and destroying all records of its practice or use. Bakal did this primarily for two reasons. Firstly, he knew magic would prove useless against Hilder and Cain, and he wanted the Empyreans to rely on another source of power. Secondly, it allowed Bakal to easily detect and track any magical beings, particularly Hilder, that entered into the heavenly realm who intended to interfere with his plan.
In the meantime, Bakal created of a secret force of elite warriors known as Dragon Knights. Overseen by Bakal, these warriors were trained for the primary purpose of fighting and assassinating Hilder, should the opportunity arise.
In Arad Year 1, Bakal blocked off access to the two towers that were connected to Empyrean, the Castle of the Dead and the Sky Tower. For the Sky Tower in particular, he blocked the tower off with an impassable magic pentacle. Although it allowed beings to pass through it from above, it prevented them from entering from below; thus blocking all communication of magical knowledge from the Arad Continent to Empyrean.
Under the threat of Bakal's tyranny and unable to use magic, the people of Empyrean created a new power, "science", to oppose him. Through their technological innovations, they were able to oppose Bakal's Dragonoid Army. The scientists united to form the secret Anti-Bakal Organization known as the 'Eternal Flame' in Arad Year 256. Out of them, seven of their greatest machinists took charge, and came to be known as the Seven Meisters. With their leadership, the secret weapon, the 'Gaebolg' Project, underwent construction.
However, unknown to them, Bakal had been completely aware of their actions. As he witnessed the mechanical civilization develop, he detected Hilder as she secretly attempted to hasten its development with the use of magic and Terran science. Upon Hilder's initial attempt, around Arad Year 200, Bakal approached the scientists with a proposition, revealing Hilder's plan of the Reconstruction of Terra and the destruction of their planet. However, they turned him down, and Bakal destroyed them and their research without a trace. Once again, Bakal, waited through the years for another group of scientists to arise from the ashes to oppose him.
In Arad Year 303, another such group did appear known as the Seven Meisters. As the 'Gaebolg' Project neared completion, Bakal approached the group's leader, Tenebe, who had been distraught by his discoveries of his fellow colleague Eldirh using magic, to stop the project. Through their conversation, Bakal revealed his plan, Eldirh's true identity, the existence of Pandemonium, the Terran origins of the 'Gaebolg' Project, and Hilder's plot to destroy the Arad Planet. Bakal stated that if the project were completed on-time, he might die, but he would have done so in vain. In order to prevent the end of the world, the Empyreans needed to become stronger and defeat Bakal with their own creations, through the means of passing their research down to future generations. However, to accomplish this goal, a great sacrifice and tragedy was necessary. The 'Gaebolg' Project needed to be destroyed and the Seven Meisters had to die heroically fighting Bakal's armies to inspire future generations to challenge him and future Apostles without fear. After much consideration, Teneb agreed to Bakal's request, but did so under two conditions: if Bakal let his soon-to-be born child survive and allowed his colleague Curio to escape and pass on their research; to which Bakal agreed.
Three days later, Teneb created the necessary tragedy as he sabotaged the near-completed 'Gaebolg' Project to ensure Bakal's success, and 'mistakenly' left evidence of his betrayal. Bakal's Army attacked, destroying the 'Gaebolg' Project and allowed Meister Curio to escape temporarily, enabling him to transfer the blueprints and remains of the 'Gaebolg' to another dimensions for future generations to research and develop before his death. In the end, only one of the Meisters, Hauts-de-louis, was able to survive, but suddenly disappeared with Teneb's child.
As the years passed, the legends of the heroics and tragic deaths of the Seven Meisters inspired the people of Empyrean. Eventually, the scientists discovered Curio's blueprints and inherited their will, once again opposing Bakal. In Arad Year 526, the machinists united together to launch a full scale attack on Bakal's Dragonoid Army, ushering the beginning of the Machine Revolution.
As Bakal watched from above as the city below his palace engulfed in flames, he was visited a final time by his long time rival Hilder. Knowing that the Empyrean's machines would not guarantee Bakal's demise, Hilder grew desperate, not knowing what would happen if Bakal continued to interfere with her plans. Instead, she chose an alternative method; she boastfully tells Bakal of her plan to bring in warriors from the future to fight him. Bakal, scoffing at the idea, transformed into a dragon, and left to fight against the Empyrean army.
After a lengthy struggle, a weakened Bakal returned to his castle, filled with seas of flame, knowing his death was near. He witnessed as individuals walked out of an Interdimensional Rift. Upon questioning the warriors, he learned of their origins, of them being from 500 years in the future, and revealed to them the true history of his inevitable demise. As Bakal looked at every adventurer in turn, his heart filled with pride. Although, Bakal was saddened, being unable to test their true potential due to having been greatly weakened, he prepared for the ensuing fight, looking forward to his long-awaited death and to experience firsthand his century long efforts.
Upon his defeat and death, Bakal fell from the Empyrean skies, unleashing a loud roar. As he crashed into the continent, he unleashed a massive energy that separated it into four pieces which later came to be known as the Capital Island, Etten Industrial Zone, Northpiece, and Wespiece. Afterward, Bakal's army disbanded and his abandoned castle drifted away into the skies, becoming known as the Floating Castle.
With the Empyrean people's victory, they rebuilt upon the remains of Bakal's palace and constructed the Ghent Imperial Palace. From then on, in Arad Year 530, the Zebin Empire of Empyrean was established.
Although Bakal's plan was cut short, he succeeded in making the Empyreans unite together and create a new form of power to defeat the Apostles. It wouldn't be until centuries later, after the establishment of the Seven Shards in Arad Year 533 and the Empyrean Civil War in Arad Year 992, that the Empyreans could successfully fight another Apostle known as Flame Eater Anton.
Alternatively, if Bakal had survived his encounter with the time-traveling adventurers, thus avoiding Luke's prophecy, he claimed he would have personally gone down to the Arad Continent. If this scenario had occurred, then it most likely would have followed events similar to that of the alternate dimensional plane, Dragonia.
Bakal's Plan For the Arad Continent
In Arad Year 1, Bakal initiated his plan. He sealed off the link between the Arad Continent and Empyrean known as Sky Tower with an impassable magic pentacle. An inner tower was constructed within, filled with the Dragonoid Army and Soldiers of Light led by the magical being Light Castellan Sieghart and was renamed Castle Nebulous. Only when Sieghart and the three dragons were defeated, could the magic pentacle be removed; once again allowing access and communication between the two worlds.
In response to increasing number of monsters appearing from the tower, the Elves created a magic pentacle around the structure, sealing the monsters inside and making it invisible. Although normal non-mutated living individuals could pass through the magical barrier, it would be at the expense of massive amounts of mana, making it impassable for most weaker beings. As a result, the Sky Tower's location was forgotten, and its existence became a legend. Centuries later, after the disappearance of the Elves in the Great Blaze and the side-effects of the Devolution, the pentacle weakened, allowing the tower to be visible and traversable once again. Curious adventurers from all over the continent went to explore the structure after its reappearance, not knowing of the dangers that lied within.
In Arad Year 100, a hooded individual named Iris appeared in Bakal's palace and told him of a prophecy relating to his three dragons. Bakal, having detected Iris as a puppet of Hilder due to his Magical Prohibition, didn't care about the divination, but was instead heavily intrigued with her powers of the Interdimensional Rift. So, Bakal decided to follow through with the prophecy, as it followed the agenda of his own. He then after used Iris's powers as a means to send his dragons to strengthen and unite the races of the Arad Continent.
In the same year, Bakal sent down the first of his three dragons, Berserk Dragon Hismar to attack the humans of the Pelos Empire. For 52 long years, the dragon raised hell upon the land, only to be finally defeated by the heroes Ozma and Kazan.
Two hundred years later, in Arad Year 300, Bakal sent the Death Dragon Spirazzi to attack the Dark Elves of the Fennes Kingdom. There, the Dark Elves allied with their rivals, the Dwarves to defeat a common enemy. In Arad Year 310, they succeeded in subjugating the dragon, but were unable to kill it, only to be sealed away.
In Arad Year 500, Bakal sent the last of his dragons, the Ice Dragon Skasa to attack the Bantu on Mount Thunderime. Upon Bakal's death in Arad Year 526, Skasa began going through hibernation cycles during the years, 526-831, 835-967 and 969-996. It would not be until centuries later in Arad Year 996, when Skasa reawakened again, the dragon finally met its demise by the hands of the united armies of Adventurers, the Bantu, the Principality of Bel Myre, and the De Los Empire.
Although Bakal had long since died, his plan had succeeded. Under the threat of the dragons, the races of the Arad Continent had united together to fight a common foe, and thus became stronger than he possibly imagined.
Alternate Dimension - Dragonia
In the parallel dimension, Dragonia, Bakal and his three dragons survive. After conquering Pandemonium and Empyrean, he went down to the Arad Continent, easily conquering its inhabitants. Upon bringing all the living creatures to submission through pain and suffering, the first year of his rule began, Bakal Year 1.
Ironically, under Bakal's rule, it marked the beginning of the most prosperous and peaceful century in Arad's history. During this time, Bakal's secret soldiers named Dragon Knights assassinated Hilder and the world of Arad was saved, stopping the Devolution. The Dragon used their magics to reinforce the Great Pentacle and used fear to keep monsters away from the populace.
As time passed, Bakal grew unsatisfied with his victory, and turned his attention toward harnessing the powers of the Interdimensional Rift. He believed he could use this new power to look through other dimensions to find clues to locate the sacred World Tree that Hilder had stolen from Arad. He trained his Dragon Knights and planned to send them to scour the multiverse to find the information.
Bakal learned to open the Interdimensional Rift from the Dark Elves, but he was betrayed. Having become soft from the period of peace, Bakal was oblivious of the hatred that was directed toward him. During his conquering of Arad a century prior, there were races that still held a grudge toward the Dragon King; the Dark Elves were no exception. They had misinformed Bakal of the coordinates he wanted, causing him to open a dimensional rift into a realm of dangerous alien forces.
Bakal and his Dragon Army were unable to withstand the powers of the otherworldy enemies that charged into their dimension. With most of Bakal's army decimated in the aftermath, he lost significant power. Other rival races who held a grudge toward the Dragon King took this opportunity to fight him as well, erupting civil wars across the continent.
The Dragon Knights who had survived the encounter with the alien forces felt betrayed. They believed that Bakal had used them as pawns, and purposefully sent them into danger to die. The knights abandoned their master and traveled through the multiverse on their own accord.
Quotes
- "Savage creatures! I shall bring upon you a suffering that you have never imagined before. So grow strong and show me! If you have potential and pride, then it may just be possible. Only when your strength exceeds Hilder's expectations, can we create variables in her grand scheme. I will believe in you more than she does! I shall sacrifice myself for this pursuit and look forward to the day you kill Cain and Hilder! However, you cannot defeat them by relying solely on a force like magic. Another more essential power is needed. You must find this power on your own...!!!"
Dialogue
Request Chat
- I'm tired of weak Humans. Pandemonium is full of challenges. There I couldn't have enough fun popping heads like watermelons.
- If I could travel through time, I'd like to go back to the first time I met Hilder. I want to cut that sweet-talking tongue of hers. Hah hah ha!
- Do you know a star named Drakwald? It's a red morning star visible only during early summer. The humans believe Drakwald is ominous and evil. They're not completely wrong; Drakwald is where I'm from.
Related Pages
As an Enemy (Bakal Raid)
- Type
- Family
- Dragon
Move Set (Phase 1 ~ 2)
- Meteorite Fall: One of Bakal's most frequent attacks throughout his entire raid fight. At certain intervals, he'll randomly target two party members by summoning meteorite symbols above their heads each, alongside a magical flame circle beneath their feet that'll slowly fill up after some time has passed. Once the circle fills, that meteorite crashes down to leave a flame zone that lingers for a whole 20 seconds, inflicting potentially heavy to fatal multi-damage with Burn (Status) included. Anyone who gets targeted by the Meteorites has temporary access to move into the outer map area by safely guiding it towards an empty room away from Bakal.
- Do be mindful of the mini-map where outer empty rooms that possibly has a red-hot glowing area on them, means that they've been also struck by Meteorites. NEVER drop a Meteorite in either; the middle section which doesn't affect Bakal at the slightest, or the same room that already has a flame zone, and with another player who is also targeted, as this results in receiving a -50% (Normal) or -100% (Hard) Burn Resistance debuff that'll remain intact until that party leaves the dungeon.
- Great Dragon Breath: If any of the three Great Dragons Hismar (Thunderous), Spirazzi (Corroding), and Skasa (Freezing) are awakened, they'll constantly spew their breath attacks to disrupt players during Bakal's fight, even after they're defeated as this also carries over onto Phase 2.
- Triple Dash: Bakal randomly targets someone by dashing at them a total of three times depending on their distance, he'll also leave a trail of flames behind when doing this pattern.
- Claw Swipe: Bakal at close range, uses a basic melee swipe attack twice in a row.
- Dash Punch: Bakal performs a forward dashing punch towards the room's edge, regardless of which position he's in.
- Ground Punch: Bakal does a downward punch onto the floor, protruding igneous rocks underneath that'll leave a flame zone which lingers for a while before disappearing.
- Flame Breath: Similar to Ash Core's pattern, he'll charge up for a few seconds, then begins breathing out flames that spreads into a counter-clockwise motion.
- Earth Strike: Bakal stomps the floor to creating a wave of explosive flame spreads.
- Phase 2 Transition: When Bakal's HP reaches to 50%, he'll begin the Raid's Phase 2 fight by taking on his Dragon Form.
Berserk Mode
Similar to Ozma, Bakal has a wide variety of berserk patterns split between his first and second phases that requires a heavy amount of cooperation from whichever parties are battling him. If any of these patterns are cleared successfully, they'll be teleported back into the middle room and be granted with a potential 60 second (1 minute) 135% damage bonus. However, failing the more crucial ones can result in or Bakal himself using party-wipe attacks. If players die and revive using a Life Token, they'll receive -25% Burn (Status) resistance penalty.
Phase 1 ~ 2
- Dragon Brand: Although nearly identical to Sarpoza's Armageddon Strike from Pandemonium War, there are four symbols (Horns, Body, Wings, Claws) that Bakal summons in randomized locations in the outer rooms, and everyone is given one symbol each. In order to clear this pattern, all players must go to their assigned symbol's circle and stay in there until the timer ends. If anyone is targeted with a Meteorite, they should place it in an empty room, as this can actually destroy the symbol permanently if it drops there. Around that point of the pattern ending, players receive a Nen Guard-like barrier to stay protected from Bakal's room-wipe attack.
- This pattern carries over to Phase 2, execpt that instead of staying the room where that symbol's located, all party members must run back to the middle section to find their designated symbol to receive a barrier.
- Dragon Spirit: For this pattern, Bakal will summon out a group of trash mobs in three separate rooms in the outer rooms that has a ⚠ sign on them. Before the timer runs out, all party members should spread out and immediately head over towards those locations, kill the mobs, and collect a total of 18 flame orb spirits left behind.
- Who wants to fight me? → Dragon Arena: Bakal places down a flaming sword circle, anyone who steps inside the circle will have a 1-on-1 duel the Dragon King, as he teleports the other three party members into those outer rooms. Functioning similarly to Dragon Spirit , party members who were forced out should focus on killing the summoned trash mobs and collect their flame orbs spirit to slow a countdown that'll eventually reach 100. About halfway through the pattern, there will be a magic flame circle placed in a random room that continuously generates spirits in which someone can step inside and collect.
- If either the countdown hits 100 occurs, or the challenger dies against Bakal, this pattern automatically fails.
- Blazing Flames → Fiery Path: There are two rooms with a ⚠ on them, and Bakal targets two party members with Meteorite Fall that lets them go into the outer maps. Once they let the Meteorites drop into empty rooms, those two should enter that marked area, where they'll come across a large flame sphere with this magic dragon circle in the middle section. To clear Blazing Flames successfully, both members should take turns guiding that sphere into the circle by hitting, but doing this can also mark them where four small meteorites fall down within their location, leaving flame zones identical to Ash Core's pattern. DO NOT let the sphere touch those flames, otherwise the pattern will reset its progress.
- The other two party members that weren't targeted will also have to repeat the same process if the first part was cleared.
- Karmic Flames: Bakal creates around 12 flames which range from numbers 1-4 are scattered across the outer map. When this pattern begins, one party member is randomly targeted, and they'll have access into the outer map room where those flames are located. To clear Karmic Flames properly, one of each player needs to collect three flames in total. However, when coming across the third flame, it must be inside an empty room with no other flames scattered around, as one random room will often have four flames. If done correctly, that player gets immobilized, and the next member who also gets targeted, needs to go towards their location and free them before a Meteorite falls down that causes an instant-kill.
- For the Hard Mode version of Karmic Flames, this pattern upon entering Bakal's Phase 2 fight, now everyone must collect three flames at the same time before timer runs out. Depending on how the pattern succeeded or failed, he'll fly upwards by powering up to perform his own variation of Ender's Light downwards at the party, where a Blue (Success) or Yellow (Fail) Nen Guard forms in the middle section to protect everyone, as this causes an instant-kill on contact.
Phase 2 Only
- I’ll wipe you out!: Bakal grabs a random player, and takes them to a map corner for an instant-kill attack. The three remaining party members must run over to Bakal's location and damage him enough to break his grasp before the timer ends.
- Receive your king in the flames!: For 10 seconds, Bakal goes into the background by launching out a series of Fiery Breath that'll deal heavy damage within' those red zones. Once this is done, he'll land back down to do his regular attack patterns. Avoid those indicators alongside volleys of Meteorites falling down.
- Forged Blade: Everyone will receive a Sword gauge next to them, and by attacking Bakal, this can increase gauge that'll give them a 60% damage increase, and offers a cooldown on all skills except for Awakenings. Meanwhile, he'll frequently use Earth Strike that functions like Itrenok's pattern, until the timer gauge is filled. Then once that's finished, Bakal goes to the middle by creating a room-wide flame wave that can be avoided by going to either towards the left or right rooms.
- For the second half of Forged Blade, two players each on both sides should navigate the rooms in a Clockwise (right) or Counter-clockwise (left) rotation by killing summoned trash mobs each and upon doing this pattern succesfully, the last room generates a flame orb that'll give out a 65% damage boost for 1 minute when re-entering the middle section.
- Obey your king!: Similarly to Dragon Arena, one player must survive a 1-on-1 duel with Bakal after entering the flame sword circle, but those remaining three members won't be teleported outside the room. Instead, they'll have to avoid being hit by Meteorites that'll periodically fall on random members and leave lingering flame zones on the ground. If the surviving player succeeds in holding out, a Nen Guard is formed in the middle to protect everyone from Bakal's Flame Breath.
- Dragon Runes: there are Nine Symbols that'll appear on the screen, each of them correlating to Bakal’s body parts (Horns, Claws, Hands, Wings, Tail), and all players must coordinate with each to clear the pattern in a correct order (P1>P2>P3>P4>P1>P2>), as each member will receive a designated symbol orb above their heads:
- (Example: P1: Red Right Hand > P2: Purple Left Claw > P3: Yellow Left Claw > P4: Blue Flame)
- By hitting the correct one, that player will receive a 30% movement speed buff with another orb appearing above them. Everyone will have one minute to move over towards a designated room and hit their respective symbols quick as possible, along with a four second limit between each one, as this pattern can reset if those requirements are not met.
Tips & Strategy
Elemental Resist/Weakness
Abnormal Status Resist/Weakness
Shock (Status) | Burn (Status) | Bleed (Status) | Poison (Status) | Stun (Status) | Frozen (Status) | Slow Down (Status) | Confusion (Status) | Stone Curse (Status) | Curse (Status) | Blind (Status) | Bind (Status) | Sleep (Status) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Quotes (Raid)
Appearances
- Cruel King of Dragons' Main Hall (Boss)
- Castle of Bakal (Boss)
Drops (Otherverse)
Priest weapons
- Tainted Dimensional Scythe: Monk in Castle of Bakal (Normal, Expert, Master)
- Tainted Dimensional Scythe: Exorcist in Castle of Bakal (Normal, Expert, Master)
- Tainted Dimensional Scythe - Avenger in Castle of Bakal (Normal, Expert, Master)
- Silent Doppelganger Scythe - Monk in Castle of Bakal (Expert, Master)
- Seething Thorn Scythe - Avenger in Castle of Bakal (Expert, Master)
Trivia
Etymology
- The name Bakal could be derived from Pacal from Mayan origins which means Shield and was a common surname given to several Mayan city rulers which does seem to befit his status as a king.
- In the Korean version, Bakal refers to himself as '짐(朕)' (jim) which is a first-person pronoun used by royalty.
- Though "the King of Dragons (용들의 왕)" is one of his many titles, in the Korean version, his official title is '폭룡왕'. It is comprised of three Sino-Korean words, '폭(暴)' (pok), '룡(龍)' (ryong), and '왕(王)' (wang), which mean 'cruel/violent/tyrannical', 'dragon', and 'king', respectively.
Concept
- Similar to Ozma, Bakal's overall character motif is inspired by and shares a few traits with Vlad Tepes Dracula from the Castlevania franchise. But his direction is focused more on a Demon King with power rather than a tragic past.
- The animation of him drinking and breaking a wine glass before transforming during his boss fight inside the Castle of Bakal is also a homage to the games.
In-Game
- His outfit is sold through Advent of Apostles for Male Priest.