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Difference between revisions of "Seismic Crash"
(Added Male Info: Attributes + Skill Growth + other info) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |NameTab= | + | |AltName=Korean: 금강쇄 |
− | |NameTab2= | + | |NameTab=Female |
− | |Video= | + | |NameTab2=Male |
+ | |Video= | ||
|Video2= | |Video2= | ||
− | |Gender= | + | |Gender=Both |
|Class=Fighter | |Class=Fighter | ||
− | |||
|Type=Active | |Type=Active | ||
− | | | + | |PrerequisiteLevel=10 |
− | | | + | |Command={{Right}}{{Up}}+{{Z}} |
− | | | + | |Description= |
− | + | '''Female Fighter Description:''' | |
+ | : Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies. | ||
+ | |||
+ | : The punch can be aimed with the arrow keys. | ||
+ | |||
+ | : Any enemy directly on the spot where the punch lands also takes damage from the punch. | ||
− | + | :*Only Grapplers can use this skill in the middle of another skill/Basic Attack. | |
− | + | ||
− | + | :*{{IconLink|Elbow Shock}} can be performed consecutively. | |
+ | <br> | ||
+ | :'''[Special Function]''' | ||
+ | :[For Grapplers] | ||
+ | :- Can be canceled into Basic attacks. | ||
+ | :- Can be canceled by Elbow Shock. | ||
− | + | :[Intense Takedown Effect] | |
− | + | :- Increases shock wave Atk. | |
− | |||
− | |||
− | + | '''Male Fighter Description:''' | |
− | + | : Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies. | |
+ | : The attack can be aimed with the arrow keys. | ||
+ | : Enemies in the center of this skill's range receive damage from the landing impact and the shock wave. | ||
− | | | + | : [Adv. Feature for Grappler] |
+ | :- Can be used in the middle of another skill or a Basic Attack, and changes to an elbow strike that inflicts more damage on Downed enemies.<br> | ||
+ | :- {{IconLink|Snap Shot}} can be used during this skill's post delay. | ||
+ | <br> | ||
+ | :'''[Special Function]'''<br> | ||
+ | :- Use the direction keys to adjust attacking location. | ||
− | + | :[For Grapplers]<br> | |
− | + | :- Cancellable, and changes to an elbow strike.<br> | |
− | + | :- Can be canceled by Snap Shot during the post-casting delay. | |
− | | | + | |Attributes= |
− | |||
*{{SP per level|20}} | *{{SP per level|20}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|5 sec.}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
− | *{{ | + | *'''Male Fighter Attributes:''' |
− | *{{SkillAttribute| | + | **{{SkillAttribute|Enemy-launching Strength|182.4%}} |
− | + | **{{SkillAttribute|Atk. against Downed Enemies|+50%}} | |
− | |||
|Notes= | |Notes= | ||
− | *Launches targets upon impact | + | *Can be improved with {{IconLink|Seismic Crash Upgrade}}. |
− | + | *Launches targets upon impact. | |
− | *After skill recovery becomes quicker as skill level increases | + | *After skill recovery becomes quicker as skill level increases. |
− | *Travel speed and recovery time are affected by attack speed | + | *Travel speed and recovery time are affected by attack speed. |
+ | *For [[Male Fighter]]s, animation changes upon advancing to [[Male Grappler]]. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | {{tabs | + | <span style="display:none">{{</span> |
− | |name= | + | <small> |
− | + | {{tabs | |
+ | |name=Gender | ||
|tab1=Female | |tab1=Female | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | |||
!MP | !MP | ||
− | ! | + | !Punch Atk. |
− | ! | + | !Shock Wave Atk. |
− | ! | + | !Launching Strength |
− | + | !Post-casting Delay | |
− | ! | + | !Range Expansion |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|206|60}} |
− | + | {{!}} <!--Punch--> {{Calc2|{{#var:i}}|100|214|1729|60|1|5.9}} | |
− | + | {{!}} <!--Shockwave--> {{Calc2|{{#var:i}}|100|958|7782|60|1|5.9}} | |
− | + | {{!}} <!--Launch--> {{Calc|{{#var:i}}|100|231.2|60|1|1}}% | |
− | | | + | {{!}} <!--Post-cast--> {{#ifexpr: {{#var:i}} < 50 |{{Calc|{{#var:i}}|0.45|0.07|50|1|2}}|0.07}} sec. |
− | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|176|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
!MP | !MP | ||
− | ! | + | !Kick Atk. |
− | ! | + | !Shock Wave Atk. |
− | + | !Post-casting Delay | |
− | + | !Range Expansion | |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | |- | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|206|60}} | |
− | + | {{!}} <!--Kick--> {{Calc|{{#var:i}}|275|1932|60|1|0|10}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|663|4644|60|1|0|10}}% | |
− | + | {{!}} <!--Post-cast--> {{#ifexpr: {{#var:i}} < 48 |{{Calc|{{#var:i}}|0.23|0.04|48|1|2}}|0.04}} sec. | |
− | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|176|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | + | }} | |
− | + | {{TableNote}} | |
− | + | </small> | |
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}} | }} | ||
+ | [[Category:Future Update Skills]] |
Latest revision as of 15:14, 25 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 금강쇄 |
Description
Female Fighter Description:
- Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
- The punch can be aimed with the arrow keys.
- Any enemy directly on the spot where the punch lands also takes damage from the punch.
- Only Grapplers can use this skill in the middle of another skill/Basic Attack.
- Elbow Shock can be performed consecutively.
- [Special Function]
- [For Grapplers]
- - Can be canceled into Basic attacks.
- - Can be canceled by Elbow Shock.
- [Intense Takedown Effect]
- - Increases shock wave Atk.
Male Fighter Description:
- Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
- The attack can be aimed with the arrow keys.
- Enemies in the center of this skill's range receive damage from the landing impact and the shock wave.
- [Adv. Feature for Grappler]
- - Can be used in the middle of another skill or a Basic Attack, and changes to an elbow strike that inflicts more damage on Downed enemies.
- - Snap Shot can be used during this skill's post delay.
- [Special Function]
- - Use the direction keys to adjust attacking location.
- [For Grapplers]
- - Cancellable, and changes to an elbow strike.
- - Can be canceled by Snap Shot during the post-casting delay.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Male Fighter Attributes:
- Enemy-launching Strength: 182.4%
- Atk. against Downed Enemies: +50%
Notes
- Can be improved with Seismic Crash Upgrade.
- Launches targets upon impact.
- After skill recovery becomes quicker as skill level increases.
- Travel speed and recovery time are affected by attack speed.
- For Male Fighters, animation changes upon advancing to Male Grappler.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Punch Atk. | Shock Wave Atk. | Launching Strength | Post-casting Delay | Range Expansion |
---|---|---|---|---|---|---|---|
1 | 10 | 20 | 2.02 max-width:200px 100
|
9.05 max-width:200px 100
|
100% | 0.45 sec. | 100% |
2 | 12 | 23 | 2.26 max-width:200px 100
|
10.14 max-width:200px 100
|
102.2% | 0.44 sec. | 101% |
3 | 14 | 26 | 2.51 max-width:200px 100
|
11.23 max-width:200px 100
|
104.4% | 0.43 sec. | 103% |
4 | 16 | 29 | 2.75 max-width:200px 100
|
12.32 max-width:200px 100
|
106.7% | 0.43 sec. | 104% |
5 | 18 | 33 | 2.99 max-width:200px 100
|
13.41 max-width:200px 100
|
108.9% | 0.42 sec. | 105% |
6 | 20 | 36 | 3.23 max-width:200px 100
|
14.51 max-width:200px 100
|
111.1% | 0.41 sec. | 106% |
7 | 22 | 39 | 3.48 max-width:200px 100
|
15.6 max-width:200px 100
|
113.3% | 0.4 sec. | 108% |
8 | 24 | 42 | 3.72 max-width:200px 100
|
16.69 max-width:200px 100
|
115.6% | 0.4 sec. | 109% |
9 | 26 | 45 | 3.96 max-width:200px 100
|
17.78 max-width:200px 100
|
117.8% | 0.39 sec. | 110% |
10 | 28 | 48 | 4.2 max-width:200px 100
|
18.88 max-width:200px 100
|
120% | 0.38 sec. | 112% |
11 | 30 | 52 | 4.45 max-width:200px 100
|
19.97 max-width:200px 100
|
122.2% | 0.37 sec. | 113% |
12 | 32 | 55 | 4.69 max-width:200px 100
|
21.06 max-width:200px 100
|
124.5% | 0.36 sec. | 114% |
13 | 34 | 58 | 4.93 max-width:200px 100
|
22.15 max-width:200px 100
|
126.7% | 0.36 sec. | 115% |
14 | 36 | 61 | 5.17 max-width:200px 100
|
23.24 max-width:200px 100
|
128.9% | 0.35 sec. | 117% |
15 | 38 | 64 | 5.42 max-width:200px 100
|
24.34 max-width:200px 100
|
131.1% | 0.34 sec. | 118% |
16 | 40 | 67 | 5.66 max-width:200px 100
|
25.43 max-width:200px 100
|
133.4% | 0.33 sec. | 119% |
17 | 42 | 70 | 5.9 max-width:200px 100
|
26.52 max-width:200px 100
|
135.6% | 0.33 sec. | 121% |
18 | 44 | 74 | 6.14 max-width:200px 100
|
27.61 max-width:200px 100
|
137.8% | 0.32 sec. | 122% |
19 | 46 | 77 | 6.39 max-width:200px 100
|
28.71 max-width:200px 100
|
140% | 0.31 sec. | 123% |
20 | 48 | 80 | 6.63 max-width:200px 100
|
29.8 max-width:200px 100
|
142.3% | 0.3 sec. | 124% |
21 | 50 | 83 | 6.87 max-width:200px 100
|
30.89 max-width:200px 100
|
144.5% | 0.29 sec. | 126% |
22 | 52 | 86 | 7.11 max-width:200px 100
|
31.98 max-width:200px 100
|
146.7% | 0.29 sec. | 127% |
23 | 54 | 89 | 7.36 max-width:200px 100
|
33.07 max-width:200px 100
|
148.9% | 0.28 sec. | 128% |
24 | 56 | 93 | 7.6 max-width:200px 100
|
34.17 max-width:200px 100
|
151.1% | 0.27 sec. | 130% |
25 | 58 | 96 | 7.84 max-width:200px 100
|
35.26 max-width:200px 100
|
153.4% | 0.26 sec. | 131% |
26 | 60 | 99 | 8.08 max-width:200px 100
|
36.35 max-width:200px 100
|
155.6% | 0.26 sec. | 132% |
27 | 62 | 102 | 8.33 max-width:200px 100
|
37.44 max-width:200px 100
|
157.8% | 0.25 sec. | 133% |
28 | 64 | 105 | 8.57 max-width:200px 100
|
38.53 max-width:200px 100
|
160% | 0.24 sec. | 135% |
29 | 66 | 108 | 8.81 max-width:200px 100
|
39.63 max-width:200px 100
|
162.3% | 0.23 sec. | 136% |
30 | 68 | 111 | 9.05 max-width:200px 100
|
40.72 max-width:200px 100
|
164.5% | 0.23 sec. | 137% |
31 | 70 | 115 | 9.29 max-width:200px 100
|
41.81 max-width:200px 100
|
166.7% | 0.22 sec. | 139% |
32 | 72 | 118 | 9.54 max-width:200px 100
|
42.9 max-width:200px 100
|
168.9% | 0.21 sec. | 140% |
33 | 74 | 121 | 9.78 max-width:200px 100
|
44 max-width:200px 100
|
171.2% | 0.2 sec. | 141% |
34 | 76 | 124 | 10.02 max-width:200px 100
|
45.09 max-width:200px 100
|
173.4% | 0.19 sec. | 143% |
35 | 78 | 127 | 10.26 max-width:200px 100
|
46.18 max-width:200px 100
|
175.6% | 0.19 sec. | 144% |
36 | 80 | 130 | 10.51 max-width:200px 100
|
47.27 max-width:200px 100
|
177.8% | 0.18 sec. | 145% |
37 | 82 | 133 | 10.75 max-width:200px 100
|
48.36 max-width:200px 100
|
180.1% | 0.17 sec. | 146% |
38 | 84 | 137 | 10.99 max-width:200px 100
|
49.46 max-width:200px 100
|
182.3% | 0.16 sec. | 148% |
39 | 86 | 140 | 11.23 max-width:200px 100
|
50.55 max-width:200px 100
|
184.5% | 0.16 sec. | 149% |
40 | 88 | 143 | 11.48 max-width:200px 100
|
51.64 max-width:200px 100
|
186.7% | 0.15 sec. | 150% |
41 | 90 | 146 | 11.72 max-width:200px 100
|
52.73 max-width:200px 100
|
188.9% | 0.14 sec. | 152% |
42 | 92 | 149 | 11.96 max-width:200px 100
|
53.83 max-width:200px 100
|
191.2% | 0.13 sec. | 153% |
43 | 94 | 152 | 12.2 max-width:200px 100
|
54.92 max-width:200px 100
|
193.4% | 0.12 sec. | 154% |
44 | 96 | 156 | 12.45 max-width:200px 100
|
56.01 max-width:200px 100
|
195.6% | 0.12 sec. | 155% |
45 | 98 | 159 | 12.69 max-width:200px 100
|
57.1 max-width:200px 100
|
197.8% | 0.11 sec. | 157% |
46 | 100 | 162 | 12.93 max-width:200px 100
|
58.19 max-width:200px 100
|
200.1% | 0.1 sec. | 158% |
47 | 102 | 165 | 13.17 max-width:200px 100
|
59.29 max-width:200px 100
|
202.3% | 0.09 sec. | 159% |
48 | 104 | 168 | 13.42 max-width:200px 100
|
60.38 max-width:200px 100
|
204.5% | 0.09 sec. | 161% |
49 | 106 | 171 | 13.66 max-width:200px 100
|
61.47 max-width:200px 100
|
206.7% | 0.08 sec. | 162% |
50 | 108 | 174 | 13.9 max-width:200px 100
|
62.56 max-width:200px 100
|
209% | 0.07 sec. | 163% |
51 | 110 | 178 | 14.14 max-width:200px 100
|
63.65 max-width:200px 100
|
211.2% | 0.07 sec. | 164% |
52 | 112 | 181 | 14.39 max-width:200px 100
|
64.75 max-width:200px 100
|
213.4% | 0.07 sec. | 166% |
53 | 114 | 184 | 14.63 max-width:200px 100
|
65.84 max-width:200px 100
|
215.6% | 0.07 sec. | 167% |
54 | 116 | 187 | 14.87 max-width:200px 100
|
66.93 max-width:200px 100
|
217.9% | 0.07 sec. | 168% |
55 | 118 | 190 | 15.11 max-width:200px 100
|
68.02 max-width:200px 100
|
220.1% | 0.07 sec. | 170% |
56 | 120 | 193 | 15.36 max-width:200px 100
|
69.12 max-width:200px 100
|
222.3% | 0.07 sec. | 171% |
57 | 122 | 197 | 15.6 max-width:200px 100
|
70.21 max-width:200px 100
|
224.5% | 0.07 sec. | 172% |
58 | 124 | 200 | 15.84 max-width:200px 100
|
71.3 max-width:200px 100
|
226.8% | 0.07 sec. | 173% |
59 | 126 | 203 | 16.08 max-width:200px 100
|
72.39 max-width:200px 100
|
229% | 0.07 sec. | 175% |
60 | 128 | 206 | 16.33 max-width:200px 100
|
73.48 max-width:200px 100
|
231.2% | 0.07 sec. | 176% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |