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Difference between revisions of "Crouch"

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{{Missing Info|Unknown female info, MP cost}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
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|AltName=Korean: 크라우치
|NameTab2=
 
 
|Video=09VFjvQDAKo
 
|Video=09VFjvQDAKo
 
|Video2=
 
|Video2=
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|Class2=
 
|Class2=
 
|Type=Active
 
|Type=Active
|PrerequisiteLevel=15
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|PrerequisiteLevel=10
|Command={{Down}}{{Down}}{{C}}
+
|Command={{Down}}{{Down}}+{{C}}
|Description=Drops to one knee to dodge high attacks.<p>Attacking while crouched activates a dash attack (shoulder bump). To stand back up, hit jump while crouched or wait for the skill duration to end.<p>If used while running, the Fighter will slide into the crouching position.
+
|Description=Drops to one knee to dodge high attacks.
 +
 
 +
Attacking while crouched activates a dash attack (shoulder bump). To stand back up, hit jump while crouched or wait for the skill duration to end.
 +
 
 +
If used while running, the Fighter will slide into the crouching position.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|1}}
 
*{{SkillAttribute|Master Level|1}}
 
*{{SkillAttribute|Max Level|11}}
 
*{{SkillAttribute|Max Level|11}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=3 sec|Arena=6 sec}}
+
*{{Cooldown|3 sec.}}
  
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Crouch Upgrade}}.
 
*There are few frames of animation before the activation of skill.
 
*There are few frames of animation before the activation of skill.
 
*The dash attack out of Crouch is much weaker than a normal dash attack.
 
*The dash attack out of Crouch is much weaker than a normal dash attack.
 
*Can be canceled into {{IconLink|Mountain Pusher}}.
 
*Can be canceled into {{IconLink|Mountain Pusher}}.
*Can be improved with {{IconLink|Crouch Upgrade}}.
 
 
*When crouching your hit box is the same as if you were knocked down. Thus, you can completely avoid damage from attacks like {{IconLink|Draw Sword}}, {{IconLink|Dark Soul}}, {{IconLink|Sun Burst}}, and {{IconLink|Shoulder Tackle}}, among many others.
 
*When crouching your hit box is the same as if you were knocked down. Thus, you can completely avoid damage from attacks like {{IconLink|Draw Sword}}, {{IconLink|Dark Soul}}, {{IconLink|Sun Burst}}, and {{IconLink|Shoulder Tackle}}, among many others.
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span><small>
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<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=Gender
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|name=SkillGrowths
 
|tab1=Female
 
|tab1=Female
|contents1=<span style="display: none;">{{</span>
 
{{tabs
 
|name=Skill Growths1
 
|tab1=Dungeon
 
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}}
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}}
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!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Atk.
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!Max Crouch Time
 +
!Physical Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
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{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
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{{!}} <!--Lv Req--> {{#expr: 10+({{#var:i}}-1)}}
{{!}} <!--MP-->
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{{!}} <!--MP--> {{Calc|{{#var:i}}|3|4|11}}
{{!}} <!--Atk.-->
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{{!}} <!--Time--> {{Calc|{{#var:i}}|2|3|11|1|1}} sec.
 +
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|217|337|11}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--MP-->
 
{{!}} <!--Atk.-->
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
<span style="display:none">}}</span>
 
 
|tab2=Male
 
|tab2=Male
|contents2=<span style="display: none;">{{</span>
+
|contents2=<span style="display:none">{{</span>
{{tabs
+
 
|name=Skill Growths2
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Max Crouch Time
 
!Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 10+1*({{#var:i}}-1)}}
 
{{!}} <!--MP-->
 
{{!}} <!--Crouch--> {{Calc|{{#var:i}}|2|2.1|2|1|1}} sec
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|200|211|2}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Max Crouch Time
 
!Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 10+1*({{#var:i}}-1)}}
 
{{!}} <!--MP-->
 
{{!}} <!--Crouch--> {{Calc|{{#var:i}}|2|2.1|2|1|1}} sec
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|200|211|2}}%
 
{{!}}-
 
}}
 
|}
 
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
<span style="display:none">}}</span>
+
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 15:16, 21 April 2022


Crouch.png Crouch

Active Skill
Class:

Male Fighter
Female Fighter

Command: Downkey.pngDownkey.png+C.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 크라우치

Description

Drops to one knee to dodge high attacks.

Attacking while crouched activates a dash attack (shoulder bump). To stand back up, hit jump while crouched or wait for the skill duration to end.

If used while running, the Fighter will slide into the crouching position.

Attributes

  • SP per level: 50
  • Master Level: 1
  • Max Level: 11
  • Casting Time: Instant Cast
  • Cooldown: 3 sec.

Notes

  • Can be improved with Crouch Upgrade.png Crouch Upgrade.
  • There are few frames of animation before the activation of skill.
  • The dash attack out of Crouch is much weaker than a normal dash attack.
  • Can be canceled into Mountain Pusher.png Mountain Pusher.
  • When crouching your hit box is the same as if you were knocked down. Thus, you can completely avoid damage from attacks like Draw Sword (Weapon Master).png Draw Sword, Dark Soul.png Dark Soul, Sun Burst.png Sun Burst, and Shoulder Tackle.png Shoulder Tackle, among many others.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Max Crouch Time Physical Atk.
1 10 3 2 sec. 217%
2 11 3 2.1 sec. 229%
3 12 3 2.2 sec. 241%
4 13 3 2.3 sec. 253%
5 14 3 2.4 sec. 265%
6 15 4 2.5 sec. 277%
7 16 4 2.6 sec. 289%
8 17 4 2.7 sec. 301%
9 18 4 2.8 sec. 313%
10 19 4 2.9 sec. 325%
11 20 4 3 sec. 337%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism