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Difference between revisions of "Ducking Uppercut"
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|Command={{Up}}+{{X}} (During Ducking Dash) | |Command={{Up}}+{{X}} (During Ducking Dash) | ||
|Description= | |Description= | ||
− | Charges forward to deliver an uppercut that launches a target into the air. | + | Charges forward to deliver an uppercut that launches a target into the air. |
− | {{IconLink|Technical Mastery}} enables the activation of Ducking Uppercut while performing {{IconLink|Sway}}.< | + | |
− | '''[Special Function]'''< | + | {{IconLink|Technical Mastery}} enables the activation of Ducking Uppercut while performing {{IconLink|Sway}}. |
+ | <br><br> | ||
+ | '''[Special Function]'''<br> | ||
- {{IconLink|Technical Mastery}} Effect: Can also be used during Sway. | - {{IconLink|Technical Mastery}} Effect: Can also be used during Sway. | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|18| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|18|170|60}} |
− | {{!}} <!--Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|2637|18419|60|1|0|7.5}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | [[Category:Future Update Skills]] |
Revision as of 22:28, 20 April 2022
Active Skill | |
Class: | |
Command: | + (During Ducking Dash) |
Prerequisite Level: | 15 |
Prerequisite Skills: | Ducking Dash Lv1 |
Alternate Names: | Korean: 더킹 어퍼 |
Description
Charges forward to deliver an uppercut that launches a target into the air.
Technical Mastery enables the activation of Ducking Uppercut while performing Sway.
[Special Function]
- Technical Mastery Effect: Can also be used during Sway.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 3.5 sec.
- Launching Strength Ratio: 80%
Notes
- Can be improved with Upgrade Ducking Attacks.
- Only usable when Will Driver is active.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 15 | 18 | 2453% |
2 | 17 | 21 | 2702% |
3 | 19 | 23 | 2951% |
4 | 21 | 26 | 3200% |
5 | 23 | 28 | 3448% |
6 | 25 | 31 | 3697% |
7 | 27 | 33 | 3946% |
8 | 29 | 36 | 4195% |
9 | 31 | 39 | 4444% |
10 | 33 | 41 | 4692% |
11 | 35 | 44 | 4941% |
12 | 37 | 46 | 5190% |
13 | 39 | 49 | 5439% |
14 | 41 | 51 | 5688% |
15 | 43 | 54 | 5937% |
16 | 45 | 57 | 6185% |
17 | 47 | 59 | 6434% |
18 | 49 | 62 | 6683% |
19 | 51 | 64 | 6932% |
20 | 53 | 67 | 7181% |
21 | 55 | 70 | 7430% |
22 | 57 | 72 | 7678% |
23 | 59 | 75 | 7927% |
24 | 61 | 77 | 8176% |
25 | 63 | 80 | 8425% |
26 | 65 | 82 | 8674% |
27 | 67 | 85 | 8923% |
28 | 69 | 88 | 9171% |
29 | 71 | 90 | 9420% |
30 | 73 | 93 | 9669% |
31 | 75 | 95 | 9918% |
32 | 77 | 98 | 10167% |
33 | 79 | 100 | 10416% |
34 | 81 | 103 | 10664% |
35 | 83 | 106 | 10913% |
36 | 85 | 108 | 11162% |
37 | 87 | 111 | 11411% |
38 | 89 | 113 | 11660% |
39 | 91 | 116 | 11909% |
40 | 93 | 118 | 12157% |
41 | 95 | 121 | 12406% |
42 | 97 | 124 | 12655% |
43 | 99 | 126 | 12904% |
44 | 101 | 129 | 13153% |
45 | 103 | 131 | 13402% |
46 | 105 | 134 | 13650% |
47 | 107 | 137 | 13899% |
48 | 109 | 139 | 14148% |
49 | 111 | 142 | 14397% |
50 | 113 | 144 | 14646% |
51 | 115 | 147 | 14894% |
52 | 117 | 149 | 15143% |
53 | 119 | 152 | 15392% |
54 | 121 | 155 | 15641% |
55 | 123 | 157 | 15890% |
56 | 125 | 160 | 16139% |
57 | 127 | 162 | 16387% |
58 | 129 | 165 | 16636% |
59 | 131 | 167 | 16885% |
60 | 133 | 170 | 17134% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |