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Difference between revisions of "Ducking Uppercut"

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|Command={{Up}}+{{X}} (During Ducking Dash)
 
|Command={{Up}}+{{X}} (During Ducking Dash)
 
|Description=
 
|Description=
Charges forward to deliver an uppercut that launches a target into the air.</br>
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Charges forward to deliver an uppercut that launches a target into the air.
{{IconLink|Technical Mastery}} enables the activation of Ducking Uppercut while performing {{IconLink|Sway}}.</br></br>
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'''[Special Function]'''</br>
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{{IconLink|Technical Mastery}} enables the activation of Ducking Uppercut while performing {{IconLink|Sway}}.
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<br><br>
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'''[Special Function]'''<br>
 
- {{IconLink|Technical Mastery}} Effect: Can also be used during Sway.
 
- {{IconLink|Technical Mastery}} Effect: Can also be used during Sway.
  
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|18|129|38}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|18|170|60}}
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1954|9289|38}}%
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|2637|18419|60|1|0|7.5}}%
 
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[[Category:Future Update Skills]]

Revision as of 22:28, 20 April 2022


Ducking Uppercut.png Ducking Uppercut

Active Skill
Class:

Monk

Command: Upkey.png+X.png (During Ducking Dash)
Prerequisite Level: 15
Prerequisite Skills: Ducking Dash.png Ducking Dash Lv1
Alternate Names: Korean: 더킹 어퍼

Description

Charges forward to deliver an uppercut that launches a target into the air.

Technical Mastery.png Technical Mastery enables the activation of Ducking Uppercut while performing Sway.png Sway.

[Special Function]
- Technical Mastery.png Technical Mastery Effect: Can also be used during Sway.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3.5 sec.
  • Launching Strength Ratio: 80%

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk.
1 15 18 2453%
2 17 21 2702%
3 19 23 2951%
4 21 26 3200%
5 23 28 3448%
6 25 31 3697%
7 27 33 3946%
8 29 36 4195%
9 31 39 4444%
10 33 41 4692%
11 35 44 4941%
12 37 46 5190%
13 39 49 5439%
14 41 51 5688%
15 43 54 5937%
16 45 57 6185%
17 47 59 6434%
18 49 62 6683%
19 51 64 6932%
20 53 67 7181%
21 55 70 7430%
22 57 72 7678%
23 59 75 7927%
24 61 77 8176%
25 63 80 8425%
26 65 82 8674%
27 67 85 8923%
28 69 88 9171%
29 71 90 9420%
30 73 93 9669%
31 75 95 9918%
32 77 98 10167%
33 79 100 10416%
34 81 103 10664%
35 83 106 10913%
36 85 108 11162%
37 87 111 11411%
38 89 113 11660%
39 91 116 11909%
40 93 118 12157%
41 95 121 12406%
42 97 124 12655%
43 99 126 12904%
44 101 129 13153%
45 103 131 13402%
46 105 134 13650%
47 107 137 13899%
48 109 139 14148%
49 111 142 14397%
50 113 144 14646%
51 115 147 14894%
52 117 149 15143%
53 119 152 15392%
54 121 155 15641%
55 123 157 15890%
56 125 160 16139%
57 127 162 16387%
58 129 165 16636%
59 131 167 16885%
60 133 170 17134%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Monk Skills
Active:Chopping Hammer.png Chopping Hammer Corkscrew Blow.png Corkscrew Blow Divine Crush.png Divine Crush Ducking Body Blow.png Ducking Body Blow Ducking Dash.png Ducking Dash Ducking Straight Punch.png Ducking Straight Punch Ducking Uppercut.png Ducking Uppercut Exquisite Combo.png Exquisite Combo Heavenly Combo.png Heavenly Combo Hurricane 'n' Roll.png Hurricane 'n' Roll Machine Gun Jab.png Machine Gun Jab Sacred Counter.png Sacred Counter Shadow Clone.png Shadow Clone Sidewind.png Sidewind Sway.png Sway Will Driver.png Will Driver
Passive:Double Shadow.png Double Shadow Quick Parry.png Quick Parry Spirit Fists.png Spirit Fists Technical Mastery.png Technical Mastery
Awakening:Big Bang Punch.png Big Bang Punch Demolition Punch.png Demolition Punch Dry Out.png Dry Out Gattling Punch.png Gattling Punch
2nd Awakening:Atomic Chopper.png Atomic Chopper Deathblow.png Deathblow Nuclear Punch.png Nuclear Punch Wrath of God.png Wrath of God
Neo: Awakening:Furious Judgment.png Furious Judgment Justice Execution- Remy Dios Constellation.png Justice Execution: Lemidios Constellation One Justice.png One Justice

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism