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Difference between revisions of "Gun Guard"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
− | + | |AltName=Korean: 건가드 | |
− | + | |Video= 6pObk-NUV-Q | |
− | == | + | |Gender= Both |
− | + | |Class= Ranger | |
+ | |Type= Active | ||
+ | |PrerequisiteLevel= 20 | ||
+ | |Description= Blocks Ranged attacks with the gun and alleviates the damage.<br> | ||
+ | {{IconLink|Stylish}} Passive casts a buff that increases Attack & Movement Speed a with a successful Guard. | ||
− | [[Stylish] | + | Stylish's additional effects are disabled inside the Arena. |
+ | <br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Stylish Effect]<br> | ||
+ | - Successful guard temporarily increases Attack/Movement Speeds. | ||
− | + | [Arena]<br> | |
+ | - Stylish effect disabled. | ||
+ | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|Varies}} | *{{Cooldown|Varies}} | ||
− | * | + | *{{Cancelable}} |
− | |||
− | |||
− | |||
− | == | + | |Notes= |
+ | *The Ranger won't receive knock back on successful guard. | ||
+ | *Back attacks can also be guarded, but the Ranger won't change their facing direction. | ||
+ | *Can be improved with {{IconLink|Gun Guard Upgrade}}. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growth |
|tab1=Male | |tab1=Male | ||
− | |contents1=<span style="display: none | + | |contents1= |
− | {{ | + | <span style="display:none">{{</span> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:pdef|30,36,42,47,53,59,65,71,76,82,85,88,90,92,94,96,97,98,99,100}}{{#arraydefine:mdef|20,25,31,36,41,46,52,57,62,67,70,73,76,79,82,85,88,91,94,97}} |
− | |||
− | |||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !rowspan= | + | !rowspan=2|Cooldown |
− | !rowspan= | + | !rowspan=2|Physical<br>Damage Absorption |
− | !rowspan= | + | !rowspan=2|Magical<br>Damage Absorption |
− | !colspan= | + | !colspan=3|Stylish Bonus Effect |
|- | |- | ||
− | !Attack Speed | + | !Attack Speed||Movement Speed||Duration |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | |-{{ | + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|25|435|20}} |
− | + | {{!}} <!--Cooldown--> {{Calc|{{#var:i}}|5|0.3|20|1|1}} sec. | |
− | + | {{!}} <!--Physical Damage Absorption--> {{#arrayindex:pdef| {{#expr: {{#var:i}}-1 }} }}% | |
− | | | + | {{!}} <!--Magical Damage Absorption--> {{#arrayindex:mdef| {{#expr: {{#var:i}}-1 }} }}% |
− | | | + | <!-- Stylish Bonus Effect --> |
− | | | + | {{!}} <!--Attack Speed--> +{{Calc|{{#var:i}}|10|29|20}}% |
− | | 5| | + | {{!}} <!--Movement Speed--> +{{Calc|{{#var:i}}|3|6.8|20|1|1}}% |
− | |-{{ | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|5|9.8|20|1|1}} sec. |
− | | | + | <!-- --> |
− | + | {{!}}- | |
− | | | + | }} |
− | |||
− | | | ||
− | | | ||
− | | 9 | ||
− | |||
− | |||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|tab2=Female | |tab2=Female | ||
− | |contents2=<span style="display: none | + | |contents2= |
− | {{ | + | <span style="display:none">{{</span> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:pdef|30,36,42,47,53,59,65,71,76,82,85,88,90,92,94,96,97,98,99,100}}{{#arraydefine:mdef|20,25,31,36,41,46,52,57,62,67,70,73,76,79,82,85,88,91,94,97}} |
− | |||
− | |||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | |||
− | |||
!Cooldown | !Cooldown | ||
− | + | !Physical<br>Damage Absorption | |
− | | | + | !Magical<br>Damage Absorption |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | |-{{ | + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|25|124|10}} |
− | + | {{!}} <!--Cooldown--> {{Calc|{{#var:i}}|5|0.3|20|1|1}} sec. | |
− | + | {{!}} <!--Physical Damage Absorption--> {{#arrayindex:pdef| {{#expr: {{#var:i}}-1 }} }}% | |
− | + | {{!}} <!--Magical Damage Absorption--> {{#arrayindex:mdef| {{#expr: {{#var:i}}-1 }} }}% | |
− | | | + | {{!}}- |
− | | | + | }} |
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | <span style="display: none | + | {{TableNote}} |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
− | |||
− |
Latest revision as of 12:58, 20 April 2022
Active Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 건가드 |
Description
Blocks Ranged attacks with the gun and alleviates the damage.
Stylish Passive casts a buff that increases Attack & Movement Speed a with a successful Guard.
Stylish's additional effects are disabled inside the Arena.
[Special Function]
[Stylish Effect]
- Successful guard temporarily increases Attack/Movement Speeds.
[Arena]
- Stylish effect disabled.
Attributes
- SP per level: 25
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: Varies
- Basic Attack Cancelable Skill
Notes
- The Ranger won't receive knock back on successful guard.
- Back attacks can also be guarded, but the Ranger won't change their facing direction.
- Can be improved with Gun Guard Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cooldown | Physical Damage Absorption |
Magical Damage Absorption |
Stylish Bonus Effect | ||
---|---|---|---|---|---|---|---|---|
Attack Speed | Movement Speed | Duration | ||||||
1 | 20 | 25 | 5 sec. | 30% | 20% | +10% | +3% | 5 sec. |
2 | 23 | 47 | 4.8 sec. | 36% | 25% | +11% | +3.2% | 5.3 sec. |
3 | 26 | 68 | 4.5 sec. | 42% | 31% | +12% | +3.4% | 5.5 sec. |
4 | 29 | 90 | 4.3 sec. | 47% | 36% | +13% | +3.6% | 5.8 sec. |
5 | 32 | 111 | 4 sec. | 53% | 41% | +14% | +3.8% | 6 sec. |
6 | 35 | 133 | 3.8 sec. | 59% | 46% | +15% | +4% | 6.3 sec. |
7 | 38 | 154 | 3.5 sec. | 65% | 52% | +16% | +4.2% | 6.5 sec. |
8 | 41 | 176 | 3.3 sec. | 71% | 57% | +17% | +4.4% | 6.8 sec. |
9 | 44 | 198 | 3 sec. | 76% | 62% | +18% | +4.6% | 7 sec. |
10 | 47 | 219 | 2.8 sec. | 82% | 67% | +19% | +4.8% | 7.3 sec. |
11 | 50 | 241 | 2.5 sec. | 85% | 70% | +20% | +5% | 7.5 sec. |
12 | 53 | 262 | 2.3 sec. | 88% | 73% | +21% | +5.2% | 7.8 sec. |
13 | 56 | 284 | 2 sec. | 90% | 76% | +22% | +5.4% | 8 sec. |
14 | 59 | 306 | 1.8 sec. | 92% | 79% | +23% | +5.6% | 8.3 sec. |
15 | 62 | 327 | 1.5 sec. | 94% | 82% | +24% | +5.8% | 8.5 sec. |
16 | 65 | 349 | 1.3 sec. | 96% | 85% | +25% | +6% | 8.8 sec. |
17 | 68 | 370 | 1 sec. | 97% | 88% | +26% | +6.2% | 9 sec. |
18 | 71 | 392 | 0.8 sec. | 98% | 91% | +27% | +6.4% | 9.3 sec. |
19 | 74 | 413 | 0.5 sec. | 99% | 94% | +28% | +6.6% | 9.5 sec. |
20 | 77 | 435 | 0.3 sec. | 100% | 97% | +29% | +6.8% | 9.8 sec. |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | Air Raid Death By Revolver Death Hawk Gun Guard Headshot Moving Shot Multi Headshot Revenger Triple Tap Western Fire Wild Shot |
Passive: | Fastest Gun Revolver Upgrade Stylish |
Awakening: | Deadly Approach Scud Genocide Sudden Death Suppressive Barrage |
2nd Awakening: | Fast Draw Marksmanship Seventh Flow Wipeout |
Neo: Awakening: | Acceleration Trigger Death Crisis Outstanding |
Female Ranger Skills | |
---|---|
Active: | Chain Snatch Death By Revolver Death Hawk Gun Dance Gun Guard Headshot Moving Shot Multi Headshot Revenger Sonic Spike Western Fire |
Passive: | Fastest Gun Gunblade Revolver Upgrade Stylish |
Awakening: | Bloody Carnival Bloody Spike Suppressive Barrage Veiled Cut |
2nd Awakening: | Blood and Chain Chain Divider Kill Point Saw Blade |
Neo: Awakening: | Chain Enlightenment Crimson Garden Ruination Area |
General TP Skills | |
---|---|
Basic Training Upgrade |