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Difference between revisions of "Elvish Jump"
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− | {{ | + | {{SkillPage |
− | = | + | |Name={{PAGENAME}} |
− | + | |Video= | |
− | + | |Class=Elven Knight | |
+ | |Type=Active | ||
+ | |PrerequisiteLevel=30 | ||
+ | |Command={{Right}}{{Down}}{{Right}}{{Z}} | ||
+ | |Description=Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.<br>Max-Charge the skill to increase the Jump distance and Atk. | ||
+ | |Attributes= | ||
+ | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=7.5 sec.|Arena=15 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Max Charge Time|1 sec.}} | ||
+ | *{{SkillAttribute|Charge Atk. Bonus|Dungeon=15%|Arena=10%}} | ||
+ | |Notes= | ||
+ | *The shockwave only appears if the colliding attack does not hit anything. | ||
+ | *Elven Knight gains {{IconLink|Super Armor (Status)}} during the initial cast and charging of the skill. | ||
+ | *Elven Knight gains {{IconLink|Invincibility (Status)}} during the colliding hit, until she lands on the ground. | ||
+ | *This skill can be improved with {{IconLink|Elvish Jump Upgrade}}, increasing its attack and allowing it to be cast in midair. | ||
− | = | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span><small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | = | + | !Lv Req |
− | + | !MP | |
− | | | + | !Colliding Atk. |
− | !Lv | + | !Shock Wave Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|366|33}} | |
− | + | {{!}} <!--Colliding--> {{Calc|{{#var:i}}|2978|12649|33}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|2978|12649|33}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | <span style="display: none;">}}</span> | |
− | + | |tab2=Arena | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} | |
− | + | {|{{SkillTableHeader}} | |
− | | | + | !Level |
− | + | !Lv Req | |
− | + | !MP | |
− | | | + | !Colliding Atk. |
− | | | + | !Shock Wave Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|225|33}} |
− | + | {{!}} <!--Colliding--> {{Calc|{{#var:i}}|139|809|33}}% | |
− | | | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|139|809|33}}% |
− | | | + | {{!}}- |
− | | | + | }} |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 15:50, 1 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Swoops down on enemies. Inflicts damage on enemies upon collision, and causes a shockwave upon landing.
Max-Charge the skill to increase the Jump distance and Atk.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7.5 sec. (15 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Max Charge Time: 1 sec.
- Charge Atk. Bonus: 15% (10% in Arena )
Notes
- The shockwave only appears if the colliding attack does not hit anything.
- Elven Knight gains Super Armor (Status) during the initial cast and charging of the skill.
- Elven Knight gains Invincibility (Status) during the colliding hit, until she lands on the ground.
- This skill can be improved with Elvish Jump Upgrade, increasing its attack and allowing it to be cast in midair.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Colliding Atk. | Shock Wave Atk. |
---|---|---|---|---|
1 | 30 | 30 | 2978% | 2978% |
2 | 32 | 41 | 3280% | 3280% |
3 | 34 | 51 | 3582% | 3582% |
4 | 36 | 62 | 3885% | 3885% |
5 | 38 | 72 | 4187% | 4187% |
6 | 40 | 83 | 4489% | 4489% |
7 | 42 | 93 | 4791% | 4791% |
8 | 44 | 104 | 5094% | 5094% |
9 | 46 | 114 | 5396% | 5396% |
10 | 48 | 125 | 5698% | 5698% |
11 | 50 | 135 | 6000% | 6000% |
12 | 52 | 146 | 6302% | 6302% |
13 | 54 | 156 | 6605% | 6605% |
14 | 56 | 167 | 6907% | 6907% |
15 | 58 | 177 | 7209% | 7209% |
16 | 60 | 188 | 7511% | 7511% |
17 | 62 | 198 | 7814% | 7814% |
18 | 64 | 209 | 8116% | 8116% |
19 | 66 | 219 | 8418% | 8418% |
20 | 68 | 230 | 8720% | 8720% |
21 | 70 | 240 | 9022% | 9022% |
22 | 72 | 251 | 9325% | 9325% |
23 | 74 | 261 | 9627% | 9627% |
24 | 76 | 272 | 9929% | 9929% |
25 | 78 | 282 | 10231% | 10231% |
26 | 80 | 293 | 10533% | 10533% |
27 | 82 | 303 | 10836% | 10836% |
28 | 84 | 314 | 11138% | 11138% |
29 | 86 | 324 | 11440% | 11440% |
30 | 88 | 335 | 11742% | 11742% |
31 | 90 | 345 | 12045% | 12045% |
32 | 92 | 356 | 12347% | 12347% |
33 | 94 | 366 | 12649% | 12649% |
34 | 96 | 377 | 12951% | 12951% |
35 | 98 | 387 | 13253% | 13253% |
36 | 100 | 398 | 13556% | 13556% |
37 | 102 | 408 | 13858% | 13858% |
38 | 104 | 419 | 14160% | 14160% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |