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Void Rift

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Revision as of 12:32, 21 August 2012 by Angevon (talk | contribs) (Undo revision 40244 by Russianvodka (talk) please don't google translate stuff)
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Void Rift
File:Outerversechasm.png
Location Interdimensional Rift
Min. Level 70
Level 70
Monster Level 70+
End Boss Riftmaster Gaunis

Description

Void Rift.png

The rift that opened between all Dimensions has let loose a torrent of Demons to invade Arad. From this point, the Order of Priests came to be aware that these Demons possessed a warped form power that was eerily similar to that of Ozma.

Now, when the Void Rift is accessible, there is a possibility that Ozma can enter Arad, along with his army of Demons.

Notes

  • Otherverse Dungeon
  • Only 8 Tokens can be used per run.
  • Must have a Party of 3 or more people to enter.
  • This dungeon can only be run 2 times a day. This resets the next day.

Map

Normal map
Start = Starting Point.png Boss = Boss.png
VilmarkMap.jpg
Min./Max. Blitz Points: 6

Strategy

This particular Otherverse dungeon sort relies on Party coordination. The gimmicks here can be very nasty if everyone isn't aware of what to do.

Recommend Items

  • ???

Room 1

  • Crimson Reaper
  • Lemon Lylis

The first room isn't much trouble. A few Crimson Reapers and Lemon Lylis will stand in your way. They can immobilize you and can inflict some nasty statuses, but you should be able to burst through them pretty quickly.

Room 2

  • Iron Swaycle
  • Green Patters

Upon entering the room, everyone but one Player will be trapped in Cages. Wandering the room is Inon Swayle, a Darksteel look-alike. You can't kill him normally due to his absurd defenses. Thus, the gimmick here is to hit the Cubes in the room so that they move on to special floor plates. However, if you hit the Cube while it glows red, it'll blow up and deal major damage. As you get the Cubes closer to the plates, your allies will be freed along with Green Patters that try to slow you down.

Basically:

  • Avoid Iron Swaycle's attacks. Jump when the screen flashes red to avoid his major attack.
  • Move the Cubes to the floor plates. Don't hit them when they're glowing.

Once a Cube hits the floor plate, the enemies will die.

Room 3

  • Vanis Thock

Entering the room, Meteors will fall, unleashing green Poison Gas. The gimmick here is go to the center of the room and activate the devices to block the gas from reaching through.

The miniboss here, Vanis Thock, will alternate between glowing Yellow or Purple. While Purple, Vanis will be vulnerable to attack so long as he isn't in the Poison Gas. However, his attacks will get much stronger. If he's Yellow, he'll reflect the damage you inflict, so watch out!

Room 4

  • Conatius Invo

The gimmick with Conatius is that he'll spread poison areas across the floor. Getting under one of these areas will cause a Poison counter to form over your head. If you get 5 stacks, you'll get a nasty Poison effect. Luckily, you cleanse this effect by moving into the Pentacle in the room. However, avoid having too many people inside the Pentacle, as more than 3 people in it will get you kicked out of it.

He'll also summon Wisps to help attack or increase his health regen. Try and kill them ASAP.

Room 5

  • Herrion
  • Garmea
  • Venom Mara
  • Cocozola

The gimmick for this room is to try and kill each enemy on the floor panel they started on. However, you'll have to deal with their various skills in the process. If you take too long between kills, the defeated Demons will eventually resurrect.

Room 6

  • Riftmaster Gaunis


Monsters

  • Crimson Reaper
  • Lemon Lylis
  • Iron Swaycle
  • Green Patters
  • Vanis Thock
  • Conatius Invo
  • Herrion
  • Garmea
  • Venom Mara
  • Cocozola