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Difference between revisions of "Armor"

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[[Category:Equipment]]
 
 
*Armor is comprised of 5 equipment slots
 
*Armor is comprised of 5 equipment slots
 
**the Head/Shoulder
 
**the Head/Shoulder
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**Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.
 
**Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.
 
*Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
 
*Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
 +
  
 
==Class Armor Masteries==
 
==Class Armor Masteries==
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*[[Plate Armor Mastery]] is reserved for the advanced classes Asura and Crusader
 
*[[Plate Armor Mastery]] is reserved for the advanced classes Asura and Crusader
  
===Subclass Armor Masteries
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 +
===Subclass Armor Masteries===
 
Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
 
Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
  
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*Exceptional
 
*Exceptional
 
*Superior
 
*Superior
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==Armor Upgrades==
 
==Armor Upgrades==

Revision as of 22:00, 29 October 2009

  • Armor is comprised of 5 equipment slots
    • the Head/Shoulder
    • Top
    • Bottom
    • Shoes
    • Belt slots.
  • There are five types of armor
  • Upgrading armor will give Physical Damage Bonus Reduction.
    • Please refer to Enhancing for success rates and failure penalties.
  • Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.


Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.


Subclass Armor Masteries

Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"

Slayers:

Fighters:

Mages:

Gunners:

Priests:


Condition

How well a particular item is made. This applies to Gear items only.

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior


Armor Upgrades

Upgrade White Light Blue Purple Magenta Orange
+1 +0.04% +0.07% +0.10% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +62.50% +75.00%